Difference between revisions of "Melee Splash Jewel"

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== Description ==
 
  
A new jewel that contains the new mod '''melee attacks deal splash damage'''.
 
  
== How to Acquire ==
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A jewel with the 'Brute's' affix "melee attacks deal splash damage". '''[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png Melee splash jewel]'''
  
The '''[[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png melee splash jewel]''' is a new magical item capable of dropping from all monsters in all difficulties, starting from act 1 normal.  The same mod also spawns randomly in rare jewels at all item levels.
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== What is Splash Damage? ==
  
== Mechanics ==
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Splash damage adds damage in a cone-shaped area around the targeted enemy.  If the initial target is missed, a separate chance-to-hit is then calculated for each monster within the cone.  By increasing the area of effect (AoE) of melee attacks, this item goes some way to balancing the clear speed between caster and melee builds.
  
When socketed in any gear slot, it applies a new attack modifier that adds splash damage in a cone-shaped area of effect around any enemy targeted by a melee attack.  Each monster in the area of effect rolls a separate chance to hit, eve when the initial target is missed.  This jewel helps melee builds compete with the clearing speed of elemental casters, as melee characters are now capable of killing multiple enemies with a single swing.  See below for FAQ: <br />
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== Frequently Asked Questions ==
  
== FQS ==
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*Melee Splash damage is ever equal to your Normal Attack tooltip damage.  To determine this, switch to Normal Attack and open your character sheet.  Consequently, this damage is not affected by skill-based damage modifiers.  For example, a Normal Attack while [http://diablo.wikia.com/wiki/Might Might] aura is active on right-click will be applied to Melee Splash damage as well; however, subsequently selecting [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] on left-click and attacking will not apply any additional Melee Splash damage.  
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Melee Splash damage is the same as your Normal Attack tooltip damage.  To see your melee splash damage, switch to Normal Attack and open your character sheet.  This number isn't affected by skill-based damage modifiers.  Here's an example of what affects the damage:
*Each enemy within the effective cone of Melee Splash damage will roll its own chance to hit depending on the usual formula. Melee skills bonuses to Attack Rating '''do''' apply to this calculation
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*This stat does not work with AoE skills such as Whirlwind.
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*On Striking (hit) effects will apply to all enemies the splash AoE but not On Kill or On Attack effects.<br />
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a Normal Attack using Might aura adds to Melee Splash damage; however, changing Normal Attack to Sacrifice and attacking won't apply additional Melee Splash damage.  
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Within melee splash's cone, chance to hit is calculated for each monster individually, according to the standard formula. Attack Rating bonuses from melee skills are added.
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The modifier doesn't apply to Area of Effect skills, e.g. Whirlwind.
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Only On-Striking can trigger from the splash, not On-Kill or On-Attack effects.<br />
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Melee Splash is categorised as:<br />
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ranged damage and is therefore affected by ranged penalties, e.g.: Crushing Blow, Ranged Life-on-Hit instead of Melee Life-on-Hit etc.,
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a ranged attack and has a 2 frame Next Hit Delay.

Latest revision as of 13:05, 4 June 2023


A jewel with the 'Brute's' affix "melee attacks deal splash damage". Melee splash jewel

What is Splash Damage?

Splash damage adds damage in a cone-shaped area around the targeted enemy. If the initial target is missed, a separate chance-to-hit is then calculated for each monster within the cone. By increasing the area of effect (AoE) of melee attacks, this item goes some way to balancing the clear speed between caster and melee builds.

Frequently Asked Questions

Melee Splash damage is the same as your Normal Attack tooltip damage. To see your melee splash damage, switch to Normal Attack and open your character sheet. This number isn't affected by skill-based damage modifiers. Here's an example of what affects the damage:


a Normal Attack using Might aura adds to Melee Splash damage; however, changing Normal Attack to Sacrifice and attacking won't apply additional Melee Splash damage. 


Within melee splash's cone, chance to hit is calculated for each monster individually, according to the standard formula. Attack Rating bonuses from melee skills are added.


The modifier doesn't apply to Area of Effect skills, e.g. Whirlwind.

Only On-Striking can trigger from the splash, not On-Kill or On-Attack effects.


Melee Splash is categorised as:
ranged damage and is therefore affected by ranged penalties, e.g.: Crushing Blow, Ranged Life-on-Hit instead of Melee Life-on-Hit etc.,

a ranged attack and has a 2 frame Next Hit Delay.