Difference between revisions of "Fire Spells"

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(Enflame)
(Zincite updates)
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Line 36: Line 36:
  
 
*'''Synergies:'''  
 
*'''Synergies:'''  
'''Fire Ball:''' +35% Fire damage per level<br />
+
::'''Fire Ball:''' +35% Fire damage per level<br />
'''Meteor:''' +35% Fire damage per level<br />
+
::'''Meteor:''' +35% Fire damage per level<br />
'''Fire Wall:''' +35% Fire damage per level<br />
+
::'''Fire Wall:''' +35% Fire damage per level<br />
'''Fire Mastery'''
+
::'''Fire Mastery'''
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
 +
::''Compared to Vanilla D2, damage scaling slightly increased, synergy from Fire Wall added, and synergies greatly increased (Bedrock #1-Hidden).''
  
 
== Warmth ==
 
== Warmth ==
Line 81: Line 82:
 
*'''Synergies:''' None.
 
*'''Synergies:''' None.
  
*'''Patch Notes:''' Now adds Attack Rating bonus (Kyanite #11).
+
*'''Patch Notes:'''
 +
::Now adds attack rating (Kyanite #11).<br/>
 +
::''Compared to Vanilla D2, mana recovery rate scaling greatly decreased (all character's base mana recovery has been being increased) (Bedrock #1-Hidden).''
  
 
== Blaze ==
 
== Blaze ==
Line 94: Line 97:
 
!colspan="21"|+2% Life regenerated per second
 
!colspan="21"|+2% Life regenerated per second
 
|-
 
|-
!colspan="21"|Fire Duration: 1.2 seconds
+
!colspan="21"|Fire Trail Duration: 1.2 seconds
 
|-
 
|-
 
!slvl
 
!slvl
Line 126: Line 129:
  
 
*'''Synergies:'''  
 
*'''Synergies:'''  
'''Immolate:''' +8% Burn damage per second per level<br />
+
::'''Immolate:''' +8% Burn damage per second per level<br />
'''Warmth:''' +3% Burn damage per second per level<br />
+
::'''Warmth:''' +3% Burn damage per second per level<br />
'''Fire Mastery'''
+
::'''Fire Mastery'''
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
Re-added with significant changes as follows: Narrow trail replaced by a patch of burning ground surrounding the player.  Now regenerates life.  Only active while near enemies to prevent screen clutter (Titanium #13).
+
::'''Skill re-introduced with significant changes as follows:''' damage scaling greatly reduced, added synergies from Immolate and Warmth, now regenerates life, and narrow burn trail replaced by patch of burning ground surrounding the player that is only active while near enemies to reduce visual clutter (Titanium #13).
  
== Immolate ==
+
== **Immolate** ==
  
 
*'''Description:''' Creates a fiery blast in front of you engulfing enemies with intense heat.'''
 
*'''Description:''' Creates a fiery blast in front of you engulfing enemies with intense heat.'''
Line 172: Line 175:
  
 
*'''Synergies:'''  
 
*'''Synergies:'''  
'''Warmth:''' +6% Fire damage per level<br />
+
::'''Warmth:''' +4% Fire damage per level<br />
'''Fire Mastery'''
+
::'''Fire Mastery'''
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
Fire damage scaling at levels 23+ slightly reduced (Jade #16).<br/>
+
::Immolate damage synergies reduced from 6 to 4% (Flint #18)
Warmth synergy reduced from +7% to +6% Fire damage per level (Kyanite #11).<br/>
+
::Fire damage scaling at levels 23+ slightly reduced (Jade #16).<br/>
Radius increased from 5 to 7 yards (Kyanite #11).
+
::Warmth synergy reduced from +7% to +6% Fire damage per level (Kyanite #11).<br/>
 +
::Radius increased from 5 to 7 yards (Kyanite #11).<br/>
 +
::'''New skill added (Bedrock #1).'''
  
 
== Fire Ball ==
 
== Fire Ball ==
Line 219: Line 224:
  
 
*'''Synergies:'''  
 
*'''Synergies:'''  
'''Fire Bolt:''' +6% Fire damage per level<br />
+
::'''Fire Bolt:''' +6% Fire damage per level<br />
'''Meteor:''' +6% Fire damage per level<br />
+
::'''Meteor:''' +6% Fire damage per level<br />
'''Fire Mastery'''
+
::'''Fire Mastery'''
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
 +
::''Compared to Vanilla D2, damage scaling greatly increased, synergies greatly decreased, and radius moderately increased (Bedrock #1-Hidden).''
  
 
== Fire Wall ==
 
== Fire Wall ==
Line 235: Line 241:
 
{| class = "wikitable"
 
{| class = "wikitable"
 
!colspan="21"|Fire Duration: 3.6 seconds
 
!colspan="21"|Fire Duration: 3.6 seconds
 +
|-
 +
!colspan="21"|Cooldown: 1.4 seconds
 
|-
 
|-
 
!slvl
 
!slvl
Line 266: Line 274:
  
 
*'''Synergies:'''  
 
*'''Synergies:'''  
'''Warmth:''' +4% Fire damage per level<br />
+
::'''Warmth:''' +4% Fire damage per level<br />
'''Blaze:''' +4% Fire damage per level<br />
+
::'''Blaze:''' +4% Fire damage per level<br />
'''Fire Mastery'''
+
::'''Fire Mastery'''
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
 +
::''Compared to Vanilla D2, damage scaling greatly increased and mana cost moderately increased (Bedrock #1-Hidden).''
  
== Enflame ==
+
== Enflame* ==
 +
(*Renamed from Enchant)
  
*'''Description:''' Enchants equipped weapon of targeted character or minion. Adds fire damage to weapons.'''
+
*'''Description:''' Activated Aura - Heat's your party's weapons. While active, adds fire damage to allies near you '''
  
 
*'''Required Level:''' 18
 
*'''Required Level:''' 18
Line 309: Line 319:
 
||Attack Rating:||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%||+120%||+125%||+130%||+135%||+140%||+145%
 
||Attack Rating:||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%||+120%||+125%||+130%||+135%||+140%||+145%
 
|-
 
|-
||Mana Cost:||25||26||27||28||29||30||31||32||33||34||35||36||37||38||39||40||41||42||43||44
+
!colspan="21"|Mana Cost: 25
 
|}
 
|}
  
 
*'''Synergies:'''  
 
*'''Synergies:'''  
'''Warmth:''' +12% Fire damage per level<br />
+
::'''Warmth:''' +12% Fire damage per level<br />
'''Fire Mastery'''
+
::'''Fire Mastery'''
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
Can no longer be cast on allied players (mercenaries and summons are still targetable) (Jade #16).<br />
+
::Is now an activated-aura instead of passive-aura (Zincite #19).
Now gains +2 second duration per level (Jade #16).<br/>
+
::Enflame now is a permanent aura that will affect you and nearby allies. Doesnt work properly with Raven Claw, Kuko Shakaku, Explosive arrow skill  (Flint #18).
Fire damage scaling at levels 23+ reduced (Jane #16).<br/>
+
::Allied players can no longer be targeted (mercenaries and minions remain targetable) (Jade #16).<br />
Duration greatly increased from 180 to 320 seconds (Titanium #13).<br/>
+
::Now gains +2 second duration per level (Jade #16).<br/>
Renamed from Enchant to Enflame to avoid confusion with Orb of Enchantment (Titanium #13).<br/>
+
::Damage scaling at levels 23+ reduced (Jane #16).<br/>
Warmth synergy increased (Tanzanite #10).
+
::Duration greatly increased from 180 to 320 seconds (Titanium #13).<br/>
 +
::Renamed from 'Enchant' to 'Enflame' (to avoid confusion with Orb of Enchantment) (Titanium #13).<br/>
 +
::Warmth synergy increased from +9% to +12% Fire damage per level (Tanzanite #10).<br/>
 +
::Duration no longer scales, now fixed at 180 seconds (Aventurine #9).<br/>
 +
::''Compared to Vanilla D2, damage scaling greatly increased and attack rating scaling slightly decreased (Bedrock #1-Hidden).''
  
 
== Meteor ==
 
== Meteor ==
Line 361: Line 375:
 
!20
 
!20
 
|-
 
|-
||Fire Damage:||176-220||209-264||242-308||275-352||308-396||341-440||374-484||407-528||451-594||495-660||539-726||583-792||627-858||671-924||715-990||759-1056||825-1144||891-1232||957-1320||1023-1408
+
||Damage:||45-56||54-68||62-79||70-90||79-101||87-112||96-124||104-135||115-152||126-168||138-185||149-202||160-219||171-236||182-252||194-269||210-292||227-314||244-336||261-359
 +
|-
 +
||Fire Damage:||179-224||212-268||246-313||280-358||313-403||347-448||380-492||414-537||459-604||504-672||548-739||593-806||638-873||683-940||728-1008||772-1075||840-1164||907-1254||974-1344||1041-1433
 
|-
 
|-
 
||Burn Damage per Second:||35-58||44-67||53-77||63-89||72-98||84-107||93-117||103-126||114-138||126-150||138-164||150-175||164-187||175-199||187-210||199-222||213-236||227-253||243-267||257-281
 
||Burn Damage per Second:||35-58||44-67||53-77||63-89||72-98||84-107||93-117||103-126||114-138||126-150||138-164||150-175||164-187||175-199||187-210||199-222||213-236||227-253||243-267||257-281
Line 369: Line 385:
  
 
*'''Synergies:'''  
 
*'''Synergies:'''  
'''Fire Bolt:''' +6% Fire damage per level<br />
+
::'''Fire Bolt:''' +6% Fire damage per level<br />
'''Fire Ball:''' +6% Fire damage per level<br />
+
::'''Fire Ball:''' +6% Fire damage per level<br />
'''Blaze:''' +3% Burn damage per second per level<br />
+
::'''Blaze:''' +3% Burn damage per second per level<br />
'''Fire Mastery'''
+
::'''Fire Mastery'''
  
 
*'''Patch Notes:'''
 
*'''Patch Notes:'''
Synergies increased from 5% to 6% Fire damage per level (Jade #16).<br/>
+
::Now deals 25% of fire damage as extra physical damage (Zincite #19).<br/>
Cooldown reduced from 2.52 to 1.28 seconds (Graphite #15).<br/>
+
::Fall time reduced significantly (Zincite #19).<br/>
Physical damage has been removed (Titanium #13).<br/>
+
::Synergies increased from 5% to 6% Fire damage per level (Jade #16).<br/>
Delay before striking the ground reduced by about half (Titanium #13).<br/>
+
::Cooldown reduced from 2.52 to 1.28 seconds (Graphite #15).<br/>
Burn duration now fixed 2 seconds (previously scaled per level) (Titanium #13).
+
::Delay before striking the ground reduced by about half (Titanium #13).<br/>
 +
::Burn duration now fixed 2 seconds (previously scaled per level) (Titanium #13).<br/>
 +
::Mana cost moderately reduced (Granite #3).<br/>
 +
::''Compared to Vanilla D2, fire damage scaling slightly increased, bun damage per second scaling slightly decreased, and mana cost drastically increased (Bedrock #1-Hidden).''
  
 
== Hydra ==
 
== Hydra ==
Line 387: Line 406:
 
*'''Required Level:''' 30
 
*'''Required Level:''' 30
  
*'''Prerequisites:''' Fire Bolt, Warmth, Fire Ball, Enchant
+
*'''Prerequisites:''' Fire Bolt, Warmth, Fire Ball, Enflame
  
 
{| class = "wikitable"
 
{| class = "wikitable"
Line 424: Line 443:
  
 
*'''Synergies:'''  
 
*'''Synergies:'''  
'''Warmth:''' +1% Fire damage per level<br />
+
::'''Warmth:''' +1% Fire damage per level<br />
'''Fire Ball:''' +2% Fire damage per level<br />
+
::'''Fire Ball:''' +2% Fire damage per level<br />
'''Fire Mastery'''
+
::'''Fire Mastery'''
  
*'''Patch Notes:''' Significantly reworked as follows: Now shoots [https://pathofdiablo.com/wiki/index.php?title=Fire_Spells#Fire_Ball Fire Ball] (was [https://pathofdiablo.com/wiki/index.php?title=Fire_Spells#Fire_Bolt Fire Bolt] in Vanilla D2).  Added Fire Ball synergy.  Starting duration increased.  Now has maximum of 4 hydras (Kyanite #11).
+
*'''Patch Notes:'''
 +
::Damage scaling reduced at levels 17+ and increased Fire Ball synergy from +1% to +2% (Edenite #12).<br/>
 +
::Significantly reworked as follows: now shoots [https://pathofdiablo.com/wiki/index.php?title=Fire_Spells#Fire_Ball Fire Ball] (was [https://pathofdiablo.com/wiki/index.php?title=Fire_Spells#Fire_Bolt Fire Bolt] in Vanilla D2), re-added Fire Ball synergy but slightly reduced, starting duration increased, and now has maximum of 4 hydras (Kyanite #11).<br/>
 +
::Duration now scales per level and starting duration reduced (Tanzanite #10).<br/>
 +
::Damage scaling reduced and added synergy from Warmth (Pyrite #8).<br/>
 +
::'''Skill reworked as follows:''' cooldown removed, damage scaling at levels 23+ slightly reduced, duration slightly decreased, and mana cost slightly increased (Beryl #7).<br/>
 +
::Cooldown reduced (Limestone #5).<br/>
 +
::Mana cost moderately reduced (Granite #3).<br/>
 +
::''Compared to Vanilla D2, damage scaling greatly increased, synergies removed, and mana cost drastically increased (Bedrock #1-Hidden).''
  
 
== Fire Mastery ==
 
== Fire Mastery ==
Line 468: Line 495:
 
*'''Synergies:''' None.
 
*'''Synergies:''' None.
  
*'''Patch Notes:''' Fire damage increased and fire pierce reduced (Tanzanite #10).
+
*'''Patch Notes:'''
 +
::Damage increased and pierce scaling reduced (Tanzanite #10).<br/>
 +
::Re-added fire damage with greatly reduced scaling (Obsidian #6).<br/>
 +
::'''Skill reworked as follows:''' fire damage changed to fire pierce with greatly reduced scaling (Granite #3).

Revision as of 00:58, 14 August 2020

Fire Bolt

  • Description: Creates a magical flaming missile.
  • Required Level: 1
  • Prerequisites: None.
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 3-6 4-7 6-9 7-10 9-12 10-13 12-15 13-16 15-19 17-22 19-25 21-28 23-31 25-34 27-37 29-40 37-50 45-60 53-70 61-80
Mana Cost: 2.5
  • Synergies:
Fire Ball: +35% Fire damage per level
Meteor: +35% Fire damage per level
Fire Wall: +35% Fire damage per level
Fire Mastery
  • Patch Notes:
Compared to Vanilla D2, damage scaling slightly increased, synergy from Fire Wall added, and synergies greatly increased (Bedrock #1-Hidden).

Warmth

  • Skill description: Passive - Increases your chance to attack and the rate at which you recover mana.
  • Level Required: 1
  • Prerequisites: None.
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +7% +12% +17% +22% +27% +32% +37% +42% +47% +52% +57% +62% +67% +72% +77% +82% +87% +92% +97% +102%
Mana Recovery Rate: +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115%
  • Synergies: None.
  • Patch Notes:
Now adds attack rating (Kyanite #11).
Compared to Vanilla D2, mana recovery rate scaling greatly decreased (all character's base mana recovery has been being increased) (Bedrock #1-Hidden).

Blaze

  • Description: Your footsteps create areas of burning ground that damages enemies and heals you.
  • Required Level: 6
  • Prerequisites: None.
+2% Life regenerated per second
Fire Trail Duration: 1.2 seconds
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration: 4.6s 6.8s 8.4s 9.9s 11s 11.8s 12.6s 13.1s 13.8s 14.2s 14.7s 15.1s 15.4s 15.8s 16s 16.4s 16.5s 16.7s 16.9s 17.1s
Burn Damage per Second: 1-2 2-3 3-4 4-5 5-7 7-8 8-9 9-10 11-14 14-17 16-21 18-24 21-28 23-31 25-35 28-38 31-43 35-48 38-51 42-57
Mana Cost: 11 11.7 12.5 13.2 14 14.7 15.5 16.2 17 17.7 18.5 19.2 20 20.7 21.5 22.2 23 23.7 24.5 25
  • Synergies:
Immolate: +8% Burn damage per second per level
Warmth: +3% Burn damage per second per level
Fire Mastery
  • Patch Notes:
Skill re-introduced with significant changes as follows: damage scaling greatly reduced, added synergies from Immolate and Warmth, now regenerates life, and narrow burn trail replaced by patch of burning ground surrounding the player that is only active while near enemies to reduce visual clutter (Titanium #13).

**Immolate**

  • Description: Creates a fiery blast in front of you engulfing enemies with intense heat.
  • Required Level: 12
  • Prerequisites: Blaze
Radius: 7 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 16-24 22-34 28-44 34-54 40-64 46-74 52-84 58-94 70-110 82-126 94-142 106-158 118-174 130-190 142-206 154-222 178-252 202-282 226-312 250-342
Mana Cost: 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
  • Synergies:
Warmth: +4% Fire damage per level
Fire Mastery
  • Patch Notes:
Immolate damage synergies reduced from 6 to 4% (Flint #18)
Fire damage scaling at levels 23+ slightly reduced (Jade #16).
Warmth synergy reduced from +7% to +6% Fire damage per level (Kyanite #11).
Radius increased from 5 to 7 yards (Kyanite #11).
New skill added (Bedrock #1).

Fire Ball

  • Description: Creates an explosive sphere of fiery death to engulf your enemies.
  • Required Level: 12
  • Prerequisites: Fire Bolt
Radius: 3 yards
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 12-14 21-40 29-65 38-91 46-116 55-142 63-167 72-192 89-223 106-254 122-285 139-315 156-346 173-377 190-408 207-438 237-474 267-510 296-546 326-583
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
  • Synergies:
Fire Bolt: +6% Fire damage per level
Meteor: +6% Fire damage per level
Fire Mastery
  • Patch Notes:
Compared to Vanilla D2, damage scaling greatly increased, synergies greatly decreased, and radius moderately increased (Bedrock #1-Hidden).

Fire Wall

  • Description: Creates a wall of flame that blocks of burns your enemies.
  • Required Level: 18
  • Prerequisites: Blaze, Immolate
Fire Duration: 3.6 seconds
Cooldown: 1.4 seconds
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Burn Damage per Second: 146-194 233-282 321-370 409-458 497-545 584-633 672-721 760-809 896-945 1033-1082 1169-1218 1306-1354 1442-1491 1579-1628 1715-1764 1852-1901 2057-2105 2261-2301 2466-2515 2671-2720
Yards: 4 6 7 8 10 11 12 14 15 16 18 19 20 22 23 24 26 27 28 30
Mana Cost: 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63
  • Synergies:
Warmth: +4% Fire damage per level
Blaze: +4% Fire damage per level
Fire Mastery
  • Patch Notes:
Compared to Vanilla D2, damage scaling greatly increased and mana cost moderately increased (Bedrock #1-Hidden).

Enflame*

(*Renamed from Enchant)

  • Description: Activated Aura - Heat's your party's weapons. While active, adds fire damage to allies near you
  • Required Level: 18
  • Prerequisites: Fire Bolt, Warmth, Fire Ball
Duration: 320 seconds, +2 seconds per level
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 10-13 14-20 19-26 23-33 28-40 32-47 36-53 41-60 50-71 59-82 68-94 77-105 86-116 95-127 104-138 113-150 135-181 157-212 180-244 202-275
Attack Rating: +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125% +130% +135% +140% +145%
Mana Cost: 25
  • Synergies:
Warmth: +12% Fire damage per level
Fire Mastery
  • Patch Notes:
Is now an activated-aura instead of passive-aura (Zincite #19).
Enflame now is a permanent aura that will affect you and nearby allies. Doesnt work properly with Raven Claw, Kuko Shakaku, Explosive arrow skill (Flint #18).
Allied players can no longer be targeted (mercenaries and minions remain targetable) (Jade #16).
Now gains +2 second duration per level (Jade #16).
Damage scaling at levels 23+ reduced (Jane #16).
Duration greatly increased from 180 to 320 seconds (Titanium #13).
Renamed from 'Enchant' to 'Enflame' (to avoid confusion with Orb of Enchantment) (Titanium #13).
Warmth synergy increased from +9% to +12% Fire damage per level (Tanzanite #10).
Duration no longer scales, now fixed at 180 seconds (Aventurine #9).
Compared to Vanilla D2, damage scaling greatly increased and attack rating scaling slightly decreased (Bedrock #1-Hidden).

Meteor

  • Description: Summons a meteor from the heavens to crush and incinerate your enemies.
  • Required Level: 24
  • Prerequisites: Fire Bolt, Blaze, Immolate, Fire Ball, Fire Wall
Cooldown: 1.28 seconds
Radius: 4 yards
Burn Duration: 2 seconds
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 45-56 54-68 62-79 70-90 79-101 87-112 96-124 104-135 115-152 126-168 138-185 149-202 160-219 171-236 182-252 194-269 210-292 227-314 244-336 261-359
Fire Damage: 179-224 212-268 246-313 280-358 313-403 347-448 380-492 414-537 459-604 504-672 548-739 593-806 638-873 683-940 728-1008 772-1075 840-1164 907-1254 974-1344 1041-1433
Burn Damage per Second: 35-58 44-67 53-77 63-89 72-98 84-107 93-117 103-126 114-138 126-150 138-164 150-175 164-187 175-199 187-210 199-222 213-236 227-253 243-267 257-281
Mana Cost: 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58
  • Synergies:
Fire Bolt: +6% Fire damage per level
Fire Ball: +6% Fire damage per level
Blaze: +3% Burn damage per second per level
Fire Mastery
  • Patch Notes:
Now deals 25% of fire damage as extra physical damage (Zincite #19).
Fall time reduced significantly (Zincite #19).
Synergies increased from 5% to 6% Fire damage per level (Jade #16).
Cooldown reduced from 2.52 to 1.28 seconds (Graphite #15).
Delay before striking the ground reduced by about half (Titanium #13).
Burn duration now fixed 2 seconds (previously scaled per level) (Titanium #13).
Mana cost moderately reduced (Granite #3).
Compared to Vanilla D2, fire damage scaling slightly increased, bun damage per second scaling slightly decreased, and mana cost drastically increased (Bedrock #1-Hidden).

Hydra

  • Description: Summons a multi-headed beast of flame to reduce your enemies to ashes.
  • Required Level: 30
  • Prerequisites: Fire Bolt, Warmth, Fire Ball, Enflame
Hydra Duration: 3.5 seconds, +0.1 seconds per level
Maximum Hydras: 4
Hydras shoot Fire Ball
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hydra Fire Damage: 51-65 76-98 100-131 125-164 150-197 175-230 199-263 224-296 259-338 294-381 329-423 364-465 399-507 434-550 469-592 504-634 546-680 589-727 631-773 673-819
Mana Cost: 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63
  • Synergies:
Warmth: +1% Fire damage per level
Fire Ball: +2% Fire damage per level
Fire Mastery
  • Patch Notes:
Damage scaling reduced at levels 17+ and increased Fire Ball synergy from +1% to +2% (Edenite #12).
Significantly reworked as follows: now shoots Fire Ball (was Fire Bolt in Vanilla D2), re-added Fire Ball synergy but slightly reduced, starting duration increased, and now has maximum of 4 hydras (Kyanite #11).
Duration now scales per level and starting duration reduced (Tanzanite #10).
Damage scaling reduced and added synergy from Warmth (Pyrite #8).
Skill reworked as follows: cooldown removed, damage scaling at levels 23+ slightly reduced, duration slightly decreased, and mana cost slightly increased (Beryl #7).
Cooldown reduced (Limestone #5).
Mana cost moderately reduced (Granite #3).
Compared to Vanilla D2, damage scaling greatly increased, synergies removed, and mana cost drastically increased (Bedrock #1-Hidden).

Fire Mastery

  • Description: Passive - Increases the damage of your fire attacks by piercing enemies' resistances to fire.
  • Required Level: 30
  • Prerequisites: None.
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Pierce: +5% +6% +7% +8% +9% +10% +11% +12% +13% +14% +15% +16% +17% +18% +19% +20% +21% +22% +23% +24%
Fire Damage: +2% +7% +12% +17% +22% +27% +32% +37% +42% +47% +52% +57% +62% +67% +72% +77% +82% +87% +92% +97%
  • Synergies: None.
  • Patch Notes:
Damage increased and pierce scaling reduced (Tanzanite #10).
Re-added fire damage with greatly reduced scaling (Obsidian #6).
Skill reworked as follows: fire damage changed to fire pierce with greatly reduced scaling (Granite #3).