Difference between revisions of "Defensive Auras"

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m (Salvation: 1 sentence)
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== Salvation ==
 
== Salvation ==
  
*'''Now Increases Party's Elemental Damage by %, 25% at level 20 (Season12) (This allows a good Vengeance Build actually, together with Conviction "Nerf")
+
*'''Now Increases Party's Elemental Damage by %, 25% at level 20 (Season12) (This allows a good Vengeance Build actually, also because of Conviction "Nerf" and better Synergies to Vengeance 2->5 by Salvation)
 
 
 
 
 
 
  
 
== Patch Notes ==
 
== Patch Notes ==

Revision as of 19:39, 28 November 2017

Resist Fire

  • Maximum Resist Fire 0.5% per level rounded down (1% per level in vanilla)
  • Passive Maximum Resist Fire 0.25% per level rounded down (0.5% per level in vanilla)

Resist Cold

  • Maximum Resist Cold 0.5% per level rounded down (1% per level in vanilla)
  • Passive Maximum Resist Cold 0.25% per level rounded down (0.5% per level in vanilla)

Resist Lightning

  • Maximum Resist Lightning 0.5% per level rounded down (1% per level in vanilla)
  • Passive Maximum Resist Lightning 0.25% per level rounded down (0.5% per level in vanilla)

Meditation

  • Mediation has been nerfed slightly due to an increase in character's base mana regeneration per second
  • Mediation 80% at level 1 (300% on vanilla) 8% per level (25% per level in vanilla)

Salvation

  • Now Increases Party's Elemental Damage by %, 25% at level 20 (Season12) (This allows a good Vengeance Build actually, also because of Conviction "Nerf" and better Synergies to Vengeance 2->5 by Salvation)

Patch Notes

  • Most other Defensive Auras have been buffed
  • Aura changes also affect mercenaries