Difference between revisions of "Melee Splash Jewel"

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(Additional Information)
 
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[[File:Brute_jewel.png|px|link=]]<br>
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A jewel with the '''''Brute's''''' prefix which grants '''''Melee attacks deal splash damage'''''.
  
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== Splash Damage ==
  
A jewel with the 'Brute's' affix "melee attacks deal splash damage". '''[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png Melee splash jewel]'''
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Splash damage deals damage in a cone-shape in front of the character. Only a successful melee attack on an enemy can trigger the splash effect. By increasing the area of effect (AoE) of melee attacks, this item goes some way to balancing the clear speed gap between caster and melee builds.
  
== What is Splash Damage? ==
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== Additional Information ==
  
Splash damage adds damage in a cone-shaped area around the targeted enemy. If the initial target is missed, a separate chance-to-hit is then calculated for each monster within the cone.   By increasing the area of effect (AoE) of melee attacks, this item goes some way to balancing the clear speed between caster and melee builds.
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Melee Splash damage is the same as your Normal Attack tooltip damage. Therefore, to view your melee splash damage, switch to ''Normal Attack'' on your left or right click skill and open your character sheet. Just like Normal Attack, splash damage is not affected by the triggering attack skills such a Sacrifice, Concentrate, Jab, etc. This is also true of attack rating bonuses on triggering attack skills. Here's an example of what affects the damage:
  
== Frequently Asked Questions ==
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{| class="wikitable"
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! {{vanilla|Affects Normal Attack skill & Melee Splash
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! Doesn't affect Normal Attack & Melee Splash
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|-
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| {{change|Auras like Might & Concentration}}
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| {{vanilla|Sacrifice skill's +200% Damage/+25% Attack Rating}}
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|-
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| {{change|Damage on gear like charms, gloves, runes, gems etc}}
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| {{vanilla|Zeal skill's +10% Damage/+25% Attack Rating}}
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|-
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| {{change|Weapons' damage & Enhanced Damage% on Armors}}
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| {{vanilla|Jab skill's +30% Damage/+40% Attack Rating}}
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|-
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| {{change|Passives like Barbarian masteries & Lycanthropy}}
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| {{vanilla|Double Swing skill's +1% Damage/+15% Attack Rating}}
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|-
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| {{change|Buffs like Enchant/Holy Fire's +Fire Damage to Attacks & Maul}}
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| {{vanilla|Fire Claws skill's +15-20 Fire Damage/+50% Attack Rating}}
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|}
  
 
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* Bonuses to attack rating from the triggering attack skills such as Sacrifice or Concentrate don't apply to splash. It has the same attack rating as Normal Attack skill, just like damage.
Melee Splash damage is the same as your Normal Attack tooltip damage.  To see your melee splash damage, switch to Normal Attack and open your character sheet.  This number isn't affected by skill-based damage modifiers. Here's an example of what affects the damage:
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* Chance to hit enemies by splash damage is calculated for each monster individually, according to the standard formula.
 
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* On-Striking and On-Kill CTCs can trigger from splash damage.
 
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* Despite Whirlwind now being able to trigger CTC stats, melee splash has been specifically disabled on Whirlwind.
a Normal Attack using Might aura adds to Melee Splash damage; however, changing Normal Attack to Sacrifice and attacking won't apply additional Melee Splash damage.  
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* Melee Splash is considered 'ranged' damage and is therefore affected by ranged penalties & bonuses, e.g.: Crushing Blow, Life on Ranged Hit, etc.
 
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* The splash has 2 frames of Next Hit Delay.
 
 
Within melee splash's cone, chance to hit is calculated for each monster individually, according to the standard formula. Attack Rating bonuses from melee skills are added.
 
 
 
 
 
The modifier doesn't apply to Area of Effect skills, e.g. Whirlwind.
 
 
 
Only On-Striking can trigger from the splash, not On-Kill or On-Attack effects.<br />
 
 
 
 
 
Melee Splash is categorised as ranged damage and is therefore affected by ranged penalties, e.g.: Crushing Blow, Ranged Life-on-Hit instead of Melee Life-on-Hit.
 
 
 
Melee Splash damage is categorised as a ranged attack and has a 2 frame Next Hit Delay.
 

Latest revision as of 21:05, 17 April 2024

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A jewel with the Brute's prefix which grants Melee attacks deal splash damage.

Splash Damage

Splash damage deals damage in a cone-shape in front of the character. Only a successful melee attack on an enemy can trigger the splash effect. By increasing the area of effect (AoE) of melee attacks, this item goes some way to balancing the clear speed gap between caster and melee builds.

Additional Information

Melee Splash damage is the same as your Normal Attack tooltip damage. Therefore, to view your melee splash damage, switch to Normal Attack on your left or right click skill and open your character sheet. Just like Normal Attack, splash damage is not affected by the triggering attack skills such a Sacrifice, Concentrate, Jab, etc. This is also true of attack rating bonuses on triggering attack skills. Here's an example of what affects the damage:

Affects Normal Attack skill & Melee Splash Doesn't affect Normal Attack & Melee Splash
Auras like Might & Concentration Sacrifice skill's +200% Damage/+25% Attack Rating
Damage on gear like charms, gloves, runes, gems etc Zeal skill's +10% Damage/+25% Attack Rating
Weapons' damage & Enhanced Damage% on Armors Jab skill's +30% Damage/+40% Attack Rating
Passives like Barbarian masteries & Lycanthropy Double Swing skill's +1% Damage/+15% Attack Rating
Buffs like Enchant/Holy Fire's +Fire Damage to Attacks & Maul Fire Claws skill's +15-20 Fire Damage/+50% Attack Rating
  • Bonuses to attack rating from the triggering attack skills such as Sacrifice or Concentrate don't apply to splash. It has the same attack rating as Normal Attack skill, just like damage.
  • Chance to hit enemies by splash damage is calculated for each monster individually, according to the standard formula.
  • On-Striking and On-Kill CTCs can trigger from splash damage.
  • Despite Whirlwind now being able to trigger CTC stats, melee splash has been specifically disabled on Whirlwind.
  • Melee Splash is considered 'ranged' damage and is therefore affected by ranged penalties & bonuses, e.g.: Crushing Blow, Life on Ranged Hit, etc.
  • The splash has 2 frames of Next Hit Delay.