Difference between revisions of "Dungeoneering"

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(How to Modify a Map)
(Map Affixes)
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== Map Affixes ==
 
== Map Affixes ==
 
Higher tier maps have more challenging affixes.  
 
Higher tier maps have more challenging affixes.  
*Values aren't full range.
+
Values aren't full range.
  
  
Line 427: Line 427:
 
----
 
----
  
*+10-80% Experience  
+
+10-80% Experience  
*+25-2700% Monster density
+
+25-2700% Monster density
  
  
*Monsters have +0-1465 to replenish life
+
Monsters have +0-1465 to replenish life
*Monsters have +0-91% defense  
+
Monsters have +0-91% defense  
*Monsters have +1-162% Attack Rating
+
Monsters have +1-162% Attack Rating
* Monsters have +84% enhanced damage
+
Monsters have +84% enhanced damage
*Characters take 0-107 Physical Damage when attacking
+
Characters take 0-107 Physical Damage when attacking
  
  
 
(The chance to cast affixes haven't been implemented yet)  
 
(The chance to cast affixes haven't been implemented yet)  
*Monsters have 20% chance to cast level 25 Glacial Spike on death  
+
Monsters have 20% chance to cast level 25 Glacial Spike on death  
*Monsters have 20% chance to cast level 25 Desecrate on death  
+
Monsters have 20% chance to cast level 25 Desecrate on death  
*(Prefix) Monsters have 20% chance to cast level 20 Meteor on death  
+
(Prefix) Monsters have 20% chance to cast level 20 Meteor on death  
*(Suffix) Monsters have 15% chance to cast level 20 Meteor on death  
+
(Suffix) Monsters have 15% chance to cast level 20 Meteor on death  
  
  
*Monsters have 0-50% lifesteal  
+
Monsters have 0-50% lifesteal  
  
  
* (White maps) Monsters have 10% chance to cast level 5 Amplify Damage on hit
+
(White maps) Monsters have 10% chance to cast level 5 Amplify Damage on hit
* (Yellow maps) Monsters have 25% chance to cast level 8 Amplify Damage on hit
+
(Yellow maps) Monsters have 25% chance to cast level 8 Amplify Damage on hit
* (Red maps) Monsters have 50% chance to cast level 13 Amplify Damage on hit  
+
(Red maps) Monsters have 50% chance to cast level 13 Amplify Damage on hit  
  
  
* (White maps) Monsters have 10% chance to cast level 5 Lower Resist on hit
+
(White maps) Monsters have 10% chance to cast level 5 Lower Resist on hit
* (Yellow maps) Monsters have 25% chance to cast level 8 Lower Resist on hit  
+
(Yellow maps) Monsters have 25% chance to cast level 8 Lower Resist on hit  
* (Red maps) Monsters have 50% chance to cast level 13 Lower Resist on hit
+
(Red maps) Monsters have 50% chance to cast level 13 Lower Resist on hit
  
  
* (White maps) Monsters have 10% chance to cast level 5 Decrepify on hit  
+
(White maps) Monsters have 10% chance to cast level 5 Decrepify on hit  
* (Yellow maps) Monsters have 25% chance to cast level 8 Decrepify on hit  
+
(Yellow maps) Monsters have 25% chance to cast level 8 Decrepify on hit  
* (Red maps) Monsters have 50% chance to cast level 13 Decrepify on hit
+
(Red maps) Monsters have 50% chance to cast level 13 Decrepify on hit
  
  
*Monsters have 0-100% Reduced Curse Duration  
+
Monsters have 0-100% Reduced Curse Duration  
  
  
*Monsters have 0-278% fire resistance  
+
Monsters have 0-278% fire resistance  
*Monsters have +40-232% cold resistance
+
Monsters have +40-232% cold resistance
*Monsters have +200-339% lightning resistance  
+
Monsters have +200-339% lightning resistance  
*Monsters have 0-227% poison resistance
+
Monsters have 0-227% poison resistance
*Monsters Physical and Magic Damage Reduced by 17-63
+
Monsters Physical and Magic Damage Reduced by 17-63
*Monsters have 0-50% Physical Damage Resistance
+
Monsters have 0-50% Physical Damage Resistance
 
   
 
   
  
*Monsters do +69-200 physical damage
+
Monsters do +69-200 physical damage
  
  
*Monsters do +1-199 fire damage  
+
Monsters do +1-199 fire damage  
*Monsters do +0-20% fire skill damage
+
Monsters do +0-20% fire skill damage
  
  
*Monsters do -23 to +199 cold damage
+
Monsters do -23 to +199 cold damage
*Monsters do +0-80% cold skill damage
+
Monsters do +0-80% cold skill damage
  
  
*Monsters do +1-63 lightning damage  
+
Monsters do +1-63 lightning damage  
*Monsters do +0-183% lightning skill damage
+
Monsters do +0-183% lightning skill damage
  
  
*Monsters do +0-90% poison skill damage
+
Monsters do +0-90% poison skill damage
  
  
*Monsters do +0-199 Magic damage
+
Monsters do +0-199 Magic damage
  
  
*Monsters can't be frozen
+
Monsters can't be frozen
  
  
*Monsters have 0-44% Deadly Strike  
+
Monsters have 0-44% Deadly Strike  
*Monsters have 0-112% Piercing attack
+
Monsters have 0-112% Piercing attack
  
  
*Monsters have level 12-20 Precision aura  
+
Monsters have level 12-20 Precision aura  
*Monsters have level 6-10 Blessed Aim aura
+
Monsters have level 6-10 Blessed Aim aura
*Monsters have level 1-3 Vigor aura  
+
Monsters have level 1-3 Vigor aura  
*Monsters have level 8-12 Cleansing aura  
+
Monsters have level 8-12 Cleansing aura  
*Monsters have level 9-14 Redemption aura
+
Monsters have level 9-14 Redemption aura
*Monsters have level 8-10 Concentration aura  
+
Monsters have level 8-10 Concentration aura  
*Monsters have level 8-10 Conviction aura
+
Monsters have level 8-10 Conviction aura
  
  
*Monsters have 40-105% Faster Walk/Run speed
+
Monsters have 40-105% Faster Walk/Run speed
*Characters are slowed by 25% near monsters  
+
Characters are slowed by 25% near monsters  
  
  
*Monsters have 53-115% Increased Attack Speed
+
Monsters have 53-115% Increased Attack Speed
  
  
*+200% Gold and Magic Find
+
+200% Gold and Magic Find
  
*Characters have -29% life
+
Characters have -29% life

Revision as of 13:11, 17 March 2023

The following dungeon areas have been added/changed in Path of Diablo.


What are Maps?

Maps are different areas where players can find end-game items. Items called relics will drop in level 85 areas. These can be used to open end-game areas called maps. The area of a map can be vast.


Maps can have a much increased monster density.

Increased area level: benefits both magic finding and leveling.

Map affixes can be modified.


Additional Information:

Higher tier maps drop in maps.

One map portal can be opened in each game.

Currently, Musty Crypt and Desecrated Temple don't have a guarantee of a relic drop or boss.

How to enter a Map

  • Identify map.
  • You need to be in Hell mode with a minimum character level of 80.
  • Done the Ancients (Rite of Passage) quest.
  • To enter a map, the player must place it on the altar in Malah's shop in Harrogath. The map is consumed and makes a red portal to the map.

Map Tiers

Colours represent a map's tier.

  • White maps should be slightly challenging for a single player.
  • Yellow maps should be a moderate challenge for a few players.
  • Red maps should be a difficult challenge for a full party.

White Maps

Name mlvl Boss Layouts

Icy Caverns

86

Blood Huntress

Frigid Plateau

86

Root of All Evil

Layout 1 Layout 2

Yellow Maps

Name mlvl Boss Layouts

Musty Crypt

87

N/a

N/a

Dim Cellar

87

Root of All Evil

N/a

Desecrated Temple

87

N/a

N/a

Red Maps

Name mlvl Boss Layouts

Ruined Citadel

88

Ursa Bloodthirst

Layout 1 Layout 2

Burnt Forest

88

Crazed Sorcerer

N/a

Forgotten Desert

88

Crazed Sorcerer

Layout 1: Composite minimap Outlined Overview

Corrupted Maps

Name mlvl Boss Layouts

Pleasant Pasture

86

N/a

N/a

Maps usually have more than one layout.

Map orientation may be rotated compared to the layouts presented.

How to Modify a Map

In the Horadric Cube transmute the map and items:


Re-roll a map for a chance to get a preferrable set of affixes.

6 Perfect Skulls + map.


Corrupted map:

Orb of Corruption + map.


Notes:

Cow maps are made by corrupting a map. The map has a small chance of becoming a cow map.

Best estimate: 3.4% (12 of 350) of getting the Gold and Magic Find affix on Pleasant Pasture.

Corrupted maps can get the +200% Gold and Magic Find affix.

Monster Resistances

(also see: https://mmmpld.github.io/pod-map-calc/)

Icy Cavern

Resists
Monster Model C F L M Phy Psn
Blood Lord Blood Lord 33 33 33 33 100 33
Temple Guard Baboon Demon 33 0 100 0 33 0
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Demon Sprite Demon Imp 33 120 25 25 0 0
Bush Barb Spike Fiend 50 0 0 0 50 0

Frigid Plateau

Resists
Monster Model C F L M Phy Psn
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Horror Archer Skeleton Archer 66 66 66 10 33 140
Doom Knight Oblivion Knight 25 140 25 0 33 50
Oblivion Knight Oblivion Knight 150 60 60 25 33 75
Blunderbore Blunderbore 33 33 33 0 75 0
Death Mauler Death Mauler 50 50 100 0 33 0
Fiend Bat 33 33 100 0 10 0
Storm Caster Finger Mage 25 66 100 0 40 25
Temple Guard Baboon Demon 33 0 100 0 33 0
Zealot Zakarum Zealot 33 25 100 0 10 20

Dim Cellar

Resists
Monster Model C F L M Phy Psn
Blunderbore Blunderbore 33 33 33 0 75 0
Spider Magnus Giant Spider 0 120 0 0 50 65
Death Mauler Death Mauler 50 50 100 0 33 0
Flesh Lancer Corrupt Rogue Spearwoman 130 25 25 0 45 25
The Banished Vampire 150 33 25 0 50 50
Soul Killer Fetish 25 105 25 0 15 33
Bush Barb Spike Fiend 50 0 0 0 50 0
Blood Wing Giant Mosquito 0 0 33 0 0 120

Musty Crypt

Resists
Monster Model C F L M Phy Psn
Blood Lord Blood Lord 33 33 33 33 100 33
Temple Guard Baboon Demon 33 0 100 0 33 0
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Demon Sprite Demon Imp 33 120 25 25 0 0
Frozen Scorch Frozen Horror 190 0 33 0 25 33
Bone Scarab Scarab Demon 0 0 120 0 0 0
Hell Whip Overseer 160 33 20 0 40 0
Hell Spawn Baal's Minion 50 110 25 0 33 0
Slinger Slinger 150 50 15 0 25 15
Fiend Bat Demon 33 33 100 0 10 0
Fanatic Enslaved Suicide Minion 130 60 15 0 25 15
Flying Scimitar Object 0 100 100 0 25 0

Desecrated Temple

Resists
Monster Model C F L M Phy Psn
Doom Knight Oblivion Knight 25 140 25 0 33 50
Oblivion Knight Oblivion Knight 150 60 60 25 33 75
The Banished Vampire 150 33 25 0 50 50
Frozen Scorch Frozen Horror 190 0 33 0 25 33
Blunderbore Blunderbore 33 33 33 0 75 0
Blood Wing Giant Mosquito 0 0 33 0 0 120
Spider Magnus Gaint Spider 0 120 0 0 50 65
Death Clan Goatman 0 75 0 50 50 0
Storm Caster Finger Mage 25 66 100 0 40 25
Demon Sprite Demon Imp 33 120 25 25 0 0
Bush Barb Spike Fiend 50 0 0 0 50 0

Ruined Citadel

Resists
Monster Model C F L M Phy Psn
Flesh Lancer Corrupt Rogue Spearwoman 130 25 25 0 45 25
Blood Temptress Succubus 50 66 50 0 25 120
Serpent Magus Claw Viper 120 33 0 70 40 60
Bone Scarab Scarab Demon 0 0 120 0 0 0
Temple Guard Baboon Demon 33 0 100 0 33 0
Hierophant Zakarum Priest 160 25 33 0 10 20
Zealot Zakarum Zealot 33 25 100 0 10 20
Dark Shape Wraith 80 0 0 50 100 75
Slinger Slinger 150 50 15 0 25 15
Cavader Mummy 33 0 33 0 50 110

Forgotten Desert

Resists
Monster Model C F L M Phy Psn
Blood Wing Giant Mosquito 0 0 33 0 0 120
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Hell Whip Overseer 160 33 20 0 40 0
Hell Spawn Baal's Minion 50 110 25 0 33 0
Storm Caster Finger Mage 25 66 100 0 40 25
Council Member Council Member 33 33 100 0 50 33
Soul Killer Fetish 25 105 25 0 15 33
Burning Dead Mage Skeleton Mage 50 130 0 0 33 110
Blood Lord Blood Lord 33 33 33 33 100 33
Fire Tower Fire Tower 85 99 50 50 40 1000
Bush Barb Spike Fiend 50 0 0 0 50 0

Burnt Forest

Resists
Monster Model C F L M Phy Psn
Pit Lord Mega Daemon 100 145 100 100 80 145
Horror Archer Skeleton Archer 66 66 66 10 33 140
Temple Guard Baboon Demon 33 0 100 0 33 0
Mauler Blunderbore 50 50 100 0 55 0
Horror Mage Skeleton Mage 0 0 115 0 33 0
Black Rogue Corrupt Rogue 140 33 33 20 20 20
Horadrim Ancient Greater Mummy 50 50 50 100 33 50
Infidel Sand Raider 110 5 0 0 25 33
Damned Tainted 0 0 120 0 0 25

Pleasant Pasture

Resists
Monster Model C F L M Phy Psn
Hell Bovine Hell Bovine 50 50 50 33 50 33

Map Affixes

Higher tier maps have more challenging affixes. Values aren't full range.


Ingame examples:


+10-80% Experience +25-2700% Monster density


Monsters have +0-1465 to replenish life Monsters have +0-91% defense Monsters have +1-162% Attack Rating Monsters have +84% enhanced damage Characters take 0-107 Physical Damage when attacking


(The chance to cast affixes haven't been implemented yet) Monsters have 20% chance to cast level 25 Glacial Spike on death Monsters have 20% chance to cast level 25 Desecrate on death (Prefix) Monsters have 20% chance to cast level 20 Meteor on death (Suffix) Monsters have 15% chance to cast level 20 Meteor on death


Monsters have 0-50% lifesteal


(White maps) Monsters have 10% chance to cast level 5 Amplify Damage on hit (Yellow maps) Monsters have 25% chance to cast level 8 Amplify Damage on hit (Red maps) Monsters have 50% chance to cast level 13 Amplify Damage on hit


(White maps) Monsters have 10% chance to cast level 5 Lower Resist on hit (Yellow maps) Monsters have 25% chance to cast level 8 Lower Resist on hit (Red maps) Monsters have 50% chance to cast level 13 Lower Resist on hit


(White maps) Monsters have 10% chance to cast level 5 Decrepify on hit (Yellow maps) Monsters have 25% chance to cast level 8 Decrepify on hit (Red maps) Monsters have 50% chance to cast level 13 Decrepify on hit


Monsters have 0-100% Reduced Curse Duration


Monsters have 0-278% fire resistance Monsters have +40-232% cold resistance Monsters have +200-339% lightning resistance Monsters have 0-227% poison resistance Monsters Physical and Magic Damage Reduced by 17-63 Monsters have 0-50% Physical Damage Resistance


Monsters do +69-200 physical damage


Monsters do +1-199 fire damage Monsters do +0-20% fire skill damage


Monsters do -23 to +199 cold damage Monsters do +0-80% cold skill damage


Monsters do +1-63 lightning damage Monsters do +0-183% lightning skill damage


Monsters do +0-90% poison skill damage


Monsters do +0-199 Magic damage


Monsters can't be frozen


Monsters have 0-44% Deadly Strike Monsters have 0-112% Piercing attack


Monsters have level 12-20 Precision aura Monsters have level 6-10 Blessed Aim aura Monsters have level 1-3 Vigor aura Monsters have level 8-12 Cleansing aura Monsters have level 9-14 Redemption aura Monsters have level 8-10 Concentration aura Monsters have level 8-10 Conviction aura


Monsters have 40-105% Faster Walk/Run speed Characters are slowed by 25% near monsters


Monsters have 53-115% Increased Attack Speed


+200% Gold and Magic Find

Characters have -29% life