Difference between revisions of "Melee Splash Jewel"

From Path of Diablo Wiki
Jump to: navigation, search
Line 1: Line 1:
'''[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png Melee splash jewel]''' is a new magic jewel that randomly drops from monsters.  When socketed, it applies a new attack modifying stat that adds additional splash damage to all single-target damage melee attacks in a cone-shaped area of effect around the attacked enemy.  This helps melee builds viable as they will no longer be required to finish every individual monster within a pack.  This stat can also drop from rare jewels.  See below for FAQ: <br />
+
== Description ==
  
 +
A new jewel that contains the new mod '''[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png Melee attacks deal splash damage]'''.
 +
 +
== How to Acquire ==
 +
 +
The melee splash jewel is a new magical item capable of dropping from all monsters in all difficulties, starting from act 1 normal.  The same mod also spawns randomly in rare jewels at all item levels.
 +
 +
== Mechanics ==
 +
 +
When socketed in any gear slot, it applies a new attack modifier that adds splash damage in a cone-shaped area of effect around any enemy targeted by a melee attack.  Each monster in the area of effect rolls a separate chance to hit, eve when the initial target is missed.  This jewel helps melee builds compete with the clearing speed of elemental casters, as melee characters are now capable of killing multiple enemies with a single swing.  See below for FAQ: <br />
 +
 +
== FQS ==
 
*Melee Splash damage is ever equal to your Normal Attack tooltip damage.  To determine this, switch to Normal Attack and open your character sheet.  Consequently, this damage is not affected by skill-based damage modifiers.  For example, a Normal Attack while [http://diablo.wikia.com/wiki/Might Might] aura is active on right-click will be applied to Melee Splash damage as well; however, subsequently selecting [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] on left-click and attacking will not apply any additional Melee Splash damage.  
 
*Melee Splash damage is ever equal to your Normal Attack tooltip damage.  To determine this, switch to Normal Attack and open your character sheet.  Consequently, this damage is not affected by skill-based damage modifiers.  For example, a Normal Attack while [http://diablo.wikia.com/wiki/Might Might] aura is active on right-click will be applied to Melee Splash damage as well; however, subsequently selecting [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] on left-click and attacking will not apply any additional Melee Splash damage.  
 
*Each enemy within the effective cone of Melee Splash damage will roll its own chance to hit depending on the usual formula.  Melee skills bonuses to Attack Rating '''do''' apply to this calculation
 
*Each enemy within the effective cone of Melee Splash damage will roll its own chance to hit depending on the usual formula.  Melee skills bonuses to Attack Rating '''do''' apply to this calculation
 
*This stat does not work with AoE skills such as Whirlwind.
 
*This stat does not work with AoE skills such as Whirlwind.
 
*On Striking (hit) effects will apply to all enemies the splash AoE but not On Kill or On Attack effects.<br />
 
*On Striking (hit) effects will apply to all enemies the splash AoE but not On Kill or On Attack effects.<br />

Revision as of 07:23, 16 February 2019

Description

A new jewel that contains the new mod Melee attacks deal splash damage.

How to Acquire

The melee splash jewel is a new magical item capable of dropping from all monsters in all difficulties, starting from act 1 normal. The same mod also spawns randomly in rare jewels at all item levels.

Mechanics

When socketed in any gear slot, it applies a new attack modifier that adds splash damage in a cone-shaped area of effect around any enemy targeted by a melee attack. Each monster in the area of effect rolls a separate chance to hit, eve when the initial target is missed. This jewel helps melee builds compete with the clearing speed of elemental casters, as melee characters are now capable of killing multiple enemies with a single swing. See below for FAQ:

FQS

  • Melee Splash damage is ever equal to your Normal Attack tooltip damage. To determine this, switch to Normal Attack and open your character sheet. Consequently, this damage is not affected by skill-based damage modifiers. For example, a Normal Attack while Might aura is active on right-click will be applied to Melee Splash damage as well; however, subsequently selecting Sacrifice on left-click and attacking will not apply any additional Melee Splash damage.
  • Each enemy within the effective cone of Melee Splash damage will roll its own chance to hit depending on the usual formula. Melee skills bonuses to Attack Rating do apply to this calculation
  • This stat does not work with AoE skills such as Whirlwind.
  • On Striking (hit) effects will apply to all enemies the splash AoE but not On Kill or On Attack effects.