Difference between revisions of "Loot Filtration"

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(Value References)
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A Loot Filter is included in the QoL Feature set. By editing the "item.filter" file located in your Diablo II installation folder, you can create a set of rules which will change the way loot is displayed.
 
A Loot Filter is included in the QoL Feature set. By editing the "item.filter" file located in your Diablo II installation folder, you can create a set of rules which will change the way loot is displayed.
  
You can find loot filters and instructions on downloading them at [[List of Loot Filters]].
+
You can find loot filters made by other players and download instructions at [[List of Loot Filters]].
  
  
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| Orb of Corruption
 
| Orb of Corruption
 
|}
 
|}
''See more codes at [[List of Loot Filter Codes]]''
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See more at [[List of Loot Filter Codes]]
  
 
If you would like to rename "Scroll of Town Portal" to a much shorter "TP" then you would type: '''ItemDisplay[tsc]: TP'''
 
If you would like to rename "Scroll of Town Portal" to a much shorter "TP" then you would type: '''ItemDisplay[tsc]: TP'''
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| [[File:Fonttan.png]]
 
| [[File:Fonttan.png]]
 
|}
 
|}
''See more codes at [[List of Loot Filter Codes]]''
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See more at [[List of Loot Filter Codes]]
  
 
If you would like to change the color of the Horadric Cube to purple then you would type: '''ItemDisplay[box]: %PURPLE%Horadric Cube'''
 
If you would like to change the color of the Horadric Cube to purple then you would type: '''ItemDisplay[box]: %PURPLE%Horadric Cube'''
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You can also use multiple colors within a single item. For example if you want the word "Horadric" to be yellow and "Cube" to be purple you would type: ItemDisplay[box]: %YELLOW%Horadric %PURPLE%Cube
 
You can also use multiple colors within a single item. For example if you want the word "Horadric" to be yellow and "Cube" to be purple you would type: ItemDisplay[box]: %YELLOW%Horadric %PURPLE%Cube
  
=== Value References ===
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== Value References ==
  
 
Sometimes you want to call upon a value in the game to show the player. Below are a few examples:
 
Sometimes you want to call upon a value in the game to show the player. Below are a few examples:
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| Show the item's socket count
 
| Show the item's socket count
 
|}
 
|}
''See more codes at [[List of Loot Filter Codes]]''
 
  
 
If you want to show the selling price of an item using a dollar sign ($100) as a prefix you would type: '''ItemDisplay[gpm]: ($%PRICE%) Choking Gas Potion'''
 
If you want to show the selling price of an item using a dollar sign ($100) as a prefix you would type: '''ItemDisplay[gpm]: ($%PRICE%) Choking Gas Potion'''
  
 
The same thing can be done to show the item level (L99) as a suffix: '''ItemDisplay[cm3]: %NAME% {L%ILVL%}'''
 
The same thing can be done to show the item level (L99) as a suffix: '''ItemDisplay[cm3]: %NAME% {L%ILVL%}'''

Revision as of 13:53, 10 January 2017

A Loot Filter is included in the QoL Feature set. By editing the "item.filter" file located in your Diablo II installation folder, you can create a set of rules which will change the way loot is displayed.

You can find loot filters made by other players and download instructions at List of Loot Filters.


Basics

Item Codes

All items in the game have an id code. Below are a few examples:

Code Item
tsc Scroll of Town Portal
rvs Rejuvenation Potion
pk1 Key of Terror
cx5 Orb of Corruption

See more at List of Loot Filter Codes

If you would like to rename "Scroll of Town Portal" to a much shorter "TP" then you would type: ItemDisplay[tsc]: TP

You can also add more text to an item. If you want to remember which boss drops which uber key then you would type: ItemDisplay[pk1]: Key of Terror (Countess)

Color Codes

You can also change the color of the item name using color codes. Below are a few example colors:

Code Color
 %GREEN% Fontgreen.png
 %DGREEN% Fontdgreen.png
 %GOLD% Fontgold.png
 %TAN% Fonttan.png

See more at List of Loot Filter Codes

If you would like to change the color of the Horadric Cube to purple then you would type: ItemDisplay[box]: %PURPLE%Horadric Cube

You can also use multiple colors within a single item. For example if you want the word "Horadric" to be yellow and "Cube" to be purple you would type: ItemDisplay[box]: %YELLOW%Horadric %PURPLE%Cube

Value References

Sometimes you want to call upon a value in the game to show the player. Below are a few examples:

Code Output
(%PRICE) Selling price of the item
{%ILVL%} Item level
-%SOCKETS%- Show the item's socket count

If you want to show the selling price of an item using a dollar sign ($100) as a prefix you would type: ItemDisplay[gpm]: ($%PRICE%) Choking Gas Potion

The same thing can be done to show the item level (L99) as a suffix: ItemDisplay[cm3]: %NAME% {L%ILVL%}