Difference between revisions of "Dungeoneering"

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(Map Affixes)
(Map Affixes)
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*Monsters have 0% deadly strike  
 
*Monsters have 0% deadly strike  
 
*Monsters do +69 physical damage
 
*Monsters do +69 physical damage
 +
== How to Modify a Map ==
 +
 +
There are a few ways to modify a map. Players using a specific build can modify a map to suit their skills.
 +
 +
By corrupting a map players may gain additional experience, monster density and gold and magic find. Increased experience and density come with more challenging affixes, so adventeurers, be wary!
 +
 +
Recipes:
 +
 +
'''Re-rolling''' a maps' affixes
 +
 +
*In the Horadric Cube transmute 6 Perfect Skulls + map. This modifies the map, for a chance to get a preferrable set of affixes.
 +
 +
How to '''corrupt''' a map:
 +
 +
*In the Horadric Cube transmute an Orb of Corruption + map to produce a corrupted map.
 +
 +
*In the Horadric Cube transmute a White Corrupted map + 3 Perfect Gems for a chance to make into a Yellow map.
 +
 +
Further Notes:
 +
 +
*A corrupted map won't have its location or tier changed, except Pleasant Pasture, which can be turned into a Yellow map.
 +
 +
*You can corrupt maps for a chance to get the +200% Gold and Magic Find affix or change the map completely to a Pleasant Pasture.
 +
 +
*We don't know the probability as of 8/30/2020.
 +
 +
*3.2% (8 of 250) is the current best estimate for corrupting to get the Magic Find and Gold Find affix on Pleasant Pasture.
 +
  
  

Revision as of 10:05, 25 February 2022

The following dungeon areas have been added/changed in Path of Diablo.


What is a Map?

  • A map is an end-game area in Path of Diablo. In these higher level areas, adventeurers can find high level loot, however with such riches comes added peril.
  • Maps also promote build diversity by offering different combinations of monsters with damage-type immunities (physical and or elemental), in varying densities.
  • In a way that should be somewhat familiar to Path of Exile players, these areas can be accessed by using a series of new special items called Relics.
  • All enemies in level 85+ areas have a chance to drop a map relic.
  • The map relic will disappear once it's been opened.
  • Map affixes can be modified or be made into a higher tier. White maps can be dropped from monsters outside of maps. Yellow and Red tier maps can only drop from inside maps.

Map Affixes

The different maps have affixes varying from simple low level to dangerous ones.

  • Experience approximately +10-80%
  • Monster density approximately +100-2400%
  • Monsters have 10-60% chance to cast amplify damage on hit
  • Monsters have 20% chance to cast meteor on death
  • Monsters have level 0 blessed aim
  • Monsters have level 2 vigor
  • Monsters have level 0 cleansing
  • Monsters have level 0-14 redemption aura
  • Monsters have level 9 concentration
  • Monsters have level 0 conviction aura
  • Monsters have +162% increased attack rating
  • Monsters have 0% deadly strike
  • Monsters do +69 physical damage

How to Modify a Map

There are a few ways to modify a map. Players using a specific build can modify a map to suit their skills.

By corrupting a map players may gain additional experience, monster density and gold and magic find. Increased experience and density come with more challenging affixes, so adventeurers, be wary!

Recipes:

Re-rolling a maps' affixes

  • In the Horadric Cube transmute 6 Perfect Skulls + map. This modifies the map, for a chance to get a preferrable set of affixes.

How to corrupt a map:

  • In the Horadric Cube transmute an Orb of Corruption + map to produce a corrupted map.
  • In the Horadric Cube transmute a White Corrupted map + 3 Perfect Gems for a chance to make into a Yellow map.

Further Notes:

  • A corrupted map won't have its location or tier changed, except Pleasant Pasture, which can be turned into a Yellow map.
  • You can corrupt maps for a chance to get the +200% Gold and Magic Find affix or change the map completely to a Pleasant Pasture.
  • We don't know the probability as of 8/30/2020.
  • 3.2% (8 of 250) is the current best estimate for corrupting to get the Magic Find and Gold Find affix on Pleasant Pasture.


  • Monsters do +1 fire damage
  • Monsters do +0-20% fire damage
  • Monsters do +0-20% cold damage
  • Monsters do -23 to +199 cold damage
  • Monsters do +63 lightning damage
  • Monsters do +0-183% lightning damage
  • Monsters have +0-20% poison damage


  • Monsters have 0 to 206% fire resistance
  • Monsters have 40% cold resistance
  • Monsters have 0 to 211% poison resistance


  • Monsters do +0 magic damage
  • Monsters physical and magic damage reduced by 17-63
  • +200% Gold and Magic Find
  • Monsters have +0% defense
  • Characters are slowed by 20% near monsters
  • Characters take 0 physical damage when attacking
  • Monsters have +40-105% faster walk/run speed
  • Monsters have 0% piercing attack
  • Monsters have 10 or 20% to cast lower resist on hit
  • Monsters have 10-50% to cast decrepify on hit
  • Monsters have 0% physical damage resistance
  • Monsters have 0% lifesteal
  • Monsters have 0% reduced curse duration
  • Monsters can't be frozen

Requirements and How to enter maps

  • Identified map.
  • You need to be in Hell mode with a minimum character level of 80.
  • Done the Ancients (Rite of Passage) quest.
  • To enter a map, the player must place it on the altar in Malah's shop in Harrogath. The map is consumed and makes a red portal to the map.

The Tiers of Maps

This information is still being updated for Zincite

White Maps

Name mlvl Boss Layouts

Icy Caverns

86

Blood Huntress

Frigid Plateau

86

Root of All Evil

Layout 1 Layout 2

Yellow Maps

Name mlvl Boss Layouts

Musty Crypt

87

N/a

N/a

Dim Cellar

87

Root of All Evil

N/a

Desecrated Temple

87

N/a

N/a

Red Maps

Name mlvl Boss Layouts

Ruined Citadel

88

Ursa Bloodthirst

Layout 1 Layout 2

Burnt Forest

88

Crazed Sorcerer

N/a

Forgotten Desert

88

Crazed Sorcerer

Layout 1: Composite minimap Outlined Overview

Corrupted Maps

Name mlvl Boss Layouts

Pleasant Pasture

86

N/a

N/a

  • Map orientation may be rotated when compared to the layouts presented.

How to Modify a Map

There are a few ways to modify a map. Players using a specific build can modify a map to suit their skills.

By corrupting a map players may gain additional experience, monster density and gold and magic find. Increased experience and density come with more challenging affixes, so adventeurers, be wary!

Recipes:

Re-rolling a maps' affixes

  • In the Horadric Cube transmute 6 Perfect Skulls + map. This modifies the map, for a chance to get a preferrable set of affixes.

How to corrupt a map:

  • In the Horadric Cube transmute an Orb of Corruption + map to produce a corrupted map.
  • In the Horadric Cube transmute a White Corrupted map + 3 Perfect Gems for a chance to make into a Yellow map.

Further Notes:

  • A corrupted map won't have its location or tier changed, except Pleasant Pasture, which can be turned into a Yellow map.
  • You can corrupt maps for a chance to get the +200% Gold and Magic Find affix or change the map completely to a Pleasant Pasture.
  • We don't know the probability as of 8/30/2020.
  • 3.2% (8 of 250) is the current best estimate for corrupting to get the Magic Find and Gold Find affix on Pleasant Pasture.

Additional Map Information

  • Even with a strong party and powerful items it may easily take 20+ minutes.
  • Consider the server reset time before creating one.
  • Only one map can be opened per game. The red portal next to the altar will stay even if the person who opened it leaves.
  • On entering a map there's a one-way waypoint. Functionally, it can only access the original waypoints.
  • The colour of a map indicates its difficulty. White maps should be slightly challenging for a single player. Yellow maps should be a moderate challenge for a few players. Red maps should be a hard challenge for a full party.
  • Currently, there's no guarantee of a relic drop in the Musty Crypt and Desecrated Temple, nor do they have a boss.

Monster Resistances

(also see: https://mmmpld.github.io/pod-map-calc/)

Icy Cavern

Resists
Monster Model C F L M Phy Psn
Blood Lord Blood Lord 33 33 33 33 100 33
Temple Guard Baboon Demon 33 0 100 0 33 0
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Demon Sprite Demon Imp 33 120 25 25 0 0
Bush Barb Spike Fiend 50 0 0 0 50 0

Frigid Plateau

Resists
Monster Model C F L M Phy Psn
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Horror Archer Skeleton Archer 66 66 66 10 33 140
Doom Knight Oblivion Knight 25 140 25 0 33 50
Oblivion Knight Oblivion Knight 150 60 60 25 33 75
Blunderbore Blunderbore 33 33 33 0 75 0
Death Mauler Death Mauler 50 50 100 0 33 0
Fiend Bat 33 33 100 0 10 0
Storm Caster Finger Mage 25 66 100 0 40 25
Temple Guard Baboon Demon 33 0 100 0 33 0
Zealot Zakarum Zealot 33 25 100 0 10 20

Dim Cellar

Resists
Monster Model C F L M Phy Psn
Blunderbore Blunderbore 33 33 33 0 75 0
Spider Magnus Gaint Spider 0 120 0 0 50 65
Death Mauler Death Mauler 50 50 100 0 33 0
Flesh Lancer Corrupt Rogue Spearwoman 130 25 25 0 45 25
The Banished Vampire 150 33 25 0 50 50
Soul Killer Fetish 25 105 25 0 15 33
Bush Barb Spike Fiend 50 0 0 0 50 0
Blood Wing Giant Mosquito 0 0 33 0 0 120

Musty Crypt

Resists
Monster Model C F L M Phy Psn
Blood Lord Blood Lord 33 33 33 33 100 33
Temple Guard Baboon Demon 33 0 100 0 33 0
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Demon Sprite Demon Imp 33 120 25 25 0 0
Frozen Scorch Frozen Horror 190 0 33 0 25 33
Bone Scarab Scarab Demon 0 0 120 0 0 0
Hell Whip Overseer 160 33 20 0 40 0
Hell Spawn Baal's Minion 50 110 25 0 33 0
Slinger Slinger 150 50 15 0 25 15
Fiend Bat Demon 33 33 100 0 10 0
Fanatic Enslaved Suicide Minion 130 60 15 0 25 15
Flying Scimitar Object 0 100 100 0 25 0

Desecrated Temple

Resists
Monster Model C F L M Phy Psn
Doom Knight Oblivion Knight 25 140 25 0 33 50
Oblivion Knight Oblivion Knight 150 60 60 25 33 75
The Banished Vampire 150 33 25 0 50 50
Frozen Scorch Frozen Horror 190 0 33 0 25 33
Blunderbore Blunderbore 33 33 33 0 75 0
Blood Wing Giant Mosquito 0 0 33 0 0 120
Spider Magnus Gaint Spider 0 120 0 0 50 65
Death Clan Goatman 0 75 0 50 50 0
Storm Caster Finger Mage 25 66 100 0 40 25
Demon Sprite Demon Imp 33 120 25 25 0 0
Bush Barb Spike Fiend 50 0 0 0 50 0

Ruined Citadel

Resists
Monster Model C F L M Phy Psn
Flesh Lancer Corrupt Rogue Spearwoman 130 25 25 0 45 25
Blood Temptress Succubus 50 66 50 0 25 120
Serpent Magus Claw Viper 120 33 0 70 40 60
Bone Scarab Scarab Demon 0 0 120 0 0 0
Temple Guard Baboon Demon 33 0 100 0 33 0
Hierophant Zakarum Priest 160 25 33 0 10 20
Zealot Zakarum Zealot 33 25 100 0 10 20
Dark Shape Wraith 80 0 0 50 100 75
Slinger Slinger 150 50 15 0 25 15
Cavader Mummy 33 0 33 0 50 110

Forgotten Desert

Resists
Monster Model C F L M Phy Psn
Blood Wing Giant Mosquito 0 0 33 0 0 120
Unholy Corpse Reanimated Horde 0 0 0 50 50 120
Hell Whip Overseer 160 33 20 0 40 0
Hell Spawn Baal's Minion 50 110 25 0 33 0
Storm Caster Finger Mage 25 66 100 0 40 25
Council Member Council Member 33 33 100 0 50 33
Soul Killer Fetish 25 105 25 0 15 33
Burning Dead Mage Skeleton Mage 50 130 0 0 33 110
Blood Lord Blood Lord 33 33 33 33 100 33
Fire Tower Fire Tower 85 99 50 50 40 1000
Bush Barb Spike Fiend 50 0 0 0 50 0

Burnt Forest

Resists
Monster Model C F L M Phy Psn
Pit Lord Mega Daemon 100 145 100 100 80 145
Horror Archer Skeleton Archer 66 66 66 10 33 140
Temple Guard Baboon Demon 33 0 100 0 33 0
Mauler Blunderbore 50 50 100 0 55 0
Horror Mage Skeleton Mage 0 0 115 0 33 0
Black Rogue Corrupt Rogue 140 33 33 20 20 20
Horadrim Ancient Greater Mummy 50 50 50 100 33 50
Infidel Sand Raider 110 5 0 0 25 33
Damned Tainted 0 0 120 0 0 25

Pleasant Pasture

Resists
Monster Model C F L M Phy Psn
Hell Bovine Hell Bovine 50 50 50 33 50 33