Difference between revisions of "Formatted Patch Notes"

From Path of Diablo Wiki
Jump to: navigation, search
(Patch #11: Kyanite)
(Patch #11: Kyanite)
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
 
==Patch # 13 Titanium==
 
==Patch # 13 Titanium==
  
'''EXAMPLE 3 for the POLL'''
+
'''EXAMPLE 1 for the POLL'''
  
 
'''''*Class Balance*'''''  These are the same notes that GD posted, just formatted....
 
'''''*Class Balance*'''''  These are the same notes that GD posted, just formatted....
Line 574: Line 574:
 
== Patch #11: Kyanite ==
 
== Patch #11: Kyanite ==
  
EXAMPLE 1 for the POLL
+
EXAMPLE 3 for the POLL
  
 
* Bash’s starting magic damage conversion has been reduced from 70% to 45%.
 
* Bash’s starting magic damage conversion has been reduced from 70% to 45%.

Latest revision as of 23:36, 12 February 2018


Patch # 13 Titanium

EXAMPLE 1 for the POLL

*Class Balance* These are the same notes that GD posted, just formatted....


Barb


Buffs:

Power Throw’s damage per level has increased from 6% to 8%.

Cleave’s damage synergy has increased from 10% to 15%.

Frenzy’s starting attack speed has been increased from 5% to 9%.


Nerfs:

Whirlwind’s starting attack rating bonus reduced from 40% to 10%.

Deadly Strike chance is halved while using Whirlwind.

Total Attack Rating is halved while using Whirlwind.


Bugfixes\Other:

Improved the wording on Frenzy’s magic portion to make it clear that it converts physical damage to magic rather than add magic as extra damage


Amazon (tons of changes)


Buffs:

Fixed a bug which caused Multiple Shot and Strafe to not benefit from the added physical damage per level listed on the skill even though it was properly being reflected in the character sheet.

Fixed a bug which caused Immolation Arrow’s fiery trail to do less damage than the post-explosion fire ground.

Immolation Arrow’s burn damage synergy from Fire Arrow has been increased to 16% (up from 14%).

The Amazon’s Dodge, Evade and Avoid skills will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.

Valkyrie has been reworked slightly. Her physical damage per level has improved. Her Lightning and Physical damages will now be listed on the skill description. She has a new physical damage synergy from Jab. She no longer uses Phase Run.

Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run.


Nerfs:

Fixed a bug with Ground Slam’s Spear and Javelin restriction not actually being applied.

The Amazon’s Dodge, Evade and Avoid skills have had their chance to avoid damage reduced.

Phase Run’s damage has been removed.

Ice Arrow’s additional arrows have been removed.


Bugfix\Other:

Immolation Arrow’s post-explosion fire ground will last 2 seconds (down from 4) to reduce visual clutter (the DPS will be unaffected).

Immolation Arrow’s post-explosion ground fire now uses a smaller flame animation to reduce visual clutter. This has no gameplay impact.

Exploding Arrow has a new damage synergy from Magic Arrow.

Added Piercing Attack % on the advanced character sheet.


Assassin


Buffs:

Blade Fury has been reworked slightly. The blade travel range has been shortened so that it ends at the edge of the screen rather then kill offscreen. The time delay to shoot another blade while channeling has been increased by 40 milliseconds.

The starting mana cost has increased from 1 to 2. The skill now always pierces monsters.

Emberstorm’s damage synergy from Fire Blast has been increased from 8% to 13%.

Emberstorm has a new damage synergy from Wake of Inferno.

Fists of Ice/Thunder/Ember have had their charge duration per level increased from 0.52 to 0.72 seconds.

Static Strike’s damage synergy from Fists of Thunder charges increased from 5% to 10%.


Nerfs:

Blade Throw’s damage synergies have been reduced from 20% to 16%.


Bugfixes\Other:

Fixed a bug with Fists of Ice/Thunder/Ember’s skill description which showed the charge duration as having about 2 seconds less than was actually the case.

Mind Blast’s conversion chance has been temporarily set to 0% until I properly sit down and look at this skill.


Druid


Buffs:

Volcano’s physical damage synergy has increased from 18% to 19%.


Nerfs:

Flame Dash’s mana cost per level has been increased from 0.5 to 1.

Fire Claws’ damage synergies lowered from 19% to 17%.

Fire Claws’ mana cost per level now increases by ~0.1 per level (up from 0).


Necromancer


Buffs:

Fixed a bug with Raise Skeletal Magi’s poison damage only dealing a tiny fraction of the listed damage.

Raise Skeletal Magi’s cold damage values and scaling has been improved slightly.

Bone Offering’s physical damage per level has been increased from 5% to 6%.


Nerfs:

Desecrate’s damage synergies have been reduced from 18% to 16%


Bugfix\Other:

Blood Golem’s skill description now shows the amount of shared life with the player.


Paladin


Buffs:

Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as before.

Holy Bolt has been improved. It will now pierce all targets (monsters and players) and it damages and heals everything it touches along the way.


Nerfs:

Holy Shield no longer shoots Holy Bolts when struck by ranged attacks.

Sanctuary’s starting bonus damage against undead has been lowered from 150% to 50%.

Sanctuary will no longer cause attacks to ignore the physical resistances of undead enemies.

Redemption’s chance to redeem a corpse has been lowered by about ~10% at early levels and ~15% at higher levels.


Bugfixes\other:

Holy Bolt’s Blessed Hammer synergy has been changed to Sanctuary. (is this a buff?)


Sorc


Buffs:

Freezing Pulse now starts at 3 pulses (up from 1).

Enchant (enflame) and Frigerate had their duration increased to 4 minutes (was 3).

Blaze has returned but it now leaves a patch of burning ground around you rather than a narrow trail. It also regenerates your life. It will only summon fire while in combat to prevent screen clutter. It replaces Ignite on the tree and therefore takes over the Ignite synergies of other skills.

Meteor’s delay before it hits the ground has been shortened by almost half.


Nerfs:

Teleport’s mana cost can no longer cost less than 12.

Nova’s damage synergies from Discharge has been reduced from 7% to 4%.

Nova damage scaling per level at levels 23+ have been reduced slightly.

Discharge’s damage synergy from Nova has been reduced from 5% to 4%.

Energy Shield’s starting absorption lowered from 15% to 12%.

Freezing Pulse now gains 1 pulse every 5 levels (was 4).

Blizzard’s physical damage portion has been removed.

Meteor’s physical damage portion has been removed.

Meteor’s post-explosion burning ground will now always last 2 seconds instead of scaling from 0.5 seconds to 12+ seconds.

Glacial Spike’s starting freeze duration has been reduced from 2 seconds to 1.


Bugfix\Other:

Fixed a tooltip error on Energy Shield showing the maximum absorption as 90% instead of 85%.

Meteor’s burn damage synergy from Fire Wall has been changed to Blaze.

Enchant (skill) has been renamed to Enflame to prevent confusion with the Orb of Enchantment.


Item Balance


Buffs:

Snowclash has been reworked. Check the before and after image:

Also fixed a bug which caused the ‘11% Mana Stolen Per Hit’ stat to spawn at 7% instead.


Nerfs:

Dual dream aura level adjusted from level 15 to 13.

Steelshade’s Life gained on melee hit stat has been lowered from 97-121 to 66-89.

Lawbringer’s Level 15 Decrepify proc has been lowered to level 7.

Frostburn’s ‘Increased maximum mana’ has been lowered from 40%(static) to 30-35%(varies). Also the ‘cold damage’ has been increased from 1-6 to 6-12.

Laying of Hands’ ‘+350% Damage Against Demons’ has been lowered to +225-250% (varies).


Bugfix:

Due to a bug with the listed poison damage values granted by the partial set bonuses from The Disciple; the poison damage has been changed from “+22 Poison Damage Over 3 Seconds” to “+1 to Poison Skills” for 3 items.

Fixed a bug with Silence runeword not showing the Cleansing aura in the stats list (though the aura did work).


Other changes:

Marrowwalk’s +1-3 Flesh Offering stat has changed to +1 Flesh Offering or +1 Bone Offering.

Souldrainer’s ‘8% chance of level 3 weaken on striking’ has been changed to ‘level 8 weaken charges (34)’.

Fixed Phoenix Runeword’s ‘100% chance to cast level 40 Dodge on Level-Up’ by changing it to the new Blaze.


Other Bugfixes\Changes:

Act 3 Mercenaries will now have 15% chance of impact-damage avoidance.

Improved the way Diablo’s lazer works so that it no longer leaves gaps where melee characters can stand to avoid damage. This does end up causing Normal Diablo’s damage to have increased a tiny bit so be careful.

Diablo Clone and Uber Diablo now use a much more dangerous lazer that has the previously mentioned fixes but also a ton of damage. Be careful out there!

Reduced Key of Chaos drop rate.

The Infernal Trial area has been made smaller.

A new Relic tier is now available.

Added a new crafting orb: Orb of Enchantment.


Orb of Enchantment

This orb can be combined with non-socketed helms to add a special skill-related stat.

For a full list of enchantments visit the enchantment wiki page [[1]]

The orb can be used on an already Enchanted item which will first destroy the previous Enchant and then apply a new one.

Example

List of enchantments:

+3-5 Seconds to Frenzy Duration

+40-60% Frenzy Damage Converted to Magic

Corpse Explosion Deals +5-7% of Maximum Corpse Life

Slows Targets by 15% During Whirlwind

Lightning Surge Deals 8-10% of Lightning Damage as Extra Physical

+50% increased Glacial Spike Area of Effect

Raised Skeletons have 10-15% Chance of Open Wounds

Bone Spear Fires 2 Additional Projectiles

Can Summon One Additional Decoy

+40% to Freezing Arrow Area of Effect

Can Summon One Additional Dire Wolf

Holy Bolt Fires 2 Additional Projectiles

Concentrate gains +10% Avoid Projectiles

Fire Arrow Fires 2 Additional Arrows

Cold Arrow Fires 2 Additional Arrows

Ice Arrow Fires 2 Additional Arrows

Magic Arrow Fires 2 Additional Arrows

10-15% Reduced Dashing Strike Cooldown

Summoned Grizzly Bear Cannot Be Cursed

Lightning Bolt Fires 2 Additional Projectiles

Patch #12: Edenite

EXAMPLE 2 for the POLL

*Class Balance*

Barb


Frenzy’s duration has been increased.

Frenzy’s damage synergy from Cleave is now 10% (up from 5% from bash).

Frenzy now has a new accuracy synergy from Concentrate.

Double Throw has been replaced by a new skill: Power Throw

Fixed a long standing bug with Bash’s added flat damage which never actually dealt extra damage but still counted for some formulas like Life Leech calculations. This allowed the player to receive added leech off of non-dealt damage, even if the target was immune. The broken flat damage has simply been removed.

Frenzy’s movement speed bonus has been reduced.

Whirlwind’s damage per level has decreased from 7% to 6%.

The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate.

Frenzy’s damage synergy from Bash has been changed to Cleave.


Amazon


Arrows and Bolts can now be gambled at the vendors.

Arrows and Bolts can now be corrupted.

The Amazon’s Dodge, Evade and Avoid skills will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.

Inner Sight has been reworked slightly; It is now a passive skill that affects enemies that get near you. This also applies to the Act 1 Mercenary. This needs confirmed that it doesn’t work.

Ice Arrow now fires 3 arrows (instead of 1).

Increased Strafe’s +% damage per level from 5% to 6%.

Freezing Arrow now also receives cold damage from Ice Arrow.

Fire Arrow’s fiery trail duration has been reduced.

Immolation Arrow’s fiery trail duration has been reduced.

The Amazon’s Dodge, Evade and Avoid skills have had their chance to avoid damage reduced.

Lowered Strafe’s starting physical damage.

Reduced the visual clutter on Immolation Arrow’s post-impact burning ground.

Critical Strike (the Amazon passive) has been renamed Lethal Strike to avoid confusion with the stat of the same name.

Fixed a bug which caused multiple shot’s added physical damage from not showing on the skill description.


Assassin



Blade Fury has been reworked. A channeling skill that fires a short ranged blade that pierces enemies. Once it reaches it’s maximum range, it splits into two and shoots towards two nearby enemies and disappears on contact. Undone due to new bug discovered.

All blade skills now synergies with one another and correctly display the damage percentage. Also fixed a bug with some of the synergies not properly scaling the damage.

Emberstorm’s synergies have been increased.

Lowered Emberstorm’s starting mana cost.

Fixed a bug with Fists of Ember/Ice/Thunder which caused them to not actually deal listed damage.

Various little damage tweaks to Martial Arts to improve balance.

Shadowkiller’s ‘+1 cold damage per ice charge’ has been increased to +(14 to 16).

Lightning Sentry’s damage synergies increased from 20% to 21%.

Blade Shield’s starting duration is now 30 seconds (down from 240). It gains 4 seconds per level (down from 10).

Static Strike lowered to 80% weapon damage (down from 100%).

Reduced conversion duration on Mind Blast.

Shadow Warrior/Master’s summon cooldown has been reduced from 6 to 4 seconds.

Fixed Blades of Ice’s skill description which incorrectly listed 100% weapon damage (its always been 50%).

Shadow Warrior/Master should now be using the new Martial Arts skills properly.

Fixed a bug with Blade Fury and Blade Throw.


Druid

Oak Sage’s radius per level has been increased.

Raven’s cold damage synergy from Arctic Blast has been increased from 13% to 20%.

Raven’s now receives 1% cold damage per Energy.

Fixed a bug which caused Oak Sage’s +life% to allies to actually use older values (20% instead 18% at level 1 and 5% per level instead of 4%).

Oak Sage’s starting life bonus from 18% to 12% (was 20% with bug).

Raven’s physical and cold damage values at low levels have been reduced slightly.

Raven’s cold damage synergy from Hurricane has been removed.

Raven’s mana cost per level has been increased from ~0.4 to ~0.5.

Raven’s starts with maximum of 2 ravens at level one (down from 3).

Lowered Hurricane’s top end damage scaling.

Fire Claw’s synergies have been reduced to 19% (from 20%).

Flame Dash minimum cooldown increased from 0.4 to 0.5 seconds.


Necromancer



Fixed Bone Armor not being able to stack with Shiver/Chilling Armor.

Poison Nova’s damage synergies have been increased from 12% to 13%.

Deadly Poison’s damage synergies have been increased from 2% to 3%

Bone Spear now receives 1% magic damage per 2 Energy.

Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.

Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements).

Venom and Deadly Poison can no longer stack. Their duration overrides clash which causes huge damage spikes.

Desecrate’s damager synergies have been reduced from 20% to 18%

Desecrate’s mana cost per level has been increased from 0 to 0.2.

Bone Spear’s starting damage and damage per level has been reduced at all levels.

Teeth’s damage synergies decreased from 20% to 19%.

Convocation’s minimum cooldown increased from 0.4 to 0.5 seconds.

Fixed the Skeletal Magi not being the same color as their element.

Fixed Raise Skeletal Mage not showing the new synergy.


Paladin


Blessed Aim aura now also grants a small amount of flat attack rating.

Dashing Strike’s cooldown has been reduced from 7 to 6 seconds.

Sanctuary no longer grants +% magic skill damage.


Sorc



Fixed a bug which caused Hydra’s Fire Ball damage synergy to increase damage by 1% per level (instead of 4%).

Freezing Pulse’s damage synergies increased from 3% to 4%.

Frost Nova ‘s damage synergies increased from 20 to 21%.

Charged Bolt now gains an extra bolt every two levels (instead of every level).

Decreased Hydra’s Fire Ball damage synergy to 2% (resulting in 1% increase due to bug).

Reduced Hydra’s damage per level at higher levels (level 17+).

Energy Shield is now capped at 85% absorption (down from 90%).

Energy Shield now starts at 15% (down from 20%).

Teleport now lowers your defense rating for 0.3 seconds while teleporting.


*Item Balance*



Stormspike now gains 1% attack speed per 8 dexterity (was 10) and 1 maximum lightning damage per 2 energy (was 10)

Dangoons Teaching’s Chain Lightning on Hit mod has been changed to on Attack.

All aura runewords had been previously changed to have their aura levels static due to a limitation in how we could create new unique item mods. Fortunately this issue has been resolved and so all aura runewords have their level ranges returned and any other minor stat that had been removed from them (to make room) have also been reverted. If you don’t understand this change feel free to read this detailed explanation: https://redd.it/73gi69

Viperfork has been reworked. (Watch the Uniques list of the wiki for the changes.)

Gut Siphon has been reworked. (Watch the Uniques list of the wiki for the changes.)

Bonehew has been reworked. (Watch the Uniques list of the wiki for the changes.)

Soul Drainer has been reworked. (Watch the Uniques list of the wiki for the changes.)

Lowered cost of gambling arrows and bolts.

Bloodletter unique sword has the ‘+2-4 sword mastery’ mod changed to the new ‘one hand mastery’ mod instead.

Medusa’s Gaze ‘+2 to all skills’ stat has changed to ‘+2 to cold skills’.

Fixed an accidental change to Razortail from last season. It will have 33% pierce like before.

Fixed a bug with Azurewrath not correctly showing the Sanctuary aura on the item’s stat list.

Skulls no longer gives ‘reduced magic damage taken’. The ‘reduced physical damage taken’ values have been increased slightly.

Soul Drainer now has the Weaken on hit mod that was removed during the rework.


Other Bugfixes\Changes:

Fixed a client-side bug with Warmth and Critical Strike not immediately showing the correct values to the players, when increased or decreased.

Fixed a bug with Mercenaries not turning on their aura immediately. (Existing characters will need to hire new mercenaries for this change to take effect.)

Fixed a bug which prevented players from putting TP scrolls into the TP book via the inventory.

Reduced the size of the Infernal Trial area.

The Ancients will always spawn with fixed modifiers. Korlic has increased physical damage, Talic is extra fast and Madawc has multiple projectiles.

Fixed some minor text errors on skill descriptions.

The bonus exp % per player that joins a multiplayer game has been reduced from 50% to 40% per player.

Access to map is temporarily restricted for the ladder start however as soon as the servers are online and everything is running smoothly, I will immediately work on and release the mapping content as fast as I can.


Patch #11: Kyanite

EXAMPLE 3 for the POLL

  • Bash’s starting magic damage conversion has been reduced from 70% to 45%.
  • Bash’s base damage has been lowered from 130% to 110%.
  • Cleave’s starting mana cost has been reduced from 5 to 4.5.
  • Hurricane’s damage synergies have been reduced from 5% to 4%.
  • Tornado’s damage synergy from Cyclone Armor has been reduced from 12% to 7%.
  • War Cry’s synergies have been increased from 15% to 16%.
  • Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%.
  • Fixed Bone Armor’s bone spirit synergy not showing the absorption increase on the skill tooltip.
  • Fixed a bug which caused Feral Rage’s life leech to not work.
  • Flesh Offering and Bone Offering now have a larger Area of Effect.
  • Bone Offering no longer reduces magic damage taken.
  • Bone Offering now gives increased damage.
  • Orb of Corruptions are slightly rarer.
  • Orb of Corruptions now only start dropping at monster level 40 or higher.
  • Lower drop rates of all runes, especially higher ones.
  • A new Sorceress fire skill has been added: Ignite.
  • Reverted Enigma back to vanilla but replaced +1 Teleport with +1 Warp (a 2 second cooldown teleport)
  • Hydra now has a maximum cap of 4 sets of hydras alive simultaneously.
  • Hydras now shoot fire balls instead of fire bolts.
  • Hydra now has a fire ball synergy.
  • Hydra’s starting duration has been increased slightly.
  • Fixed an issue which caused +% Increased Magic Damage mod to not apply to conversion skills like Magic Arrow and Bash.
  • Fixed a bug which made ‘+% Increased Magic Damage’ mod work as an additive bonus to synergies rather than multiplicative.
  • Warmth now also gives percent attack rating.
  • Rabies’ poison duration has increased to 4 seconds. The damage has been scaled up accordingly.
  • Rabies’ infection spread AoE has been increased.
  • Fixed a bug which could cause some players to crash in Arcane Sanctuary or while wearing Trang-Oul’s Avatar set.
  • Ravens can no longer be summoned in town.
  • Ravens no longer warp to you when changing areas or teleporting too far away.
  • Guardian Angel’s bonuses to maximum elemental resistances has been reduced from +15% to +7%.
  • Guardian Angel now also gives +10-15% to all resistances.
  • Guardian Angel’s attack rating bonus against demons has been changed to an attack rating bonus against all monster types.
  • Uber Mephisto can now be life and mana leeched from (drain value increased from 0 to 10)
  • Uber Baal is now immune to curses.
  • Life Tap’s heal has been reduced to 25% at level one and returns to 50% by level 13.
  • As a temporary fix to the Raise Skeletal Magi skill, only the Fire version will spawn. This temporarily addresses the issue with the fire magi being the strongest one and requiring summoners to desummon the other *elements.
  • Stone Runeword no longer grants an additional grizzly bear and golem.
  • Flame Golem’s mana cost per level has been reduced by 2.
  • Immolate fire damage synergy has been reduced from 7% to 6%.
  • Immolate’s radius has increased from 5 to 7 yards.
  • Meteor’s inferno synergy has changed to Fire Wall
  • Fixed an issue with the font that made the number ‘5’ look like a ‘6’.
  • The “extra damage as physical” mod on Memory Runeword will now vary from 25% to 35%
  • The Grandfather unique sword has gone back to its original stats but has kept the 2% Life regeneration.
  • Heart of the Oak’s max life% has been lowered from 10-12 to 6-8
  • Blade Shield’s tooltip now shows the duration.
  • Lowered the volume of the Hurricane sound by about 33%
  • Lowered the volume of the Teleport sound by about 15%
  • Whirlwind’s starting damage is now -75% (from -50%)
  • Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl)
  • Upgrading Runes will no longer require gems.
  • Wisp Projector’s “10% Reduced Skill Cooldown” stat has been replaced by it’s original stat; Heart of Wolverine charges.
  • Wisp Projector gained a new stat: 4-8% faster run/walk.
  • Crimson, Ocher and Cobalt Strike gained slightly more duration per level.
  • Crimson, Ocher and Cobalt Strike gained more elemental damage per level.
  • Crimson, Ocher and Cobalt Strike’s weapon damage percent has increased from 50% to 100%
  • Council Members can no longer spawn with Fire Enchanted. There is a old bug in the game code that makes them deal insane damage in Nightmare.
  • The Ancients can no longer spawn with Fire Enchanted.
  • Talic now uses a lower level Whirlwind.
  • Root of All Evil boss now uses Dashing Strike instead of Flicker Strike. His AI has also improved especially when hunting down ranged players.
  • Static Field minimum cap on monsters has changed to 25% on Normal (was 0%), 50% on Nightmare (was 33%) and 75% in Hell (was 50%). This means Static Field stops working when a monster’s health is at 25%/50%/75% of max hp.
  • Fixed a bug which made the Den of Evil quest impossible to complete after using the Desecrate skill.
  • Smite’s mana cost has been increased from 2 to 4.
  • Removed Holy Shield’s strength synergy to smite damage.
  • Fade’s curse duration reduction has been reduced significantly.
  • Antidote and Thawing potions no longer grant bonuses to maximum resistances.
  • Lowered the prices of throwing weapons and quivers which had gone up unintentionally due to increasing the stack sizes in a previous patch.
  • Holy Fire’s damage scaling has been reduced.
  • Blade Fury is now affected by piercing attack.
  • Blade Fury’s hitbox is a little wider.
  • Blade Shield now starts with 1 blade at level 1. It will gain an additional blade every 10 levels.
  • Fire Enchanted monsters in Nightmare will deal 30% CE instead of 35%. This is a temporary fix to an old bug blizzard never fixed which makes Nightmare do a lot more CE damage than they should.
  • Chaos Runeword’s ‘+1 to Whirlwind’ has been changed to ‘+1 Zeal’.
  • Monster’s resistances can no longer go below 0%.
  • Lightning Mastery’s bonuses have been increased.
  • Fire and Cold Mastery have had their bonuses adjusted slightly.
  • Discharge’s starting cooldown has been reduced from 10 to 8 seconds.
  • Discharge’s minimum cooldown has been reduced from 5 to 4 seconds.
  • Discharge now receives a damage synergy bonus from Static Field.
  • Discharge’s synergies are now 5% (Nova was 8%).
  • Discharge’s starting damage has been reduced.
  • Discharge’s projectiles now travel faster.
  • Teleport’s mana cost reduction is now 0.5 mana per level (down from 1)
  • Maggot Lair now has two levels (down from 3). The boss room is also larger.
  • Coldworm the Burrower now spawns maggot infinitely and has a random aura.
  • Arcane Sanctuary’s pathways are now larger.
  • Fixed a bug which caused elemental damage dealt by Revives to not get increased by Summon Mastery.
  • Desecrate’s poison cloud AoE is now larger and travels faster.
  • Fixed a bug on non-ladder that caused players to gain zero experience and monsters to have 1 hp.
  • Raise Skeletal Mage now receives a damage synergy bonus from Fire Golem.
  • Alma Negra has received a new stat line. Before.jpg / After.jpg
  • Tyrael’s Might has received a new stat line. Before.jpg / After.jpg
  • Diablo Clone has returned… but you must fight him in his domain... details coming soon!
  • Battle Orders’ bonuses have been split into two: Self and Allies. The buff given to allies is much weaker than the one the barbarian receives himself.
  • Crushing Blow will have reduced effectiveness on prime evils and relic bosses (value to be decided).
  • The “% increased magic damage” mod has been renamed “% increased magic skill damage” to help communicate to players that it only affects magic damage skills and not magic attack damage on gear.
  • Druid’s Fire Claw skill has been changed to deal 100% of fire weapon damage as splash damage.
  • Wearwolf form now starts with 15% increased life (was 25%).
  • Wearbear form now starts with 25% increased life (was 35%).
  • Shock Wave’s damage synergy has been lowered from 11% to 10%.
  • Flame Dash has been reworked. The cooldown is reduced by base levels. The damage is scaled by levels and energy.
  • A new area called The Ancient's Temple has been added. You will now bring relics to this area instead of the previous area. It requires level 80 to enter. The entrance is in Act 5 town.
  • Relics will now be right clicked to activate (while standing in The Ancient's Temple). All party members in the temple area will be warped with you into the dungeon.
  • Using a town portal while in a relic dungeon will warp you to town without creating a portal. It will be impossible to re-enter the dungeon.
  • Decoy has been reworked. It uses Multiple Shot skill.
  • Valkyrie has been reworked. It uses Charged Strike skill.
  • Barbarian’s Masteries have been changed. There are no longer weapon specific masteries. Instead there is Two Hand, One Hand and Throwing.
  • Throwing Mastery no longer has critical strike chance.
  • Bone Runeword has been changed. Before.jpg / After.jpg
  • Peace Runeword has been changed. Before.jpg / After.jpg
  • Rain Runeword has been changed. Before.jpg / After.jpg
  • Players now have a charm inventory. Charms will work only in this inventory and no longer clutter your item inventory space. (in singleplayer this doesnt work. its just a bigger inventory)