Difference between revisions of "Bow and Crossbow Skills"

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 +
== Cold Arrow ==
 +
{{Skilldesc|[[File:Cold_Arrow.png]]|Magically enhances your arrows or bolts by adding cold damage and a slowing effect.|1|None}}
 +
|}
  
__FORCETOC__
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
== Multiple Shot ==
+
|-
 +
| style="text-align:left;"  | Deals 100% of weapon damage
 +
|}
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |[[Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]]
 +
| style="text-align:center;" | +12% Cold damage per hardpoint
 +
|-
 +
| style="text-align:left;" | 100 Dexterity
 +
| style="text-align:center;" | Shoots 2 additional Cold Arrows
 +
|}
 +
 
 +
{{SklTblStart|ColdArrow}}
 +
{{SklTbl1-20|Physical to Cold Damage|50%|52%|54%|56%|58%|60%|62%|64%|66%|68%|70%|72%|74%|76%|78%|80%|82%|84%|86%|88%}}
 +
{{SklTbl1-20|Cold Damage|2-3|5-7|8-11|11-15|14-19|17-23|20-27|23-31|29-37|35-43|41-49|47-55|53-61|59-67|65-73|71-79|79-88|87-97|95-106|103-115}}
 +
{{SklTbl1-20|Chill Duration|4s|5.2s|6.4s|7.6s|8.8s|10s|11.2s|12.4s|13.6s|14.8s|16s|17.2s|18.4s|19.6s|20.8s|22s|23.2s|24.4s|25.6s|26.8s}}
 +
{{SklTbl1-20|Attack Rating Bonus|10%|19%|28%|37%|46%|55%|64%|73%|82%|91%|100%|109%|118%|127%|136%|145%|154%|163%|172%|181%}}
 +
{{SklTbl1-20|Mana Cost|2.5|2.6|2.7|2.8|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3|4.5|4.6|4.7|4.8}}
 +
{{SklTbl21-40Start|ColdArrow}}
 +
{{SklTbl21-40|Physical to Cold Damage|90%|92%|94%|96%|98%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%}}
 +
{{SklTbl21-40|Cold Damage|111-124|119-133|135-151|151-169|167-187|183-205|199-223|215-241|245-277|275-313|305-349|335-385|365-421|395-457|425-493|455-529|485-565|515-601|545-637|575-673}}
 +
{{SklTbl21-40|Chill Duration|28s|29.2s|30.4s|31.6s|32.8s|34s|35.2s|36.4s|37.6s|38.8s|40s|41.2s|42.4s|43.6s|44.8s|46s|47.2s|48.4s|49.6s|50.8s}}
 +
{{SklTbl21-40|Attack Rating Bonus|190%|199%|208%|217%|226%|235%|244%|253%|262%|271%|280%|289%|298%|307%|316%|325%|334%|343%|352%|361%}}
 +
{{SklTbl21-40|Mana Cost|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8|7|7.1|7.2|7.3}}
 +
{{SklTblEnd|ColdArrow}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
 +
* 100 Dexterity shoots 2 additional Cold Arrows.
 +
* Tooltip shows attack rating bonus.
 +
* Initial cost lowered from 3.5 to 2.5 mana.
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Cold Arrow is now a level 1 skill.
 +
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, cold damage scaling increased moderately, starting physical to cold damage increased greatly and bonus to attack rating removed.
 +
 
 +
|}
 +
|}
 +
 
 +
== Magic Arrow ==
 +
{{Skilldesc|[[File:Magic_Arrow.png]]|Creates a magical arrow or bolt that does extra damage.|1|None}}
 +
 
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" | Deals 100% of weapon damage.
 +
|-
 +
| style="text-align:left;" |Always pierces.
 +
|}
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |100 Dexterity
 +
| style="text-align:center;" | shoots 2 additional Magic Arrows.
 +
|}
 +
{{SklTblStart|MAgicArrow}}
 +
{{SklTbl1-20|Physical to Magic Damage|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51|52|52}}
 +
{{SklTbl1-20|Damage|1-2|2-3|3-4|4-5|5-6|6-7|7-8|8-9|9-10|10-11|11-12|12-13|13-14|14-15|15-16|16-17|17-18|18-19|19-20|20-21}}
 +
{{SklTbl1-20|Mana Cost|1.5|1.3|1.2|1.1|1|0.8|0.7|0.6|0.5|0.3|0.2|0.1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0}}
 +
{{SklTbl21-40Start|MAgicArrow}}
 +
{{SklTbl21-40|Physical to Magic Damage|53|54|55|56|57|58|59|60|61|62|63|64|65|66|67|68|69|70|71|72|73|74|75|76|77|78|79|80|81|82|83|84|85|86|87|88|89|90|91|92|93}}
 +
{{SklTbl21-40|Damage|21-22|22-23|23-24|24-25|25-26|26-27|27-28|28-29|29-30|30-31}}
 +
{{SklTbl21-40|Mana Cost|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0}}
 +
{{SklTblEnd|MAgicArrow}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
 +
* 100 Dexterity shoots 2 additional Magic Arrows.
  
[[File:Multiple_shot.png|frame|An Amazon using level 20 Multiple Shot]]
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Now always pierces.
  
'''Description:''' Splits one arrow or bolt into many
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, starting physical to magic damage raised greatly and bonus to attack rating removed.
  
*'''Required level:''' 6
+
|}
*'''Prerequisites:''' Magic Arrow
+
|}
*'''Synergies:''' None
 
  
 +
== Multiple Shot ==
 +
{{Skilldesc|[[File:Multiple_Shot.png]]|Magically splits one arrow or bolt into many. |6|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] }}
  
Deals 100% of weapon damage
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" | Deals 100% of weapon damage.
 +
|}
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
 +
{{SklTblStart|multiplestrike}}
 +
{{SklTbl1-20|Damage|2-3|4-6|6-9|8-12|10-15|12-18|14-21|16-24|19-28|22-32|25-36|28-40|31-44|34-48|37-52|40-56|44-61|48-66|52-71|56-76}}
 +
{{SklTbl1-20|Arrows|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21}}
 +
{{SklTbl1-20|Mana Cost|1.2|1.95|2.7|3.45|4.2|4.95|5.7|6.45|7.2|7.95|8.7|9.45|10.2|10.95|11.7|12.45|13.2|13.95|14.7|15.45}}
 +
{{SklTbl21-40StartRed|multiplestrike}}
 +
{{SklTbl21-40|Damage|60-81|64-86|68-91|72-96|76-101|80-106|84-111|88-116|92-121|96-126|100-131|104-136|108-141|112-146|116-151|120-156|124-161|128-166|132-171|136-176|140-181|144-186|148-191|152-196|156-201|160-206|164-211|168-216|172-221|176-226|180-231|184-236|188-241|192-246|196-251|200-256|204-261|208-266|212-271|216-276}}
 +
{{SklTbl21-40|Arrows|22|23|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24}}
 +
{{SklTbl21-40|Mana Cost|15.45|16.2|16.95|17.7|18.45|19.2|19.95|20.7|21.45|22.2|22.95|23.7|24.45|25.2|25.95|26.7|27.45|28.2|28.95|29.7|30.45|31.2|31.95|32.7|33.45|34.2|34.95|35.7|36.45|37.2|37.95|38.7|39.45|40.2|40.95|41.7|42.45|43.2|43.95|44.7|45.45}}
 +
{{SklTblEnd|multiplestrike}}
  
 
{| class="wikitable"
 
{| class="wikitable"
|'''Level'''
+
! Version Name !!Patch Notes
|'''Additional Damage'''
+
|-
|'''Arrows'''
+
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
|'''Mana Cost'''
+
* Multiple Shot projectile distance increased (For reference: In Season 11 duration was 28 frames. In Vanilla it was 50 frames. Now it is 40 frames).
 +
* Multiple Shot weapon damage reduced from 90% to 85%.
 +
* Multiple Shot added physical damage scaling at lower levels has increased (Reference: Level 5 was 10-15 and now is 15-18. Level 10 was 22-32 and now 31-36).
 +
 
 
|-
 
|-
|1
+
| Older Versions
|3-6
+
|
|2
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
|4
+
!
 +
!
 
|-
 
|-
|2
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
|4-8
+
* Starting mana cost lowered from 4 to 1.2.
|3
+
* Mana cost per level lowered from 1 to 0.75.
|5
+
* Skill physical damage lowered slightly at levels 23+.
 
|-
 
|-
|3
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
|5-10
+
* Damage scaling increased slightly.
|4
+
 
|6
 
 
|-
 
|-
|4
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
|6-12
+
* Added flat damage scaling per level.
|5
+
 
|7
 
 
|-
 
|-
|5
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|7-14
+
* 3/4 damage penalty removed.
|6
+
|}
|8
+
|}
 +
 
 +
== Fire Arrow ==
 +
{{Skilldesc|[[File:Fire_Arrow.png]]|Magically enhances your arrows or bolts with fire and leaves a burning trail behind it.|6|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] }}
 +
 
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
|-
 
|-
|6
+
| style="text-align:left;" | Deals 100% of weapon damage.
|8-16
+
|}
|7
+
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|9
+
! Synergies !! Bonus to skill
 
|-
 
|-
|7
+
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]] ||
|9-18
+
+12% Fire damage per hardpoint
|8
 
|10
 
 
|-
 
|-
|8
+
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]] ||
|10-20
+
+12% Burn damage per second per hardpoint
|9
+
|}
|11
+
 
 +
{{SklTblStart|FireArrow}}
 +
{{SklTbl1-20|Physical to Fire Damage|52%|54%|56%|58%|60%|62%|64%|66%|68%|70%|72%|74%|76%|78%|80%|82%|84%|86%|88%|90%}}
 +
{{SklTbl1-20|Burn Damage per Second|5-7|10-12|16-17|21-22|26-28|31-33|37-38|42-43|50-52|58-60|67-68|75-76|83-84|91-93|99-101|108-109|120-121|132-134|145-146|157-158}}
 +
{{SklTbl1-20|Attack Rating|10%|19%|28%|37%|46%|55%|64%|73%|82%|91%|100%|109%|118%|127%|136%|145%|154%|163%|172%|181%}}
 +
{{SklTbl1-20|Fire Damage|3-6|7-10|11-14|15-18|19-22|23-26|27-30|31-34|37-42|43-50|49-58|55-66|61-74|67-82|73-90|79-98|88-110|97-122|106-134|115-146|124-158}}
 +
{{SklTbl1-20|Mana Cost|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3|4.5|4.6|4.7|4.8|5|5.1|5.2|5.3}}
 +
{{SklTbl21-40Start|FireArrow}}
 +
{{SklTbl21-40|Physical to Fire Damage| 92%|94%|96%|98%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%|100%}}
 +
{{SklTbl21-40|Burn Damage per Second| 169-171|181-183|194-195|206-208|219-220|231-232|243-244|255-257|268-269|280-281|292-294|304-306|317-318|329-331|342-343|354-355|366-367|378-380|391-392|403-404}}
 +
{{SklTbl21-40|Attack Rating| 190%|199%|208%|217%|226%|235%|244%|253%|262%|271%|280%|289%|298%|307%|316%|325%|334%|343%|352%|361%}}
 +
{{SklTbl21-40|Fire Damage| 169-214|187-236|205-258|223-280|241-302|281-346|321-390|361-434|401-478|441-522|481-566|521-610|561-654|601-698|641-742|681-786|721-830|761-874|801-918|841-962|881-1006}}
 +
{{SklTbl21-40|Mana Cost| 5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8|7|7.1|7.2|7.3|7.5|7.6|7.7|7.8|8}}
 +
{{SklTblEnd|FireArrow}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 
|-
 
|-
|9
+
|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||
|12-23
+
* Fire trail length shortened.
|10
+
 
|12
 
 
|-
 
|-
|10
+
| Older Versions
|14-26
+
|
|11
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
|13
+
!
 +
!
 
|-
 
|-
|11
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
|16-29
+
* Added synergy from Exploding Arrow to burn damage per second.
|12
+
 
|14
 
 
|-
 
|-
|12
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
|18-32
+
* Added fire trail with burn damage per second.
|13
+
 
|15
 
 
|-
 
|-
|13
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|20-35
+
* Fire damage scaling increased moderately and starting physical to fire damage increased from +3% to +50%.
|14
+
 
|16
+
|}
 +
|}
 +
 
 +
== Ice Arrow ==
 +
{{Skilldesc|[[File:Ice_Arrow.png]]| Magically enhances your arrow or bolt to freeze your enemies.|18|  [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] }}
 +
 
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
! Synergies !! Bonus to skill
 
|-
 
|-
|14
+
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]]
|22-38
+
| style="text-align:center;" | +10% Cold damage per hardpoint
|15
 
|17
 
 
|-
 
|-
|15
+
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Freezing_Arrow|Freezing Arrow]]
|24-41
+
| style="text-align:center;" | +5% Freeze duration per hardpoint
|16
 
|18
 
 
|-
 
|-
|16
+
! style="text-align:left;" |100 Dexterity
|26-44
+
| style="text-align:center;" | Shoots 2 additional Ice Arrows
|17
+
|}
|19
+
 
 +
{{SklTblStart|IceArrow}}
 +
{{SklTbl1-20|Cold Damage|6-10| 12-18| 18-26| 24-34| 30-42| 36-50| 42-58| 48-66| 60-84| 72-102| 84-120| 96-138| 108-156| 120-174| 132-192| 144-210| 162-234| 180-258| 198-282| 216-306}}
 +
{{SklTbl1-20|Freeze Duration|2| 2.2| 2.4| 2.6| 2.8| 3| 3.2| 3.4| 3.6| 3.8| 4| 4.2| 4.4| 4.6| 4.8| 5| 5.2| 5.4| 5.6| 5.8}}
 +
{{SklTbl1-20|Attack Rating|20%| 29%| 38%| 47%| 56%| 65%| 74%| 83%| 92%| 101%| 110%| 119%| 128%| 137%| 146%| 155%| 164%| 173%| 182%| 191%}}
 +
{{SklTbl1-20|Mana Cost|2.7| 3| 3.2| 3.5| 3.7| 4| 4.2| 4.5| 4.7| 5| 5.2| 5.5| 5.7| 6| 6.2| 6.5| 6.7| 7| 7.2| 7.5}}
 +
{{SklTbl21-40Start|IceArrow}}
 +
{{SklTbl21-40|Cold Damage|234-330| 252-354| 277-385| 304-417| 330-450| 355-482| 382-514| 407-545| 444-590| 480-634| 515-677| 552-722| 587-765| 624-810| 660-854| 695-897| 732-942| 767-985| 804-1030| 840-1074| 875-1117}}
 +
{{SklTbl21-40|Freeze Duration|6| 6.2| 6.4| 6.6| 6.8| 7| 7.2| 7.4| 7.6| 7.8| 8| 8.2| 8.4| 8.6| 8.8| 9| 9.2| 9.4| 9.6| 9.8}}
 +
{{SklTbl21-40|Attack Rating|200%| 209%| 218%| 227%| 236%| 245%| 254%| 263%| 272%| 281%| 290%| 299%| 308%| 317%| 326%| 335%| 344%| 353%| 362%| 371%}}
 +
{{SklTbl21-40|Mana Cost|7.7| 8| 8.2| 8.5| 8.7| 9| 9.2| 9.5| 9.7| 10| 10.2| 10.5| 10.7| 11| 11.2| 11.5| 11.7| 12| 12.2| 12.5}}
 +
{{SklTblEnd|IceArrow}}
 +
 
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
 +
* 100 Dexterity shoots 2 additional Ice Arrows.
 +
* Tooltip now shows attack rating bonus.
 +
 
 
|-
 
|-
|17
+
| Older Versions
|29-48
+
|
|18
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
|20
+
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Damage synergies increased from 8% to 10%.
 +
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed.
 +
 
 +
|}
 +
|}
 +
 
 +
== Guided Arrow ==
 +
{{Skilldesc|[[File:Guided_Arrow.png]]|Enhances your arrows and bolts to track your target or seek one of its own.|18|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] , [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] ,  [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]] }}
 +
 
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
|-
 
|-
|18
+
| style="text-align:left;" | Deals 150% of weapon damage.
|32-52
 
|19
 
|21
 
 
|-
 
|-
|19
+
| style="text-align:left;" | Always hits.
|35-56
+
|}
|20
+
 
|22
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
! Synergies !! Bonus to skill
 
|-
 
|-
|20
+
! style="text-align:left;" |None
|38-60
+
| style="text-align:center;" | -
|21
 
|23
 
 
|}
 
|}
  
== Magic Arrow ==
+
{{SklTblStart|GuidedArrow}}
 +
{{SklTbl1-20|Damage|+10%|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%}}
 +
{{SklTbl1-20|Mana Cost|8|7.7|7.5|7.2|7|6.7|6.5|6.2|6|5.7|5.5|5.2|5|4.7|4.5|4.2|4|3.7|3.5|3.2}}
 +
{{SklTbl21-40Start|GuidedArrow}}
 +
{{SklTbl21-40|Damage|+110%|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%}}
 +
{{SklTbl21-40|Mana Cost|3|2.7|2.5|2.2|2|1.7|1.5|1.2|1|1|1|1|1|1|1|1|1|1|1|1}}
 +
{{SklTblEnd|GuidedArrow}}
 +
 
 +
{| class="wikitable"
 +
!Patch!!Changes
 +
|-
 +
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
 +
* Compared with Vanilla D2, deals 150% of weapon damage.
 +
 
 +
|}
  
*'''Physical Damage to Magic Damage conversion increased from 1% to 33% at Level 1'''
+
== Exploding Arrow ==
 +
{{Skilldesc|[[File:Exploding_Arrow.png]]|Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies.|18|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]],  [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]] }}
  
*'''Removed attacking rating bonus'''
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |  [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] || +20% Fire damage per hardpoint
 +
|-
 +
! style="text-align:left;" |  [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]] || +20% Fire damage per hardpoint
 +
|}
  
== Fire Arrow ==
+
{{SklTblStart|ExplodingArrow}}
 +
{{SklTbl1-20|Fire Damage|9-14| 16-23| 23-31| 30-41| 36-50| 44-59| 51-68| 58-76| 73-94| 88-111| 103-128| 118-145| 133-161| 148-179| 163-196| 178-213| 198-235| 218-256| 238-279| 258-301}}
 +
{{SklTbl1-20|Attack Rating|20%|29%|38%|47%|56%|65%|74%|83%|92%|101%|110%|119%|128%|137%|146%|155%|164%|173%|182%|191%}}
 +
{{SklTbl1-20|Mana Cost|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5}}
 +
{{SklTbl21-40Start|ExplodingArrow}}
 +
{{SklTbl21-40|Fire Damage|278-323| 298-345| 322-372| 346-399| 370-426| 394-453| 418-480| 442-507| 472-542| 508-577| 541-612| 574-647| 607-682| 640-717| 673-752| 706-787| 739-822| 772-857| 805-892| 838-927}}
 +
{{SklTbl21-40|Attack Rating|200%|209%|218%|227%|236%|245%|254%|263%|272%|281%|290%|299%|308%|317%|326%|335%|344%|353%|362%|371%}}
 +
{{SklTbl21-40|Mana Cost|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5}}
 +
{{SklTblEnd|ExplodingArrow}}
  
*'''Physical Damage to Fire Damage conversion increased from 3% to 50% at Level 1'''
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
 +
* Tooltip shows attack rating bonus.
  
*'''Base fire damage increased at all levels'''
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Added synergy from Magic Arrow.
  
== Multiple Shot ==
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, fire damage scaling increased, Fire Arrow synergy increased greatly and attack rating bonus removed.
  
*'''Removed the 3/4 weapon damage penalty'''
+
|}
 +
|}
  
 
== Strafe ==
 
== Strafe ==
 +
{{Skilldesc|[[File:Strafe.png]]|Magically splits one arrow into several that target multiple nearby enemies.|24|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]],  [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]],  [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]],  [[Bow_and_Crossbow_Skills#Guided_Arrow|Guided Arrow]] }}
 +
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
 +
|-
 +
| style="text-align:left;" | Mana Cost: || 11
 +
|}
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
  
*'''Removed the 3/4 weapon damage penalty'''
+
{{SklTblStart|Strafe}}
 +
{{SklTbl1-20|Damage|3-4| 5-7| 7-10| 9-13| 11-16| 13-19| 15-22| 17-25| 20-28| 23-33| 26-37| 29-41| 32-45| 35-49| 38-53| 41-57| 45-62| 49-67| 53-72| 57-77| 61-82}}
 +
{{SklTbl1-20|Arrows|5|6|7|8|9|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10}}
 +
{{SklTbl1-20|Damage|5%|11%|17%|23%|29%|35%|41%|47%|53%|59%|65%|71%|77%|83%|89%|95%|101%|107%|113%|119%}}
 +
{{SklTbl1-20|Mana Cost|11|10.9|10.8|10.8|10.7|10.6|10.6|10.5|10.5|10.4|10.3|10.3|10.2|10.1|10.1|10|10|9.9|9.8|9.8}}
 +
{{SklTbl21-40Start|Strafe}}
 +
{{SklTbl21-40|Damage|65-87| 71-93| 77-99| 83-105| 89-111| 95-117| 101-123| 108-130| 115-137| 122-144| 129-151| 136-158| 143-165| 150-172| 157-179| 164-186| 171-193| 178-200| 185-207| 192-214}}
 +
{{SklTbl21-40|Arrows|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10}}
 +
{{SklTbl21-40|Damage|125%|131%|137%|143%|149%|155%|161%|167%|173%|179%|185%|191%|197%|203%|209%|215%|221%|227%|233%|239%}}
 +
{{SklTbl21-40|Mana Cost|9.7|10|10.2|10.5|10.7|11|11.2|11.5|11.7|12|12.2|12.5|12.7|13|13.2|13.5|13.7|14|14.2|14.5}}
 +
{{SklTblEnd|Strafe}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
 +
* Strafe now uses the same added physical damage scaling as Multiple Shot (all levels) which results in higher damage overall.
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Damage scaling increased slightly.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level.
 +
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Weapon damage decreased from 100% to 80% and flat damage scaling per level added.
 +
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* 3/4 Damage penalty removed.
 +
|}
 +
|}
  
 
== Immolation Arrow ==
 
== Immolation Arrow ==
 +
{{Skilldesc|[[File:Immolation_Arrow.png]]|Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.|24|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]],  [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]],  [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]]}}
  
*'''Fire Duration increased from 3 to 4 seconds'''
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" | Burn duration: || 2 Seconds
 +
|}
 +
{| class="wikitable"  style="display: inline-table;  margin-left: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
| [[Bow_and_Crossbow_Skills#Fire_Arrow|'''Fire Arrow''']]
 +
| +16% Burn damage per second per hardpoint
 +
|-
 +
|  [[Bow_and_Crossbow_Skills#Exploding_Arrow|'''Exploding Arrow''']]
 +
| +15% Fire damage per hardpoint
 +
|-
 +
|}
  
*'''Average Fire Damage per second increased'''
+
{{SklTblStart|ImmolationArrow}}
 +
{{SklTbl1-20|Fire Damage|16-27| 37-49| 60-70| 82-92| 103-115| 125-137| 148-158| 170-181| 198-210| 228-238| 257-268| 285-297| 315-325| 343-355| 372-383| 402-412| 440-450| 477-489| 516-527| 554-565| 592-603}}
 +
{{SklTbl1-20|Burn Damage per Second|18-31| 44-56| 69-83| 96-108| 121-134| 147-159| 172-185| 198-210| 232-245| 266-279| 301-313| 334-347| 368-381| 403-415| 436-449| 471-484| 515-528| 559-572| 604-617| 649-662| 693-706}}
 +
{{SklTbl1-20|Attack Rating|30%|39%|48%|57%|66%|75%|84%|93%|102%|111%|120%|129%|138%|147%|156%|165%|174%|183%|192%|201%}}
 +
{{SklTbl1-20|Mana Cost|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5|15|15.5|16|16.5|17|17.5}}
 +
{{SklTbl21-40Start|ImmolationArrow}}
 +
{{SklTbl21-40|Fire Damage|630-641| 676-687| 722-733| 768-779| 814-825| 860-871| 906-917| 958-969| 1010-1021| 1062-1073| 1114-1125| 1166-1177| 1218-1229| 1270-1281| 1322-1333| 1374-1385| 1426-1437| 1478-1489| 1530-1541| 1582-1593| 1634-1645}}
 +
{{SklTbl21-40|Burn Damage per Second|738-751| 792-805| 846-858| 900-912| 953-966| 1007-1020| 1061-1074| 1122-1135| 1183-1196| 1244-1257| 1305-1318| 1366-1379| 1427-1440| 1488-1501| 1549-1562| 1609-1622| 1670-1683| 1731-1744| 1792-1805| 1853-1866| 1914-1927}}
 +
{{SklTbl21-40|Attack Rating|210%|219%|228%|237%|246%|255%|264%|273%|282%|291%|300%|309%|318%|327%|336%|345%|354%|363%|372%|381%}}
 +
{{SklTbl21-40|Mana Cost|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5|25|25.5|26|26.5|27|27.5}}
 +
{{SklTblEnd|ImmolationArrow}}
  
*'''Removed skill cooldown'''
+
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
 +
* Tooltip shows attack rating bonus.
 +
 
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Fire Arrow synergy increased from +14% to +16% Burn damage per second.
 +
* Burn duration shortened from 4 to 2 seconds.
 +
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Fire trail duration shortened.
 +
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Burn damage per second increased.
 +
 
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Added fire trail with burn damage per second.
 +
* Fire damage increased and Fire Arrow synergy increased.
  
*'''Fire Explosion Damage increased'''
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Skill reworked as follows: Cooldown removed and fire damage, burn damage, burn duration and all synergies increased.
  
*'''Synergies are more effective'''
+
|}
 +
|}
  
 
== Freezing Arrow ==
 
== Freezing Arrow ==
 +
{{Skilldesc|[[File:Freezing_Arrow.png]]|Magically enhances an arrow or bolt to freeze entire groups of monsters.|30|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]],  [[Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]]  }}
 +
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| style="text-align:left;" | Freeze Duration: || 2 Seconds
 +
|-
 +
| style="text-align:left;" | Freeze Radius: || 3.3 Yards
 +
|}
 +
{| class="wikitable"  style="display: inline-table;  margin-left: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
|  [[Bow_and_Crossbow_Skills#Cold_Arrow|'''Cold Arrow''']]
 +
| +21% Cold damage per hardpoin
 +
|-
 +
|  [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']]
 +
| +2% Cold damage per hardpoint
 +
|-
 +
|  [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']]
 +
|  +5% Freeze duration per hardpoint
 +
|}
 +
 +
{{SklTblStart|FreezingArrow}}
 +
{{SklTbl1-20|Cold Damage|40-50| 55-65| 70-80| 85-95| 100-110| 115-125| 130-140| 144-155| 165-175| 185-195| 205-215| 225-235| 244-255| 265-275| 285-295| 305-315| 330-340| 352-362| 376-387| 401-411}}
 +
{{SklTbl1-20|Attack Rating|40%|49%|58%|67%|76%|85%|94%|103%|112%|121%|130%|139%|148%|157%|166%|175%|184%|193%|202%|211%}}
 +
{{SklTbl1-20|Mana Cost|4.5|4.7|5|5.2|5.5|5.7|6|6.2|6.5|6.7|7|7.2|7.5|7.7|8|8.2|8.5|8.7|9|9.2|9.5|9.7|10|10.2|10.5|10.7|11|11.2|11.5|11.7|12|12.2}}
 +
{{SklTbl21-40Start|FreezingArrow}}
 +
{{SklTbl21-40|Cold Damage|424-435| 448-459| 475-484| 501-511| 526-536| 553-563| 578-588| 605-615| 635-645| 665-675| 695-705| 725-735| 755-765| 785-795| 815-825| 845-855| 875-885| 905-915| 935-945| 965-975| 995-1005}}
 +
{{SklTbl21-40|Attack Rating|220%|229%|238%|247%|256%|265%|274%|283%|292%|301%|310%|319%|328%|337%|346%|355%|364%|373%|382%|391%}}
 +
{{SklTbl21-40|Mana Cost|12.5|12.7|13|13.2|13.5|13.7|14|14.2|14.5|14.7|15|15.2|15.5|15.7|16|16.2|16.5|16.7|17|17.2|17.5|17.7|18|18.2|18.5|18.7|19|19.2}}
 +
{{SklTblEnd|FreezingArrow}}
 +
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
 +
* Freezing Arrow’s freeze length synergy from Ice Arrow reduced from 5% to 4%.
 +
* Freezing Arrow’s damage synergy from Ice Arrow increased from 2% to 4%.
 +
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Tooltip shows attack rating bonus.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Damage synergies increased from 20% to 21%, attack rating bonus re-added.
 +
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Added synergy from Ice Arrow.
 +
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Cold Arrow synergy increased.
 +
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Cold Arrow synergy increased.
  
*'''Cold Arrow synergy is more effective'''
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Cold Arrow synergy increased.
 +
* Compared with Vanilla D2, cold damage scaling moderately increased and attack rating bonus removed
 +
|}
 +
|}

Latest revision as of 12:26, 10 March 2024

Cold Arrow

Cold Arrow.png Description: Magically enhances your arrows or bolts by adding cold damage and a slowing effect.
Required Level: 1
Prerequisites: None
Deals 100% of weapon damage
Synergies Bonus to skill
Ice Arrow +12% Cold damage per hardpoint
100 Dexterity Shoots 2 additional Cold Arrows
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Physical to Cold Damage: 50% 52% 54% 56% 58% 60% 62% 64% 66% 68% 70% 72% 74% 76% 78% 80% 82% 84% 86% 88%
Cold Damage: 2-3 5-7 8-11 11-15 14-19 17-23 20-27 23-31 29-37 35-43 41-49 47-55 53-61 59-67 65-73 71-79 79-88 87-97 95-106 103-115
Chill Duration: 4s 5.2s 6.4s 7.6s 8.8s 10s 11.2s 12.4s 13.6s 14.8s 16s 17.2s 18.4s 19.6s 20.8s 22s 23.2s 24.4s 25.6s 26.8s
Attack Rating Bonus: 10% 19% 28% 37% 46% 55% 64% 73% 82% 91% 100% 109% 118% 127% 136% 145% 154% 163% 172% 181%
Mana Cost: 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Physical to Cold Damage: 90% 92% 94% 96% 98% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Cold Damage: 111-124 119-133 135-151 151-169 167-187 183-205 199-223 215-241 245-277 275-313 305-349 335-385 365-421 395-457 425-493 455-529 485-565 515-601 545-637 575-673
Chill Duration: 28s 29.2s 30.4s 31.6s 32.8s 34s 35.2s 36.4s 37.6s 38.8s 40s 41.2s 42.4s 43.6s 44.8s 46s 47.2s 48.4s 49.6s 50.8s
Attack Rating Bonus: 190% 199% 208% 217% 226% 235% 244% 253% 262% 271% 280% 289% 298% 307% 316% 325% 334% 343% 352% 361%
Mana Cost: 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3
Version Name Patch Notes
#19 Zincite
  • 100 Dexterity shoots 2 additional Cold Arrows.
  • Tooltip shows attack rating bonus.
  • Initial cost lowered from 3.5 to 2.5 mana.
Older Versions
#7 Beryl
  • Cold Arrow is now a level 1 skill.
#1 Bedrock
  • Compared with Vanilla D2, cold damage scaling increased moderately, starting physical to cold damage increased greatly and bonus to attack rating removed.

Magic Arrow

Magic Arrow.png Description: Creates a magical arrow or bolt that does extra damage.
Required Level: 1
Prerequisites: None
Deals 100% of weapon damage.
Always pierces.
Synergies Bonus to skill
100 Dexterity shoots 2 additional Magic Arrows.
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Physical to Magic Damage: 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 52
Damage: 1-2 2-3 3-4 4-5 5-6 6-7 7-8 8-9 9-10 10-11 11-12 12-13 13-14 14-15 15-16 16-17 17-18 18-19 19-20 20-21
Mana Cost: 1.5 1.3 1.2 1.1 1 0.8 0.7 0.6 0.5 0.3 0.2 0.1 0 0 0 0 0 0 0 0
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Physical to Magic Damage: 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72
Damage: 21-22 22-23 23-24 24-25 25-26 26-27 27-28 28-29 29-30 30-31 {{{12}}} {{{13}}} {{{14}}} {{{15}}} {{{16}}} {{{17}}} {{{18}}} {{{19}}} {{{20}}} {{{21}}}
Mana Cost: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Version Name Patch Notes
#19 Zincite
  • 100 Dexterity shoots 2 additional Magic Arrows.
Older Versions
#15 Graphite
  • Now always pierces.
#1 Bedrock
  • Compared with Vanilla D2, starting physical to magic damage raised greatly and bonus to attack rating removed.

Multiple Shot

Multiple Shot.png Description: Magically splits one arrow or bolt into many.
Required Level: 6
Prerequisites: Magic Arrow
Deals 100% of weapon damage.
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 2-3 4-6 6-9 8-12 10-15 12-18 14-21 16-24 19-28 22-32 25-36 28-40 31-44 34-48 37-52 40-56 44-61 48-66 52-71 56-76
Arrows: 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Mana Cost: 1.2 1.95 2.7 3.45 4.2 4.95 5.7 6.45 7.2 7.95 8.7 9.45 10.2 10.95 11.7 12.45 13.2 13.95 14.7 15.45
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: 60-81 64-86 68-91 72-96 76-101 80-106 84-111 88-116 92-121 96-126 100-131 104-136 108-141 112-146 116-151 120-156 124-161 128-166 132-171 136-176
Arrows: 22 23 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24
Mana Cost: 15.45 16.2 16.95 17.7 18.45 19.2 19.95 20.7 21.45 22.2 22.95 23.7 24.45 25.2 25.95 26.7 27.45 28.2 28.95 29.7
Version Name Patch Notes
#21 Shungite
  • Multiple Shot projectile distance increased (For reference: In Season 11 duration was 28 frames. In Vanilla it was 50 frames. Now it is 40 frames).
  • Multiple Shot weapon damage reduced from 90% to 85%.
  • Multiple Shot added physical damage scaling at lower levels has increased (Reference: Level 5 was 10-15 and now is 15-18. Level 10 was 22-32 and now 31-36).
Older Versions
#19 Zincite
  • Starting mana cost lowered from 4 to 1.2.
  • Mana cost per level lowered from 1 to 0.75.
  • Skill physical damage lowered slightly at levels 23+.
#15 Graphite
  • Damage scaling increased slightly.
#13 Titanium
  • Added flat damage scaling per level.
#1 Bedrock
  • 3/4 damage penalty removed.

Fire Arrow

Fire Arrow.png Description: Magically enhances your arrows or bolts with fire and leaves a burning trail behind it.
Required Level: 6
Prerequisites: Magic Arrow
Deals 100% of weapon damage.
Synergies Bonus to skill
Exploding Arrow

+12% Fire damage per hardpoint

Exploding Arrow

+12% Burn damage per second per hardpoint

Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Physical to Fire Damage: 52% 54% 56% 58% 60% 62% 64% 66% 68% 70% 72% 74% 76% 78% 80% 82% 84% 86% 88% 90%
Burn Damage per Second: 5-7 10-12 16-17 21-22 26-28 31-33 37-38 42-43 50-52 58-60 67-68 75-76 83-84 91-93 99-101 108-109 120-121 132-134 145-146 157-158
Attack Rating: 10% 19% 28% 37% 46% 55% 64% 73% 82% 91% 100% 109% 118% 127% 136% 145% 154% 163% 172% 181%
Fire Damage: 3-6 7-10 11-14 15-18 19-22 23-26 27-30 31-34 37-42 43-50 49-58 55-66 61-74 67-82 73-90 79-98 88-110 97-122 106-134 115-146
Mana Cost: 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Physical to Fire Damage: 92% 94% 96% 98% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Burn Damage per Second: 169-171 181-183 194-195 206-208 219-220 231-232 243-244 255-257 268-269 280-281 292-294 304-306 317-318 329-331 342-343 354-355 366-367 378-380 391-392 403-404
Attack Rating: 190% 199% 208% 217% 226% 235% 244% 253% 262% 271% 280% 289% 298% 307% 316% 325% 334% 343% 352% 361%
Fire Damage: 169-214 187-236 205-258 223-280 241-302 281-346 321-390 361-434 401-478 441-522 481-566 521-610 561-654 601-698 641-742 681-786 721-830 761-874 801-918 841-962
Mana Cost: 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3 6.5 6.6 6.7 6.8 7 7.1 7.2 7.3 7.5 7.6 7.7 7.8
Version Name Patch Notes
#12 Edenite
  • Fire trail length shortened.
Older Versions
#9 Aventurine
  • Added synergy from Exploding Arrow to burn damage per second.
#7 Beryl
  • Added fire trail with burn damage per second.
#1 Bedrock
  • Fire damage scaling increased moderately and starting physical to fire damage increased from +3% to +50%.

Ice Arrow

Ice Arrow.png Description: Magically enhances your arrow or bolt to freeze your enemies.
Required Level: 18
Prerequisites: Cold Arrow
Synergies Bonus to skill
Cold Arrow +10% Cold damage per hardpoint
Freezing Arrow +5% Freeze duration per hardpoint
100 Dexterity Shoots 2 additional Ice Arrows
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cold Damage: 6-10 12-18 18-26 24-34 30-42 36-50 42-58 48-66 60-84 72-102 84-120 96-138 108-156 120-174 132-192 144-210 162-234 180-258 198-282 216-306
Freeze Duration: 2 2.2 2.4 2.6 2.8 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8
Attack Rating: 20% 29% 38% 47% 56% 65% 74% 83% 92% 101% 110% 119% 128% 137% 146% 155% 164% 173% 182% 191%
Mana Cost: 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Cold Damage: 234-330 252-354 277-385 304-417 330-450 355-482 382-514 407-545 444-590 480-634 515-677 552-722 587-765 624-810 660-854 695-897 732-942 767-985 804-1030 840-1074
Freeze Duration: 6 6.2 6.4 6.6 6.8 7 7.2 7.4 7.6 7.8 8 8.2 8.4 8.6 8.8 9 9.2 9.4 9.6 9.8
Attack Rating: 200% 209% 218% 227% 236% 245% 254% 263% 272% 281% 290% 299% 308% 317% 326% 335% 344% 353% 362% 371%
Mana Cost: 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5
Version Name Patch Notes
#19 Zincite
  • 100 Dexterity shoots 2 additional Ice Arrows.
  • Tooltip now shows attack rating bonus.
Older Versions
#18 Flint
  • Damage synergies increased from 8% to 10%.
#1 Bedrock
  • Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed.

Guided Arrow

Guided Arrow.png Description: Enhances your arrows and bolts to track your target or seek one of its own.
Required Level: 18
Prerequisites: Cold Arrow , Magic Arrow , Multiple Shot
Deals 150% of weapon damage.
Always hits.
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105%
Mana Cost: 8 7.7 7.5 7.2 7 6.7 6.5 6.2 6 5.7 5.5 5.2 5 4.7 4.5 4.2 4 3.7 3.5 3.2
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: +110% +115% +120% +125% +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205%
Mana Cost: 3 2.7 2.5 2.2 2 1.7 1.5 1.2 1 1 1 1 1 1 1 1 1 1 1 1
Patch Changes
#1 Bedrock
  • Compared with Vanilla D2, deals 150% of weapon damage.

Exploding Arrow

Exploding Arrow.png Description: Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies.
Required Level: 18
Prerequisites: Magic Arrow, Fire Arrow
Synergies Bonus to skill
Magic Arrow +20% Fire damage per hardpoint
Fire Arrow +20% Fire damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 9-14 16-23 23-31 30-41 36-50 44-59 51-68 58-76 73-94 88-111 103-128 118-145 133-161 148-179 163-196 178-213 198-235 218-256 238-279 258-301
Attack Rating: 20% 29% 38% 47% 56% 65% 74% 83% 92% 101% 110% 119% 128% 137% 146% 155% 164% 173% 182% 191%
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Fire Damage: 278-323 298-345 322-372 346-399 370-426 394-453 418-480 442-507 472-542 508-577 541-612 574-647 607-682 640-717 673-752 706-787 739-822 772-857 805-892 838-927
Attack Rating: 200% 209% 218% 227% 236% 245% 254% 263% 272% 281% 290% 299% 308% 317% 326% 335% 344% 353% 362% 371%
Mana Cost: 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5
Version Name Patch Notes
#19 Zincite
  • Tooltip shows attack rating bonus.
Older Versions
#13 Titanium
  • Added synergy from Magic Arrow.
#1 Bedrock
  • Compared with Vanilla D2, fire damage scaling increased, Fire Arrow synergy increased greatly and attack rating bonus removed.

Strafe

Strafe.png Description: Magically splits one arrow into several that target multiple nearby enemies.
Required Level: 24
Prerequisites: Cold Arrow, Magic Arrow, Multiple Shot, Guided Arrow
Deals 100% of weapon damage
Mana Cost: 11
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 3-4 5-7 7-10 9-13 11-16 13-19 15-22 17-25 20-28 23-33 26-37 29-41 32-45 35-49 38-53 41-57 45-62 49-67 53-72 57-77
Arrows: 5 6 7 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Damage: 5% 11% 17% 23% 29% 35% 41% 47% 53% 59% 65% 71% 77% 83% 89% 95% 101% 107% 113% 119%
Mana Cost: 11 10.9 10.8 10.8 10.7 10.6 10.6 10.5 10.5 10.4 10.3 10.3 10.2 10.1 10.1 10 10 9.9 9.8 9.8
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: 65-87 71-93 77-99 83-105 89-111 95-117 101-123 108-130 115-137 122-144 129-151 136-158 143-165 150-172 157-179 164-186 171-193 178-200 185-207 192-214
Arrows: 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Damage: 125% 131% 137% 143% 149% 155% 161% 167% 173% 179% 185% 191% 197% 203% 209% 215% 221% 227% 233% 239%
Mana Cost: 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7 12 12.2 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5
Version Name Patch Notes
#21 Shungite
  • Strafe now uses the same added physical damage scaling as Multiple Shot (all levels) which results in higher damage overall.
Older Versions
#15 Graphite
  • Damage scaling increased slightly.
#12 Edenite
  • Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level.
#3 Granite
  • Weapon damage decreased from 100% to 80% and flat damage scaling per level added.
#1 Bedrock
  • 3/4 Damage penalty removed.

Immolation Arrow

Immolation Arrow.png Description: Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.
Required Level: 24
Prerequisites: Magic Arrow, Fire Arrow, Exploding Arrow
Burn duration: 2 Seconds
Synergies Bonus to skill
Fire Arrow +16% Burn damage per second per hardpoint
Exploding Arrow +15% Fire damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage: 16-27 37-49 60-70 82-92 103-115 125-137 148-158 170-181 198-210 228-238 257-268 285-297 315-325 343-355 372-383 402-412 440-450 477-489 516-527 554-565
Burn Damage per Second: 18-31 44-56 69-83 96-108 121-134 147-159 172-185 198-210 232-245 266-279 301-313 334-347 368-381 403-415 436-449 471-484 515-528 559-572 604-617 649-662
Attack Rating: 30% 39% 48% 57% 66% 75% 84% 93% 102% 111% 120% 129% 138% 147% 156% 165% 174% 183% 192% 201%
Mana Cost: 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5
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D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Fire Damage: 630-641 676-687 722-733 768-779 814-825 860-871 906-917 958-969 1010-1021 1062-1073 1114-1125 1166-1177 1218-1229 1270-1281 1322-1333 1374-1385 1426-1437 1478-1489 1530-1541 1582-1593
Burn Damage per Second: 738-751 792-805 846-858 900-912 953-966 1007-1020 1061-1074 1122-1135 1183-1196 1244-1257 1305-1318 1366-1379 1427-1440 1488-1501 1549-1562 1609-1622 1670-1683 1731-1744 1792-1805 1853-1866
Attack Rating: 210% 219% 228% 237% 246% 255% 264% 273% 282% 291% 300% 309% 318% 327% 336% 345% 354% 363% 372% 381%
Mana Cost: 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5
Version Name Patch Notes
#19 Zincite
  • Tooltip shows attack rating bonus.
Older Versions
#13 Titanium
  • Fire Arrow synergy increased from +14% to +16% Burn damage per second.
  • Burn duration shortened from 4 to 2 seconds.
#12 Edenite
  • Fire trail duration shortened.
#9 Aventurine
  • Burn damage per second increased.
#7 Beryl
  • Added fire trail with burn damage per second.
  • Fire damage increased and Fire Arrow synergy increased.
#1 Bedrock
  • Skill reworked as follows: Cooldown removed and fire damage, burn damage, burn duration and all synergies increased.

Freezing Arrow

Freezing Arrow.png Description: Magically enhances an arrow or bolt to freeze entire groups of monsters.
Required Level: 30
Prerequisites: Cold Arrow, Ice Arrow
Freeze Duration: 2 Seconds
Freeze Radius: 3.3 Yards
Synergies Bonus to skill
Cold Arrow +21% Cold damage per hardpoin
Ice Arrow +2% Cold damage per hardpoint
Ice Arrow +5% Freeze duration per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cold Damage: 40-50 55-65 70-80 85-95 100-110 115-125 130-140 144-155 165-175 185-195 205-215 225-235 244-255 265-275 285-295 305-315 330-340 352-362 376-387 401-411
Attack Rating: 40% 49% 58% 67% 76% 85% 94% 103% 112% 121% 130% 139% 148% 157% 166% 175% 184% 193% 202% 211%
Mana Cost: 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Cold Damage: 424-435 448-459 475-484 501-511 526-536 553-563 578-588 605-615 635-645 665-675 695-705 725-735 755-765 785-795 815-825 845-855 875-885 905-915 935-945 965-975
Attack Rating: 220% 229% 238% 247% 256% 265% 274% 283% 292% 301% 310% 319% 328% 337% 346% 355% 364% 373% 382% 391%
Mana Cost: 12.5 12.7 13 13.2 13.5 13.7 14 14.2 14.5 14.7 15 15.2 15.5 15.7 16 16.2 16.5 16.7 17 17.2
Version Name Patch Notes
#21 Shungite
  • Freezing Arrow’s freeze length synergy from Ice Arrow reduced from 5% to 4%.
  • Freezing Arrow’s damage synergy from Ice Arrow increased from 2% to 4%.
Older Versions
#19 Zincite
  • Tooltip shows attack rating bonus.
#18 Flint
  • Damage synergies increased from 20% to 21%, attack rating bonus re-added.
#12 Edenite
  • Added synergy from Ice Arrow.
#10 Tanzanite
  • Cold Arrow synergy increased.
#9 Aventurine
  • Cold Arrow synergy increased.
#1 Bedrock
  • Cold Arrow synergy increased.
  • Compared with Vanilla D2, cold damage scaling moderately increased and attack rating bonus removed