Difference between revisions of "Melee Splash Jewel"

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This is a new stat that can spawn on '''[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png magic jewels]''' and rare jewels.  It will add additional splash damage to all single-target damage melee attacks in a cone-shaped area of effect around the attacked enemy.  This helps make melee builds viable as they will no longer be required to finish every individual monster within a pack.  See below for FAQ: <br />
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This is a new stat that can spawn on '''[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png magic jewels]''' and rare jewels.  It will add additional splash damage to all single-target damage melee attacks in a cone-shaped area of effect around the attacked enemy.  This helps melee builds viable as they will no longer be required to finish every individual monster within a pack.  See below for FAQ: <br />
  
 
*Melee Splash damage is ever equal to your Normal Attack tooltip damage.  To determine this, switch to Normal Attack and open your character sheet.  Consequently, this damage is not affected by skill-based damage modifiers.  For example, a Normal Attack while [http://diablo.wikia.com/wiki/Might Might] aura is active on right-click will be applied to Melee Splash damage as well; however, subsequently selecting [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] on left-click and attacking will not apply any additional Melee Splash damage.  
 
*Melee Splash damage is ever equal to your Normal Attack tooltip damage.  To determine this, switch to Normal Attack and open your character sheet.  Consequently, this damage is not affected by skill-based damage modifiers.  For example, a Normal Attack while [http://diablo.wikia.com/wiki/Might Might] aura is active on right-click will be applied to Melee Splash damage as well; however, subsequently selecting [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] on left-click and attacking will not apply any additional Melee Splash damage.  
*Each enemy within the effective cone of Melee Splash damage will role its own chance to hit depending on the usual formula.  Melee skills bonuses to Attack Rating '''do''' apply to this calculation
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*Each enemy within the effective cone of Melee Splash damage will roll its own chance to hit depending on the usual formula.  Melee skills bonuses to Attack Rating '''do''' apply to this calculation
 
*This stat does not work with AoE skills such as Whirlwind.
 
*This stat does not work with AoE skills such as Whirlwind.
 
*On Striking (hit) effects will apply to all enemies the splash AoE but not On Kill or On Attack effects.<br />
 
*On Striking (hit) effects will apply to all enemies the splash AoE but not On Kill or On Attack effects.<br />

Revision as of 22:07, 23 January 2019

This is a new stat that can spawn on magic jewels and rare jewels. It will add additional splash damage to all single-target damage melee attacks in a cone-shaped area of effect around the attacked enemy. This helps melee builds viable as they will no longer be required to finish every individual monster within a pack. See below for FAQ:

  • Melee Splash damage is ever equal to your Normal Attack tooltip damage. To determine this, switch to Normal Attack and open your character sheet. Consequently, this damage is not affected by skill-based damage modifiers. For example, a Normal Attack while Might aura is active on right-click will be applied to Melee Splash damage as well; however, subsequently selecting Sacrifice on left-click and attacking will not apply any additional Melee Splash damage.
  • Each enemy within the effective cone of Melee Splash damage will roll its own chance to hit depending on the usual formula. Melee skills bonuses to Attack Rating do apply to this calculation
  • This stat does not work with AoE skills such as Whirlwind.
  • On Striking (hit) effects will apply to all enemies the splash AoE but not On Kill or On Attack effects.