Melee Splash Jewel

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Revision as of 10:38, 17 March 2023 by Treer (talk | contribs) (Mechanics)

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Description

A new jewel that contains the new mod melee attacks deal splash damage.

How to Acquire

The melee splash jewel is a new jewel prefix (Brute's) that can spawn from all monsters in all difficulties, starting from act 1 normal. The same affix can also spawn on rare jewels at all item levels.

Mechanics

When socketed, it applies a new attack modifier that adds splash damage in a cone-shaped area of effect around any enemy targeted by a melee attack. Each monster in the area of effect rolls a separate chance to hit, even when the initial target is missed. By increasing the area of effect (AoE) of melee attacks, this item goes some way to balancing the clear speed between caster and melee builds.

Frequently Asked Questions

Melee Splash damage is the same as your Normal Attack tooltip damage. To see your melee splash damage, switch to Normal Attack and open your character sheet. This number isn't affected by skill-based damage modifiers. Here's an example of what affects the damage:


a Normal Attack with Might aura active is applied to Melee Splash damage; however, subsequently selecting Sacrifice and attacking will not apply any additional Melee Splash damage. 


Within the melee splash cone, chance to hit is rolled for each monster individually, according to the standard formula. Attack Rating bonuses from melee skills are added.


The affix doesn't apply to AoE skills, e.g. Whirlwind.


On Striking (hit) effects will apply to all enemies the splash AoE but not On Kill or On Attack effects.


The damage dealt by melee splash jewel is ranged damage and suffers from ranged penalties, (ie: crushing blow) as well as triggering ranged life on hit instead of melee life on hit.


Melee Splash damage is counted as a ranged attack, it has a 2 frame Next Hit Delay (NHD).