Melee Splash Jewel

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Revision as of 13:05, 4 June 2023 by Treer (talk | contribs) (Frequently Asked Questions)

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A jewel with the 'Brute's' affix "melee attacks deal splash damage". Melee splash jewel

What is Splash Damage?

Splash damage adds damage in a cone-shaped area around the targeted enemy. If the initial target is missed, a separate chance-to-hit is then calculated for each monster within the cone. By increasing the area of effect (AoE) of melee attacks, this item goes some way to balancing the clear speed between caster and melee builds.

Frequently Asked Questions

Melee Splash damage is the same as your Normal Attack tooltip damage. To see your melee splash damage, switch to Normal Attack and open your character sheet. This number isn't affected by skill-based damage modifiers. Here's an example of what affects the damage:


a Normal Attack using Might aura adds to Melee Splash damage; however, changing Normal Attack to Sacrifice and attacking won't apply additional Melee Splash damage. 


Within melee splash's cone, chance to hit is calculated for each monster individually, according to the standard formula. Attack Rating bonuses from melee skills are added.


The modifier doesn't apply to Area of Effect skills, e.g. Whirlwind.

Only On-Striking can trigger from the splash, not On-Kill or On-Attack effects.


Melee Splash is categorised as:
ranged damage and is therefore affected by ranged penalties, e.g.: Crushing Blow, Ranged Life-on-Hit instead of Melee Life-on-Hit etc.,

a ranged attack and has a 2 frame Next Hit Delay.