Melee Splash Jewel

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Revision as of 11:38, 17 March 2023 by Treer (talk | contribs) (Frequently Asked Questions)

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What is a Melee Splash Jewel

A jewel with the 'Brute's' affix "melee attacks deal splash damage".

Melee splash jewel

What is Splash Damage?

When socketed, an attack modifier adds damage in a cone-shaped area around the enemy hit with the melee attack. If the initial target is missed, a separate chance-to-hit is then calculated for each monster within the cone. By increasing the area of effect (AoE) of melee attacks, this item goes some way to balancing the clear speed between caster and melee builds.

Frequently Asked Questions

Where do they drop?

They can drop anywhere.


Why was it added?

To give melee builds a way to catch up with caster clear speed.


Melee Splash damage is the same as your Normal Attack tooltip damage. To see your melee splash damage, switch to Normal Attack and open your character sheet. This number isn't affected by skill-based damage modifiers. Here's an example of what affects the damage:


a Normal Attack with Might aura active is applied to Melee Splash damage; however, subsequently selecting Sacrifice and attacking will not apply any additional Melee Splash damage. 


Within the melee splash cone, chance to hit is rolled for each monster individually, according to the standard formula. Attack Rating bonuses from melee skills are added.


The affix doesn't apply to AoE skills, e.g. Whirlwind.


On Striking (hit) effects will apply to all enemies the splash AoE but not On Kill or On Attack effects.


The damage dealt by melee splash jewel is ranged damage and suffers from ranged penalties, (ie: crushing blow) as well as triggering ranged life on hit instead of melee life on hit.


Melee Splash damage is counted as a ranged attack, it has a 2 frame Next Hit Delay (NHD).