Dungeoneering

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Revision as of 08:00, 16 April 2023 by Treer (talk | contribs) (Monster Resistances)

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The following dungeon areas have been added/changed in Path of Diablo.


What are Maps?

Maps are different areas where players can find end-game items. Items called relics will drop in level 85 areas. These can be used to open end-game areas called maps. The area of a map can be vast.


Maps can have a much increased monster density.

Increased Area Level: benefits both magic finding and leveling.

Map affixes can be modified. Modifying maps can give the +200% Gold and Magic Find affix or a preferrable set of affixes.

Currently, unsure whether it's possible to reroll a corrupted map.


Additional Information:

Higher tier maps drop in maps.

One map portal can be opened in each game.

Currently, Musty Crypt and Desecrated Temple don't have a guarantee of a relic drop or boss.

How to enter a Map

1). Identify map.

2). You need to be in Hell mode with a minimum character level of 80.

3). Done the Ancients (Rite of Passage) quest.

4). To enter a map, the player must place it on the altar in Malah's shop in Harrogath. The map is consumed and makes a red portal to the map.

Map Tiers

Colours represent a map's tier.

White maps should be slightly challenging for a single player.

Yellow maps should be a moderate challenge for a few players.

Red maps should be a difficult challenge for a full party.

White Maps

Name mlvl Boss Layouts

Icy Caverns

86

Blood Huntress

Frigid Plateau

86

Root of All Evil

Layout 1 Layout 2

Yellow Maps

Name mlvl Boss Layouts

Musty Crypt

87

N/a

N/a

Dim Cellar

87

Root of All Evil

N/a

Desecrated Temple

87

N/a

N/a

Red Maps

Name mlvl Boss Layouts

Ruined Citadel

88

Ursa Bloodthirst

Layout 1 Layout 2

Burnt Forest

88

Crazed Sorcerer

N/a

Forgotten Desert

88

Crazed Sorcerer

Layout 1: Composite minimap Outlined Overview

Corrupted Maps

Name mlvl Boss Layouts

Pleasant Pasture

86

N/a

N/a

Maps usually have a variety of layouts.

Map orientation may be rotated compared to the layouts presented.

How to Modify a Map

You can modify maps to suit your build(s).

You can re-roll maps for a chance to roll a preferrable set of affixes and corrupt maps to +% Density, +% Experience. There's a small chance of rolling the additional +200% Gold and Magic Find affix, which helps when you'd like to add +% Magic and Gold Find to find better items.


Corrupted maps also have a small chance of becoming a Pleasant Pasture (cows) map.
Best estimate: 3.4% (12 of 350) of rolling a Pleasant Pasture. It seems cow maps always have the Gold and Magic Find affix.


In the Horadric Cube transmute the map and items:

Corrupted map: These have a chance to increase monster density and experience however usually add more challenging affixes. You can also roll the +200% Gold and Magic Find affix.

Orb of Corruption + map.


Re-roll a map for a chance to roll a preferrable set of affixes.

6 Perfect Skulls + map.

Monster Resistances

For colour charts showing a map's monster immunities: https://mmmpld.github.io/pod-map-calc/

Icy Cavern

Resists
Monster Model C F L M Phy Psn
Blood Lord Blood Lord 33 33 33 33 100 33
Temple Guard Baboon Demon 33 0 100 0 33 0
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Demon Sprite Demon Imp 33 120 25 25 0 0
Bush Barb Spike Fiend 50 0 0 0 50 0

Frigid Plateau

Resists
Monster Model C F L M Phy Psn
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Horror Archer Skeleton Archer 66 66 66 10 33 140
Doom Knight Oblivion Knight 25 140 25 0 33 50
Oblivion Knight Oblivion Knight 150 60 60 25 33 75
Blunderbore Blunderbore 33 33 33 0 75 0
Death Mauler Death Mauler 50 50 100 0 33 0
Fiend Bat 33 33 100 0 10 0
Storm Caster Finger Mage 25 66 100 0 40 25
Temple Guard Baboon Demon 33 0 100 0 33 0
Zealot Zakarum Zealot 33 25 100 0 10 20

Dim Cellar

Resists
Monster Model C F L M Phy Psn
Blunderbore Blunderbore 33 33 33 0 75 0
Spider Magnus Giant Spider 0 120 0 0 50 65
Death Mauler Death Mauler 50 50 100 0 33 0
Flesh Lancer Corrupt Rogue Spearwoman 130 25 25 0 45 25
The Banished Vampire 150 33 25 0 50 50
Soul Killer Fetish 25 105 25 0 15 33
Bush Barb Spike Fiend 50 0 0 0 50 0
Blood Wing Giant Mosquito 0 0 33 0 0 120

Musty Crypt

Resists
Monster Model C F L M Phy Psn
Blood Lord Blood Lord 33 33 33 33 100 33
Temple Guard Baboon Demon 33 0 100 0 33 0
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Demon Sprite Demon Imp 33 120 25 25 0 0
Frozen Scorch Frozen Horror 190 0 33 0 25 33
Bone Scarab Scarab Demon 0 0 120 0 0 0
Hell Whip Overseer 160 33 20 0 40 0
Hell Spawn Baal's Minion 50 110 25 0 33 0
Slinger Slinger 150 50 15 0 25 15
Fiend Bat Demon 33 33 100 0 10 0
Fanatic Enslaved Suicide Minion 130 60 15 0 25 15
Flying Scimitar Object 0 100 100 0 25 0

Desecrated Temple

Resists
Monster Model C F L M Phy Psn
Doom Knight Oblivion Knight 25 140 25 0 33 50
Oblivion Knight Oblivion Knight 150 60 60 25 33 75
The Banished Vampire 150 33 25 0 50 50
Frozen Scorch Frozen Horror 190 0 33 0 25 33
Blunderbore Blunderbore 33 33 33 0 75 0
Blood Wing Giant Mosquito 0 0 33 0 0 120
Spider Magnus Gaint Spider 0 120 0 0 50 65
Death Clan Goatman 0 75 0 50 50 0
Storm Caster Finger Mage 25 66 100 0 40 25
Demon Sprite Demon Imp 33 120 25 25 0 0
Bush Barb Spike Fiend 50 0 0 0 50 0

Ruined Citadel

Resists
Monster Model C F L M Phy Psn
Flesh Lancer Corrupt Rogue Spearwoman 130 25 25 0 45 25
Blood Temptress Succubus 50 66 50 0 25 120
Serpent Magus Claw Viper 120 33 0 70 40 60
Bone Scarab Scarab Demon 0 0 120 0 0 0
Temple Guard Baboon Demon 33 0 100 0 33 0
Hierophant Zakarum Priest 160 25 33 0 10 20
Zealot Zakarum Zealot 33 25 100 0 10 20
Dark Shape Wraith 80 0 0 50 100 75
Slinger Slinger 150 50 15 0 25 15
Cavader Mummy 33 0 33 0 50 110

Forgotten Desert

Resists
Monster Model C F L M Phy Psn
Blood Wing Giant Mosquito 0 0 33 0 0 120
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Hell Whip Overseer 160 33 20 0 40 0
Hell Spawn Baal's Minion 50 110 25 0 33 0
Storm Caster Finger Mage 25 66 100 0 40 25
Council Member Council Member 33 33 100 0 50 33
Soul Killer Fetish 25 105 25 0 15 33
Burning Dead Mage Skeleton Mage 50 130 0 0 33 110
Blood Lord Blood Lord 33 33 33 33 100 33
Fire Tower Fire Tower 85 99 50 50 40 1000
Bush Barb Spike Fiend 50 0 0 0 50 0

Burnt Forest

Resists
Monster Model C F L M Phy Psn
Pit Lord Mega Daemon 100 145 100 100 80 145
Horror Archer Skeleton Archer 66 66 66 10 33 140
Temple Guard Baboon Demon 33 0 100 0 33 0
Mauler Blunderbore 50 50 100 0 55 0
Horror Mage Skeleton Mage 0 0 115 0 33 0
Black Rogue Corrupt Rogue 140 33 33 20 20 20
Horadrim Ancient Greater Mummy 50 50 50 100 33 50
Infidel Sand Raider 110 5 0 0 25 33
Damned Tainted 0 0 120 0 0 25

Pleasant Pasture

Resists
Monster Model C F L M Phy Psn
Hell Bovine Hell Bovine 50 50 50 33 50 33

Map Affixes

Higher tier maps have more challenging affixes.

Values aren't full range.


Ingame examples:


+10-80% Experience

+25-2700% Monster Density


Monsters have +0-1465 to Replenish Life

Monsters have +0-100% Defense

Monsters have +1-162% Attack Rating

Monsters have +84% Enhanced Damage

Characters take 0-107 Physical Damage when Attacking


(The chance to cast affixes haven't been implemented yet)

Monsters have 20% chance to cast level 25 Glacial Spike on death

Monsters have 20% chance to cast level 25 Desecrate on death

(Prefix) Monsters have 20% chance to cast level 20 Meteor on death

(Suffix) Monsters have 15% chance to cast level 20 Meteor on death


Monsters have 0-50% Lifesteal


(White maps) Monsters have 10% chance to cast level 5 Amplify Damage on hit

(Yellow maps) Monsters have 25% chance to cast level 8 Amplify Damage on hit

(Red maps) Monsters have 50% chance to cast level 13 Amplify Damage on hit


(White maps) Monsters have 10% chance to cast level 5 Lower Resist on hit

(Yellow maps) Monsters have 25% chance to cast level 8 Lower Resist on hit

(Red maps) Monsters have 50% chance to cast level 13 Lower Resist on hit


(White maps) Monsters have 10% chance to cast level 5 Decrepify on hit

(Yellow maps) Monsters have 25% chance to cast level 8 Decrepify on hit

(Red maps) Monsters have 50% chance to cast level 13 Decrepify on hit


Monsters have 0-100% Reduced Curse Duration


Monsters have 0-278% Fire Resistance

Monsters have +40-232% Cold Resistance

Monsters have +200-339% Lightning Resistance

Monsters have 0-231% Poison Resistance

Monsters Physical and Magic Damage Reduced by 17-63

Monsters have 0-50% Physical Damage Resistance


Monsters do +69-200 physical damage


Monsters do +1-199 Fire damage

Monsters do +0-77% Fire Skill damage


Monsters do -23 to +199 Cold damage

Monsters do +0-80% Cold Skill damage


Monsters do +1-63 Lightning damage

Monsters do +0-183% Lightning Skill damage


Monsters do +0-90% Poison Skill damage


Monsters do +0-199 Magic damage


Monsters can't be Frozen


Monsters have 0-44% Deadly Strike

Monsters have 0-112% Piercing attack


Monsters have level 12-20 Precision aura

Monsters have level 6-10 Blessed Aim aura

Monsters have level 1-3 Vigor aura

Monsters have level 8-12 Cleansing aura

Monsters have level 9-14 Redemption aura

Monsters have level 8-10 Concentration aura

Monsters have level 8-10 Conviction aura


Monsters have 40-105% Faster Walk/Run speed

Characters are 25% slower near monsters


Monsters have 53-115% Increased Attack Speed


+200% Gold and Magic Find

Character's Life reduced 29-88%