Difference between revisions of "Dungeoneering"

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(What are Maps?)
(What are Maps?)
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In level 85 areas, items called  relics drop. These can be used to open end-game areas called maps. Maps have an increased area level, thereby giving increased experience and also high level items.
 
In level 85 areas, items called  relics drop. These can be used to open end-game areas called maps. Maps have an increased area level, thereby giving increased experience and also high level items.
  
*Maps have greatly increased monster density and different monster combinations. This may lead to the making of some new builds.
+
*Maps have greatly increased monster density and different monster combinations.
  
  

Revision as of 12:29, 3 April 2022

The following dungeon areas have been added/changed in Path of Diablo.


What are Maps?

In level 85 areas, items called relics drop. These can be used to open end-game areas called maps. Maps have an increased area level, thereby giving increased experience and also high level items.

  • Maps have greatly increased monster density and different monster combinations.


Useful Information:



  • Maps have affixes that can be modified. Maps can be changed into a higher tier.
  • White maps drop in areas level 85+. Yellow and Red maps drop from inside a map.
  • Maps can take 20+ minutes, so check game-time remaining before opening one.
  • Each game can open one map.
  • Currently, there's no guarantee of a relic drop in the Musty Crypt and Desecrated Temple, nor do they have a boss.

Requirements and How to enter a Map

  • Identify map.
  • You need to be in Hell mode with a minimum character level of 80.
  • Done the Ancients (Rite of Passage) quest.
  • To enter a map, the player must place it on the altar in Malah's shop in Harrogath. The map is consumed and makes a red portal to the map.

The Tiers of Maps

This information is still being updated for Zincite


  • The colour of a map indicates its difficulty. White maps should be slightly challenging for a single player. Yellow maps should be a moderate challenge for a few players. Red maps should be a hard challenge for a full party.

White Maps

Name mlvl Boss Layouts

Icy Caverns

86

Blood Huntress

Frigid Plateau

86

Root of All Evil

Layout 1 Layout 2

Yellow Maps

Name mlvl Boss Layouts

Musty Crypt

87

N/a

N/a

Dim Cellar

87

Root of All Evil

N/a

Desecrated Temple

87

N/a

N/a

Red Maps

Name mlvl Boss Layouts

Ruined Citadel

88

Ursa Bloodthirst

Layout 1 Layout 2

Burnt Forest

88

Crazed Sorcerer

N/a

Forgotten Desert

88

Crazed Sorcerer

Layout 1: Composite minimap Outlined Overview

Corrupted Maps

Name mlvl Boss Layouts

Pleasant Pasture

86

N/a

N/a

  • Map orientation may be rotated when compared to the layouts presented.

How to Modify a Map

  • In the Horadric Cube transmute the map and items:


How to re-roll a map for a chance to get a preferrable set of affixes.

  • 6 Perfect Skulls + map.


How to make a corrupted map:

  • Orb of Corruption + map.


Making a higher tier map:

  • White (or blue) Corrupted map + 3 Perfect Gems. Makes a Yellow map.


Notes:

  • A corrupted map can't have its location or tier changed, except Pleasant Pasture, which can be made into a Yellow map.
  • Corrupted maps can get the +200% Gold and Magic Find affix or change the map completely to a Pleasant Pasture. Best estimate is 3.2% (8 of 250) for corrupting to get the Magic Find and Gold Find affix on Pleasant Pasture.

Monster Resistances

(also see: https://mmmpld.github.io/pod-map-calc/)

Icy Cavern

Resists
Monster Model C F L M Phy Psn
Blood Lord Blood Lord 33 33 33 33 100 33
Temple Guard Baboon Demon 33 0 100 0 33 0
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Demon Sprite Demon Imp 33 120 25 25 0 0
Bush Barb Spike Fiend 50 0 0 0 50 0

Frigid Plateau

Resists
Monster Model C F L M Phy Psn
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Horror Archer Skeleton Archer 66 66 66 10 33 140
Doom Knight Oblivion Knight 25 140 25 0 33 50
Oblivion Knight Oblivion Knight 150 60 60 25 33 75
Blunderbore Blunderbore 33 33 33 0 75 0
Death Mauler Death Mauler 50 50 100 0 33 0
Fiend Bat 33 33 100 0 10 0
Storm Caster Finger Mage 25 66 100 0 40 25
Temple Guard Baboon Demon 33 0 100 0 33 0
Zealot Zakarum Zealot 33 25 100 0 10 20

Dim Cellar

Resists
Monster Model C F L M Phy Psn
Blunderbore Blunderbore 33 33 33 0 75 0
Spider Magnus Giant Spider 0 120 0 0 50 65
Death Mauler Death Mauler 50 50 100 0 33 0
Flesh Lancer Corrupt Rogue Spearwoman 130 25 25 0 45 25
The Banished Vampire 150 33 25 0 50 50
Soul Killer Fetish 25 105 25 0 15 33
Bush Barb Spike Fiend 50 0 0 0 50 0
Blood Wing Giant Mosquito 0 0 33 0 0 120

Musty Crypt

Resists
Monster Model C F L M Phy Psn
Blood Lord Blood Lord 33 33 33 33 100 33
Temple Guard Baboon Demon 33 0 100 0 33 0
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Demon Sprite Demon Imp 33 120 25 25 0 0
Frozen Scorch Frozen Horror 190 0 33 0 25 33
Bone Scarab Scarab Demon 0 0 120 0 0 0
Hell Whip Overseer 160 33 20 0 40 0
Hell Spawn Baal's Minion 50 110 25 0 33 0
Slinger Slinger 150 50 15 0 25 15
Fiend Bat Demon 33 33 100 0 10 0
Fanatic Enslaved Suicide Minion 130 60 15 0 25 15
Flying Scimitar Object 0 100 100 0 25 0

Desecrated Temple

Resists
Monster Model C F L M Phy Psn
Doom Knight Oblivion Knight 25 140 25 0 33 50
Oblivion Knight Oblivion Knight 150 60 60 25 33 75
The Banished Vampire 150 33 25 0 50 50
Frozen Scorch Frozen Horror 190 0 33 0 25 33
Blunderbore Blunderbore 33 33 33 0 75 0
Blood Wing Giant Mosquito 0 0 33 0 0 120
Spider Magnus Gaint Spider 0 120 0 0 50 65
Death Clan Goatman 0 75 0 50 50 0
Storm Caster Finger Mage 25 66 100 0 40 25
Demon Sprite Demon Imp 33 120 25 25 0 0
Bush Barb Spike Fiend 50 0 0 0 50 0

Ruined Citadel

Resists
Monster Model C F L M Phy Psn
Flesh Lancer Corrupt Rogue Spearwoman 130 25 25 0 45 25
Blood Temptress Succubus 50 66 50 0 25 120
Serpent Magus Claw Viper 120 33 0 70 40 60
Bone Scarab Scarab Demon 0 0 120 0 0 0
Temple Guard Baboon Demon 33 0 100 0 33 0
Hierophant Zakarum Priest 160 25 33 0 10 20
Zealot Zakarum Zealot 33 25 100 0 10 20
Dark Shape Wraith 80 0 0 50 100 75
Slinger Slinger 150 50 15 0 25 15
Cavader Mummy 33 0 33 0 50 110

Forgotten Desert

Resists
Monster Model C F L M Phy Psn
Blood Wing Giant Mosquito 0 0 33 0 0 120
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Hell Whip Overseer 160 33 20 0 40 0
Hell Spawn Baal's Minion 50 110 25 0 33 0
Storm Caster Finger Mage 25 66 100 0 40 25
Council Member Council Member 33 33 100 0 50 33
Soul Killer Fetish 25 105 25 0 15 33
Burning Dead Mage Skeleton Mage 50 130 0 0 33 110
Blood Lord Blood Lord 33 33 33 33 100 33
Fire Tower Fire Tower 85 99 50 50 40 1000
Bush Barb Spike Fiend 50 0 0 0 50 0

Burnt Forest

Resists
Monster Model C F L M Phy Psn
Pit Lord Mega Daemon 100 145 100 100 80 145
Horror Archer Skeleton Archer 66 66 66 10 33 140
Temple Guard Baboon Demon 33 0 100 0 33 0
Mauler Blunderbore 50 50 100 0 55 0
Horror Mage Skeleton Mage 0 0 115 0 33 0
Black Rogue Corrupt Rogue 140 33 33 20 20 20
Horadrim Ancient Greater Mummy 50 50 50 100 33 50
Infidel Sand Raider 110 5 0 0 25 33
Damned Tainted 0 0 120 0 0 25

Pleasant Pasture

Resists
Monster Model C F L M Phy Psn
Hell Bovine Hell Bovine 50 50 50 33 50 33

Map Affixes

Higher tier maps have more challenging affixes.

  • Values aren't full range.


Ingame examples:


  • +10-80% Experience
  • +25-2700% Monster density


  • Monsters have +0~1485 to replenish life
  • Monsters have +0-91% defense
  • Monsters have +1-162% Attack Rating
  • Characters take 0-22 Physical Damage when attacking


  • Monsters have 10-20% chance to cast Glacial Spike on death (currently bugged?)
  • Monsters have 20% chance to cast Meteor on death (currently bugged)
  • Monsters have 0-50% lifesteal


  • Monsters have 10-60% chance to cast Amplify Damage on hit
  • Monsters have 10-20% chance to cast Lower Resist on hit
  • Monsters have 10-50% chance to cast Decrepify on hit
  • Monsters have 0-70% Reduced Curse Duration


  • Monsters have 0-278% fire resistance
  • Monsters have +40-232% cold resistance
  • Monsters have +200-339% lightning resistance
  • Monsters have 0-211% poison resistance
  • Monsters Physical and Magic Damage Reduced by 17-63
  • Monsters have 0-50% Physical Damage Resistance


  • Monsters do +69-200 physical damage


  • Monsters do +1-149 fire damage
  • Monsters do +0-20% fire skill damage


  • Monsters do -23 to +199 cold damage
  • Monsters do +0-58% cold skill damage


  • Monsters do +1-63 lightning damage
  • Monsters do +0-183% lightning skill damage


  • Monsters do +0-90% poison skill damage


  • Monsters do +0-199 Magic damage


  • Monsters can't be frozen


  • Monsters have 0-44% Deadly Strike
  • Monsters have 0-42% Piercing attack


  • Monsters have level 16 Precision aura
  • Monsters have level 0-8 Blessed Aim aura
  • Monsters have level 2 Vigor aura
  • Monsters have level 0-10 Cleansing aura
  • Monsters have level 0-14 Redemption aura
  • Monsters have level 9 Concentration aura
  • Monsters have level 0 Conviction aura


  • Monsters have 40-105% Faster Walk/Run speed
  • Characters are slowed by 20% near monsters


  • Monsters have 53-115% Increased Attack Speed


  • +200% Gold and Magic Find
  • Characters have -27% life