Difference between revisions of "Melee Splash Jewel"

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This is a new stat that can spawn on jewels(yellow/blue). It makes single-target skills do splash damage in an AoE around the target you hit. This helps make melee builds viable as they will no longer need to hit every single monster one at a time. It does not work with AoE skills such as Whirlwind. Your splash damage is always equal to your Normal Attack tooltip so switch to Normal Attack and open your character sheet to see your splash damage. You can equip a melee splash jewel anywhere on your character or mercenary, not just the weapon slot.
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This is a new stat that can spawn on '''[https://i.gyazo.com/fa2ec022e9eeb6d2c67299c3331b8c06.png magic jewels]''' and rare jewels.   It will add additional splash damage to all single-target damage melee attacks in a cone-shaped area of effect around the attacked enemy. This helps make melee builds viable as they will no longer be required to finish every individual monster within a pack. See below for FAQ: <br />
  
Melee Splash will deal 100% of normal attack damage in a AoE cone when you hit an enemy.<br />
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*Melee Splash damage is ever equal to your Normal Attack tooltip damage.   To determine this, switch to Normal Attack and open your character sheet. Consequently, this damage is not affected by skill-based damage modifiers. For example, a Normal Attack while [http://diablo.wikia.com/wiki/Might Might] aura is active on right-click will be applied to Melee Splash damage as well; however, subsequently selecting [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] on left-click and attacking will not apply any additional Melee Splash damage.
The skill you attack with itself therefore does not add to the splash damage. So for example if I attack with [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] and [http://diablo.wikia.com/wiki/Might Might], [http://diablo.wikia.com/wiki/Might Might] will increase normal attack damage so it will increase splash damage too.<br />
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*Each enemy within the effective cone of Melee Splash damage will role its own chance to hit depending on the usual formula.  Melee skills bonuses to Attack Rating '''do''' apply to this calculation
However [http://diablo.wikia.com/wiki/Sacrifice_(Diablo_II) Sacrifice] does not increase normal attack and therefore adds no bonus to melee splash. <br />
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*This stat does not work with AoE skills such as Whirlwind.
Also, On Striking (hit) effects work on the splash AoE but not On Kill or On Attack effects.<br />
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*On Striking (hit) effects will apply to all enemies the splash AoE but not On Kill or On Attack effects.<br />
If you want to see how much splash damage you do, or what affects the splash damage, simply equip Normal Attack on your left click and look at the damage.<br />
 

Revision as of 05:24, 23 January 2019

This is a new stat that can spawn on magic jewels and rare jewels. It will add additional splash damage to all single-target damage melee attacks in a cone-shaped area of effect around the attacked enemy. This helps make melee builds viable as they will no longer be required to finish every individual monster within a pack. See below for FAQ:

  • Melee Splash damage is ever equal to your Normal Attack tooltip damage. To determine this, switch to Normal Attack and open your character sheet. Consequently, this damage is not affected by skill-based damage modifiers. For example, a Normal Attack while Might aura is active on right-click will be applied to Melee Splash damage as well; however, subsequently selecting Sacrifice on left-click and attacking will not apply any additional Melee Splash damage.
  • Each enemy within the effective cone of Melee Splash damage will role its own chance to hit depending on the usual formula. Melee skills bonuses to Attack Rating do apply to this calculation
  • This stat does not work with AoE skills such as Whirlwind.
  • On Striking (hit) effects will apply to all enemies the splash AoE but not On Kill or On Attack effects.