Difference between revisions of "Dungeoneering"

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(Patch Notes)
(Re-roll and Corrupting Maps)
 
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 +
The following dungeon areas have been added/changed in Path of Diablo.
  
== Relics ==
+
= Maps =
  
Relics are unique items that can be used to open a portal to a special dungeon area. These dungeons are dangerous areas that high level players can farm as an alternative to farming hell baals over and over.
+
== What are Maps? ==
  
To use a relic, the player must bring it to its respective altar and cast the spell it grants your character. Each relic can only be used once.
+
* "Maps" are a series of new end-game areas created in Path of Diablo.  These are dangerous high level areas that players can farm as an alternative to traditional areas of Diablo II.  These areas offer additional replayability compared to the vanilla Diablo II experience.
 +
* They offer increased experience compared to traditional farming areas and the same possibility of high level loot.
 +
* Maps also function to promote build diversity by offering unique combinations of monster types with different elemental/physical immunities in various densities.
 +
* In a way that should be somewhat familiar for Path of Exile players, these areas can be accessed by using a series of new special items called "Relics".
 +
*All enemies in level 85+ areas have a chance to drop a Map.
 +
*To use a Map, the player must place it into the altar in Malah's shop in Harrogath.  This will destroy the item and create a red portal the player can use to enter the map. Maps can take you to the following areas: Icy Cavern, Frigid Plateau, Desecrated Temple, Forgotten Desert, Burnt Forest, Musty Cellar,
 +
*Each Map can only be used once.
 +
*Maps can be corrupted to add new mods, and become higher tier. White maps can be dropped from monsters outside of maps, yellow and red through doing maps.
  
== Dungeons ==
+
== Requirements to open / enter Maps ==
 +
*Your character must be level 80 or higher.
 +
*Your character must have completed Rite of Passage quest (Ancients).
 +
*Map must be identified.
 +
*Only works in hell difficulty.
  
 +
== Tiers ==
 +
 +
This information is still being updated for Zincite
 +
 +
=== White Maps ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!colspan="1"|
 
 
!colspan="1"|Name
 
!colspan="1"|Name
 
!colspan="1"|mlvl
 
!colspan="1"|mlvl
 
!colspan="1"|Boss
 
!colspan="1"|Boss
 +
!colspan="1"|Layouts
 
|-
 
|-
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Tier 1:
+
Icy Caverns
 +
! style="vertical-align:top;text-align:left"|
 +
86
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Decrepit Tomb
+
Blood Huntress
 +
! style="vertical-align:top;text-align:left"|
 +
 
 +
|-
 +
! style="vertical-align:top;text-align:left"|
 +
Frigid Plateau
 +
! style="vertical-align:top;text-align:left"|
 +
86
 +
! style="vertical-align:top;text-align:left"|
 +
Root of All Evil
 +
! style="vertical-align:top;text-align:left"|
 +
[https://pathofdiablo.com/wiki/index.php?title=File:T2_1.png  Layout 1]
 +
[https://pathofdiablo.com/wiki/index.php?title=File:T2_2.png Layout 2]
 +
|}
 +
 
 +
=== Yellow Maps ===
 +
{| class="wikitable"
 +
|-
 +
!colspan="1"|Name
 +
!colspan="1"|mlvl
 +
!colspan="1"|Boss
 +
!colspan="1"|Layouts
 +
|-
 +
! style="vertical-align:top;text-align:left"|
 +
Musty Crypt
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
87
 
87
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Blood Huntress
+
N/a
 +
! style="vertical-align:top;text-align:left"|
 +
N/a
 
|-
 
|-
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Tier 2:
+
Dim Cellar
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Dark Cavern
+
87
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
88
+
Root of All Evil
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Root of all Evil
+
N/a
 
|-
 
|-
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Tier 3:
+
Desecrated Temple
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Abandoned Precinct
+
87
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
89
+
N/a
 +
! style="vertical-align:top;text-align:left"|
 +
N/a
 +
|-
 +
|}
 +
 
 +
=== Red Maps ===
 +
{| class="wikitable"
 +
|-
 +
!colspan="1"|Name
 +
!colspan="1"|mlvl
 +
!colspan="1"|Boss
 +
!colspan="1"|Layouts
 +
|-
 +
! style="vertical-align:top;text-align:left"|
 +
Ruined Citadel
 +
! style="vertical-align:top;text-align:left"|
 +
88
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
Ursa Bloodthirst
 
Ursa Bloodthirst
 +
! style="vertical-align:top;text-align:left"|
 +
[https://pathofdiablo.com/wiki/index.php?title=File:T3_1.png  Layout 1]
 +
[https://pathofdiablo.com/wiki/index.php?title=File:T3_2.png Layout 2]
 
|-
 
|-
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Tier 4:
+
Burnt Forest
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Desecrated Temple
+
88
 +
! style="vertical-align:top;text-align:left"|
 +
Crazed Sorcerer
 +
! style="vertical-align:top;text-align:left"|
 +
N/a
 +
|-
 +
! style="vertical-align:top;text-align:left"|
 +
Forgotten Desert
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
90
+
88
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
 
Crazed Sorcerer
 
Crazed Sorcerer
 +
! style="vertical-align:top;text-align:left"|
 +
Layout 1:
 +
[https://i.imgur.com/9uPexUe.png Composite minimap]
 +
[https://i.imgur.com/x5JLBQt.png Outlined]
 +
[https://i.imgur.com/rDlqwfx.png Overview]
 +
|}
 +
 +
=== Corrupted Maps ===
 +
{| class="wikitable"
 +
|-
 +
!colspan="1"|Name
 +
!colspan="1"|mlvl
 +
!colspan="1"|Boss
 +
!colspan="1"|Layouts
 
|-
 
|-
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
Tier 5:
+
Pleasant Pasture
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
''coming soon''
+
86
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
.
+
N/a
 
! style="vertical-align:top;text-align:left"|
 
! style="vertical-align:top;text-align:left"|
.
+
N/a
 +
|-
 
|}
 
|}
 +
* Map orientation may be rotated when compared to the layouts presented.
 +
 +
== Re-roll and Corrupting Maps ==
 +
 +
*Transmuting 6 Perfect Skulls + map changes the maps' affixes, for a chance to give a preferred map.
 +
 +
*Transmuting an Orb of Corruption + map, produces a corrupted map.
  
''Warning: These areas are very dangerous. It is recommended to run them with other players or with a very well geared character.''
+
*Transmute a (blue) Magic map + 3 Perfect Gems for a chance to make it Rare.
  
== Patch Notes ==
+
*As of now you can corrupt maps for a chance to get a +200% Magic Find and Gold Find modifier or change the map completely to a Pleasant Pasture
 +
*There is no definitive rate for either as of 8/30/2020
 +
*Best guess for Pleasant Pasture chance is 3-4% on corruption (8 in 250 size sample)
  
*'''Relic bosses will no longer spawn random mods. They will always spawn with the same mods'''
+
== Important Tips ==
  
*'''Relic bosses have been tagged as prime evils'''
+
* Only one map can be opened per game. The red portal next to the altar will stay even if the person who opened it leaves.
 +
* Maps can be very large. Use town portals to save time walking between the portal and town.
 +
* Each map contains a waypoint that, when clicked, can access all other Act 5 waypoints.  Unfortunately, if used to leave the map, this waypoint '''cannot be accessed''' from the outside by any means.  Consequently, think of the waypoint as a visual flourish only.
 +
* Maps may easily take 20+ minutes to complete depending on party, gear, and level.  Consider the server reset time before creating one.
 +
* Maps are organized into tiers. White maps should be slightly challenging for a single player. Yellow maps should be a moderate challenge for a few players. Red maps should be a hard challenge for a full party.
 +
* Currently, Musty Crypt and Desecrated Temple have no boss. There isn't a guaranteed relic drop in these maps.
 +
 
 +
== Monster Resistances ==
 +
(also see: https://mmmpld.github.io/pod-map-calc/)
 +
 
 +
=== Icy Cavern ===
 +
{| class="wikitable"
 +
!colspan="2"|
 +
!colspan="6"|Resists
 +
|-
 +
!Monster||Model||C||F||L||M||Phy||Psn
 +
|-
 +
|Blood Lord||Blood Lord||33||33||33||33||100||33
 +
|-
 +
|Temple Guard||Baboon Demon||33||0||100||0||33||0
 +
|-
 +
|Unholy Corpse||Reanimated Horde||0||0||0||50||50||120
 +
|-
 +
|Demon Sprite||Demon Imp||33||120||25||25||0||0
 +
|-
 +
|Bush Barb||Spike Fiend||50||0||0||0||50||0
 +
|}
 +
 
 +
=== Frigid Plateau ===
 +
{| class="wikitable"
 +
!colspan="2"|
 +
!colspan="6"|Resists
 +
|-
 +
!Monster||Model||C||F||L||M||Phy||Psn
 +
|-
 +
|Unholy Corpse||Reanimated Horde||0||0||0||50||50||120
 +
|-
 +
|Horror Archer||Skeleton Archer||66||66||66||10||33||140
 +
|-
 +
|Doom Knight||Oblivion Knight||25||140||25||0||33||50
 +
|-
 +
|Oblivion Knight||Oblivion Knight||150||60||60||25||33||75
 +
|-
 +
|Blunderbore||Blunderbore||33||33||33||0||75||0
 +
|-
 +
|Death Mauler||Death Mauler||50||50||100||0||33||0
 +
|-
 +
|Fiend||Bat||33||33||100||0||10||0
 +
|-
 +
|Storm Caster||Finger Mage||25||66||100||0||40||25
 +
|-
 +
|Temple Guard||Baboon Demon||33||0||100||0||33||0
 +
|-
 +
|Zealot||Zakarum Zealot||33||25||100||0||10||20
 +
|}
  
*'''Relic bosses will always drop a relic'''
+
=== Dim Cellar ===
 +
{| class="wikitable"
 +
!colspan="2"|
 +
!colspan="6"|Resists
 +
|-
 +
!Monster||Model||C||F||L||M||Phy||Psn
 +
|-
 +
|Blunderbore||Blunderbore||33||33||33||0||75||0
 +
|-
 +
|Spider Magnus||Gaint Spider||0||120||0||0||50||65
 +
|-
 +
|Death Mauler||Death Mauler||50||50||100||0||33||0
 +
|-
 +
|Flesh Lancer||Corrupt Rogue Spearwoman||130||25||25||0||45||25
 +
|-
 +
|The Banished||Vampire||150||33||25||0||50||50
 +
|-
 +
|Soul Killer||Fetish||25||105||25||0||15||33
 +
|-
 +
|Bush Barb||Spike Fiend||50||0||0||0||50||0
 +
|-
 +
|Blood Wing||Giant Mosquito||0||0||33||0||0||120
 +
|}
  
*'''Relic bosses are now 5 levels higher than the area level'''
+
=== Musty Crypt ===
 +
{| class="wikitable"
 +
!colspan="2"|
 +
!colspan="6"|Resists
 +
|-
 +
!Monster||Model||C||F||L||M||Phy||Psn
 +
|-
 +
|Blood Lord||Blood Lord||33||33||33||33||100||33
 +
|-
 +
|Temple Guard||Baboon Demon||33||0||100||0||33||0
 +
|-
 +
|Unholy Corpse||Reanimated Horde||0||0||0||50||50||120
 +
|-
 +
|Demon Sprite||Demon Imp||33||120||25||25||0||0
 +
|-
 +
|Frozen Scorch||Frozen Horror||190||0||33||0||25||33
 +
|-
 +
|Bone Scarab||Scarab Demon||0||0||120||0||0||0
 +
|-
 +
|Hell Whip||Overseer||160||33||20||0||40||0
 +
|-
 +
|Hell Spawn||Baal's Minion||50||110||25||0||33||0
 +
|-
 +
|Slinger||Slinger||150||50||15||0||25||15
 +
|-
 +
|Fiend||Bat Demon||33||33||100||0||10||0
 +
|-
 +
|Fanatic Enslaved||Suicide Minion||130||60||15||0||25||15
 +
|-
 +
|Flying Scimitar||Object||0||100||100||0||25||0
 +
|}
  
*'''Relic bosses now have new skills which makes their fight more interesting and dangerous'''
+
=== Desecrated Temple ===
 +
{| class="wikitable"
 +
!colspan="2"|
 +
!colspan="6"|Resists
 +
|-
 +
!Monster||Model||C||F||L||M||Phy||Psn
 +
|-
 +
|Doom Knight||Oblivion Knight||25||140||25||0||33||50
 +
|-
 +
|Oblivion Knight||Oblivion Knight||150||60||60||25||33||75
 +
|-
 +
|The Banished||Vampire||150||33||25||0||50||50
 +
|-
 +
|Frozen Scorch||Frozen Horror||190||0||33||0||25||33
 +
|-
 +
|Blunderbore||Blunderbore||33||33||33||0||75||0
 +
|-
 +
|Blood Wing||Giant Mosquito||0||0||33||0||0||120
 +
|-
 +
|Spider Magnus||Gaint Spider||0||120||0||0||50||65
 +
|-
 +
|Death Clan||Goatman||0||75||0||50||50||0
 +
|-
 +
|Storm Caster||Finger Mage||25||66||100||0||40||25
 +
|-
 +
|Demon Sprite||Demon Imp||33||120||25||25||0||0
 +
|-
 +
|Bush Barb||Spike Fiend||50||0||0||0||50||0
 +
|}
  
*'''Relic boss rooms will now have more shiny chests as you climb the tiers'''
+
=== Ruined Citadel ===
 +
{| class="wikitable"
 +
!colspan="2"|
 +
!colspan="6"|Resists
 +
|-
 +
!Monster||Model||C||F||L||M||Phy||Psn
 +
|-
 +
|Flesh Lancer||Corrupt Rogue Spearwoman||130||25||25||0||45||25
 +
|-
 +
|Blood Temptress||Succubus||50||66||50||0||25||120
 +
|-
 +
|Serpent Magus||Claw Viper||120||33||0||70||40||60
 +
|-
 +
|Bone Scarab||Scarab Demon||0||0||120||0||0||0
 +
|-
 +
|Temple Guard||Baboon Demon||33||0||100||0||33||0
 +
|-
 +
|Hierophant||Zakarum Priest||160||25||33||0||10||20
 +
|-
 +
|Zealot||Zakarum Zealot||33||25||100||0||10||20
 +
|-
 +
|Dark Shape||Wraith||80||0||0||50||100||75
 +
|-
 +
|Slinger||Slinger||150||50||15||0||25||15
 +
|-
 +
|Cavader||Mummy||33||0||33||0||50||110
 +
|}
  
*'''A new area called The Ancient's Temple has been added. You will now bring relics to this area instead of the previous area. It requires level 80 to enter. The entrance is in Act 5 town'''
+
=== Forgotten Desert ===
 +
{| class="wikitable"
 +
!colspan="2"|
 +
!colspan="6"|Resists
 +
|-
 +
!Monster||Model||C||F||L||M||Phy||Psn
 +
|-
 +
|Blood Wing||Giant Mosquito||0||0||33||0||0||120
 +
|-
 +
|Unholy Corpse||Reanimated Horde||0||0||0||50||50||120
 +
|-
 +
|Hell Whip||Overseer||160||33||20||0||40||0
 +
|-
 +
|Hell Spawn||Baal's Minion||50||110||25||0||33||0
 +
|-
 +
|Storm Caster||Finger Mage||25||66||100||0||40||25
 +
|-
 +
|Council Member||Council Member||33||33||100||0||50||33
 +
|-
 +
|Soul Killer||Fetish||25||105||25||0||15||33
 +
|-
 +
|Burning Dead Mage||Skeleton Mage||50||130||0||0||33||110
 +
|-
 +
|Blood Lord||Blood Lord||33||33||33||33||100||33
 +
|-
 +
|Fire Tower||Fire Tower||85||99||50||50||40||1000
 +
|-
 +
|Bush Barb||Spike Fiend||50||0||0||0||50||0
 +
|}
  
*'''Relics will now be right clicked to activate (while standing in The Ancient's Temple). All party members in the temple area will be warped with you into the dungeon'''
+
=== Burnt Forest ===
 +
{| class="wikitable"
 +
!colspan="2"|
 +
!colspan="6"|Resists
 +
|-
 +
!Monster||Model||C||F||L||M||Phy||Psn
 +
|-
 +
|Pit Lord||Mega Daemon||100||145||100||100||80||145
 +
|-
 +
|Horror Archer||Skeleton Archer||66||66||66||10||33||140
 +
|-
 +
|Temple Guard||Baboon Demon||33||0||100||0||33||0
 +
|-
 +
|Mauler||Blunderbore||50||50||100||0||55||0
 +
|-
 +
|Horror Mage||Skeleton Mage||0||0||115||0||33||0
 +
|-
 +
|Black Rogue||Corrupt Rogue||140||33||33||20||20||20
 +
|-
 +
|Horadrim Ancient||Greater Mummy||50||50||50||100||33||50
 +
|-
 +
|Infidel||Sand Raider||110||5||0||0||25||33
 +
|-
 +
|Damned||Tainted||0||0||120||0||0||25
 +
|}
  
*'''Using a town portal while in a relic dungeon will warp you to town without creating a portal. It will be impossible to re-enter the dungeon'''
+
=== Pleasant Pasture ===
 +
{| class="wikitable"
 +
!colspan="2"|
 +
!colspan="6"|Resists
 +
|-
 +
!Monster||Model||C||F||L||M||Phy||Psn
 +
|-
 +
|Hell Bovine||Hell Bovine||50||50||50||33||50||33
 +
|}

Latest revision as of 10:02, 21 January 2022

The following dungeon areas have been added/changed in Path of Diablo.

Maps

What are Maps?

  • "Maps" are a series of new end-game areas created in Path of Diablo. These are dangerous high level areas that players can farm as an alternative to traditional areas of Diablo II. These areas offer additional replayability compared to the vanilla Diablo II experience.
  • They offer increased experience compared to traditional farming areas and the same possibility of high level loot.
  • Maps also function to promote build diversity by offering unique combinations of monster types with different elemental/physical immunities in various densities.
  • In a way that should be somewhat familiar for Path of Exile players, these areas can be accessed by using a series of new special items called "Relics".
  • All enemies in level 85+ areas have a chance to drop a Map.
  • To use a Map, the player must place it into the altar in Malah's shop in Harrogath. This will destroy the item and create a red portal the player can use to enter the map. Maps can take you to the following areas: Icy Cavern, Frigid Plateau, Desecrated Temple, Forgotten Desert, Burnt Forest, Musty Cellar,
  • Each Map can only be used once.
  • Maps can be corrupted to add new mods, and become higher tier. White maps can be dropped from monsters outside of maps, yellow and red through doing maps.

Requirements to open / enter Maps

  • Your character must be level 80 or higher.
  • Your character must have completed Rite of Passage quest (Ancients).
  • Map must be identified.
  • Only works in hell difficulty.

Tiers

This information is still being updated for Zincite

White Maps

Name mlvl Boss Layouts

Icy Caverns

86

Blood Huntress

Frigid Plateau

86

Root of All Evil

Layout 1 Layout 2

Yellow Maps

Name mlvl Boss Layouts

Musty Crypt

87

N/a

N/a

Dim Cellar

87

Root of All Evil

N/a

Desecrated Temple

87

N/a

N/a

Red Maps

Name mlvl Boss Layouts

Ruined Citadel

88

Ursa Bloodthirst

Layout 1 Layout 2

Burnt Forest

88

Crazed Sorcerer

N/a

Forgotten Desert

88

Crazed Sorcerer

Layout 1: Composite minimap Outlined Overview

Corrupted Maps

Name mlvl Boss Layouts

Pleasant Pasture

86

N/a

N/a

  • Map orientation may be rotated when compared to the layouts presented.

Re-roll and Corrupting Maps

  • Transmuting 6 Perfect Skulls + map changes the maps' affixes, for a chance to give a preferred map.
  • Transmuting an Orb of Corruption + map, produces a corrupted map.
  • Transmute a (blue) Magic map + 3 Perfect Gems for a chance to make it Rare.
  • As of now you can corrupt maps for a chance to get a +200% Magic Find and Gold Find modifier or change the map completely to a Pleasant Pasture
  • There is no definitive rate for either as of 8/30/2020
  • Best guess for Pleasant Pasture chance is 3-4% on corruption (8 in 250 size sample)

Important Tips

  • Only one map can be opened per game. The red portal next to the altar will stay even if the person who opened it leaves.
  • Maps can be very large. Use town portals to save time walking between the portal and town.
  • Each map contains a waypoint that, when clicked, can access all other Act 5 waypoints. Unfortunately, if used to leave the map, this waypoint cannot be accessed from the outside by any means. Consequently, think of the waypoint as a visual flourish only.
  • Maps may easily take 20+ minutes to complete depending on party, gear, and level. Consider the server reset time before creating one.
  • Maps are organized into tiers. White maps should be slightly challenging for a single player. Yellow maps should be a moderate challenge for a few players. Red maps should be a hard challenge for a full party.
  • Currently, Musty Crypt and Desecrated Temple have no boss. There isn't a guaranteed relic drop in these maps.

Monster Resistances

(also see: https://mmmpld.github.io/pod-map-calc/)

Icy Cavern

Resists
Monster Model C F L M Phy Psn
Blood Lord Blood Lord 33 33 33 33 100 33
Temple Guard Baboon Demon 33 0 100 0 33 0
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Demon Sprite Demon Imp 33 120 25 25 0 0
Bush Barb Spike Fiend 50 0 0 0 50 0

Frigid Plateau

Resists
Monster Model C F L M Phy Psn
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Horror Archer Skeleton Archer 66 66 66 10 33 140
Doom Knight Oblivion Knight 25 140 25 0 33 50
Oblivion Knight Oblivion Knight 150 60 60 25 33 75
Blunderbore Blunderbore 33 33 33 0 75 0
Death Mauler Death Mauler 50 50 100 0 33 0
Fiend Bat 33 33 100 0 10 0
Storm Caster Finger Mage 25 66 100 0 40 25
Temple Guard Baboon Demon 33 0 100 0 33 0
Zealot Zakarum Zealot 33 25 100 0 10 20

Dim Cellar

Resists
Monster Model C F L M Phy Psn
Blunderbore Blunderbore 33 33 33 0 75 0
Spider Magnus Gaint Spider 0 120 0 0 50 65
Death Mauler Death Mauler 50 50 100 0 33 0
Flesh Lancer Corrupt Rogue Spearwoman 130 25 25 0 45 25
The Banished Vampire 150 33 25 0 50 50
Soul Killer Fetish 25 105 25 0 15 33
Bush Barb Spike Fiend 50 0 0 0 50 0
Blood Wing Giant Mosquito 0 0 33 0 0 120

Musty Crypt

Resists
Monster Model C F L M Phy Psn
Blood Lord Blood Lord 33 33 33 33 100 33
Temple Guard Baboon Demon 33 0 100 0 33 0
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Demon Sprite Demon Imp 33 120 25 25 0 0
Frozen Scorch Frozen Horror 190 0 33 0 25 33
Bone Scarab Scarab Demon 0 0 120 0 0 0
Hell Whip Overseer 160 33 20 0 40 0
Hell Spawn Baal's Minion 50 110 25 0 33 0
Slinger Slinger 150 50 15 0 25 15
Fiend Bat Demon 33 33 100 0 10 0
Fanatic Enslaved Suicide Minion 130 60 15 0 25 15
Flying Scimitar Object 0 100 100 0 25 0

Desecrated Temple

Resists
Monster Model C F L M Phy Psn
Doom Knight Oblivion Knight 25 140 25 0 33 50
Oblivion Knight Oblivion Knight 150 60 60 25 33 75
The Banished Vampire 150 33 25 0 50 50
Frozen Scorch Frozen Horror 190 0 33 0 25 33
Blunderbore Blunderbore 33 33 33 0 75 0
Blood Wing Giant Mosquito 0 0 33 0 0 120
Spider Magnus Gaint Spider 0 120 0 0 50 65
Death Clan Goatman 0 75 0 50 50 0
Storm Caster Finger Mage 25 66 100 0 40 25
Demon Sprite Demon Imp 33 120 25 25 0 0
Bush Barb Spike Fiend 50 0 0 0 50 0

Ruined Citadel

Resists
Monster Model C F L M Phy Psn
Flesh Lancer Corrupt Rogue Spearwoman 130 25 25 0 45 25
Blood Temptress Succubus 50 66 50 0 25 120
Serpent Magus Claw Viper 120 33 0 70 40 60
Bone Scarab Scarab Demon 0 0 120 0 0 0
Temple Guard Baboon Demon 33 0 100 0 33 0
Hierophant Zakarum Priest 160 25 33 0 10 20
Zealot Zakarum Zealot 33 25 100 0 10 20
Dark Shape Wraith 80 0 0 50 100 75
Slinger Slinger 150 50 15 0 25 15
Cavader Mummy 33 0 33 0 50 110

Forgotten Desert

Resists
Monster Model C F L M Phy Psn
Blood Wing Giant Mosquito 0 0 33 0 0 120
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Hell Whip Overseer 160 33 20 0 40 0
Hell Spawn Baal's Minion 50 110 25 0 33 0
Storm Caster Finger Mage 25 66 100 0 40 25
Council Member Council Member 33 33 100 0 50 33
Soul Killer Fetish 25 105 25 0 15 33
Burning Dead Mage Skeleton Mage 50 130 0 0 33 110
Blood Lord Blood Lord 33 33 33 33 100 33
Fire Tower Fire Tower 85 99 50 50 40 1000
Bush Barb Spike Fiend 50 0 0 0 50 0

Burnt Forest

Resists
Monster Model C F L M Phy Psn
Pit Lord Mega Daemon 100 145 100 100 80 145
Horror Archer Skeleton Archer 66 66 66 10 33 140
Temple Guard Baboon Demon 33 0 100 0 33 0
Mauler Blunderbore 50 50 100 0 55 0
Horror Mage Skeleton Mage 0 0 115 0 33 0
Black Rogue Corrupt Rogue 140 33 33 20 20 20
Horadrim Ancient Greater Mummy 50 50 50 100 33 50
Infidel Sand Raider 110 5 0 0 25 33
Damned Tainted 0 0 120 0 0 25

Pleasant Pasture

Resists
Monster Model C F L M Phy Psn
Hell Bovine Hell Bovine 50 50 50 33 50 33