Difference between revisions of "Barbarian Combat Skills"

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(Patch Notes)
(**Cleave**)
 
(114 intermediate revisions by 10 users not shown)
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 +
== Frenzy ==
  
__FORCETOC__
+
*'''Description:''' Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.'''
== Berserk ==
 
[[File:Crimson_charge.png|frame|A Barbarian with a single Crimson Charge]]
 
  
'''Description:''' A powerful but reckless attack that increases damage and attack rating but decreases defense rating.
+
*'''Required Level:''' 1
  
*'''Required Level:''' 18
+
*'''Prerequisites:''' None.
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Deals 115% of weapon damage
 +
|-
 +
!colspan="21"|Duration: 7.5 seconds
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Damage:||+20%||+24%||+28%||+32%||+36%||+40%||+44%||+48%||+52%||+56%||+60%||+64%||+68%||+72%||+76%||+80%||+84%||+88%||+92%||+96%
 +
|-
 +
||Attack Rating:||+36%||+42%||+48%||+54%||+60%||+66%||+72%||+78%||+84%||+90%||+96%||+102%||+108%||+114%||+120%||+126%||+132%||+138%||+144%||+150%
 +
|-
 +
||Attack Speed:||+9%||+9-13%||+9-15%||+9-18%||+9-20%||+9-21%||+9-22%||+9-23%||+9-24%||+9-25%||+9-26%||+9-26%||+9-27%||+9-28%||+9-28%||+9-29%||+9-29%||+9-29%||+9-29%||+9-30%
 +
|-
 +
||Walk/Run Speed:||+36%||+36-45%||+36-52%||+36-58%||+36-62%||+36-66%||+36-69%||+36-71%||+36-74%||+36-76%||+36-78%||+36-79%||+36-81%||+36-82%||+36-83%||+36-85%||+36-85%||+36-86%||+36-87%||+36-88%
 +
|-
 +
||Mana Cost:||1||1||1||1||2||2||2||2||3||3||3||3||4||4||4||4||5||5||5||5
 +
|}
 +
 
 +
*'''Synergies:'''
 +
::'''Double Swing:''' +10% Damage per level<br />
 +
::'''Concentrate:''' +8% Attack rating per pevel<br />
 +
::'''Bash:''' 1% Damage converted to magic per level
 +
 
 +
*'''Patch Notes:'''
 +
::Frenzy duration increased from 6.8 to 7.5 seconds. (Tourmaline #17).<br/>
 +
::Frenzy attack rating synergy from Concentrate increased from 6% to 8%. (Tourmaline #17).<br/>
 +
::Starting attack speed increased from +5% to +9% (Titanium #13).<br/>
 +
::Walk/run speed reduced and duration slightly increased (Edenite #12). <br/>
 +
::Cleave synergy increased from +5% to +10% (Edenite #12).<br/>
 +
::Added synergy from Concentrate (Edenite #12).<br/>
 +
::Base damage increased from 100% to 115% (Tanzanite #10).<br/>
 +
::''Compared to Vanilla D2, starting attack speed and damage greatly reduced and scaling slightly reduced (Bedrock #1-hidden).''
 +
 
 +
== Concentrate ==
 +
 
 +
*'''Description:''' Attack that is not interruptible and improves attack and defense rating.'''
 +
 
 +
*'''Required Level:''' 6
 +
 
 +
*'''Prerequisites:''' None.
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Deals 160% of weapon damage
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Defense:||+100%||+112%||+124%||+136%||+148%||+160%||+172%||+184%||+196%||+208%||+220%||+232%||+244%||+256%||+268%||+280%||+292%||+304%||+316%||+328%
 +
|-
 +
||Attack Rating:||+80%||+88%||+96%||+104%||+112%||+120%||+128%||+136%||+144%||+152%||+160%||+168%||+176%||+184%||+192%||+200%||+208%||+216%||+224%||+232%
 +
|-
 +
||Damage:||+50%||+57%||+64%||+71%||+78%||+85%||+92%||+99%||+106%||+113%||+120%||+127%||+134%||+141%||+148%||+155%||+162%||+169%||+176%||+183%
 +
|-
 +
!colspan="21"|Mana Cost: 2
 +
|}
 +
 
 +
*'''Synergies:'''
 +
::'''Bash:''' +5% Damage per level<br />
 +
::'''Battle Orders:''' +10% Damage per level<br />
 +
::'''Taunt:''' +10% Damage per level
 +
 
 +
*'''Patch Notes:'''
 +
::Added synergy from Taunt (Jade #16).<br/>
 +
::''Compared to Vanilla D2, defense scaling slightly increased, starting attack rating slightly increased but scaling slightly reduced, and starting damage and scaling slightly reduced (Bedrock #1-hidden).''
 +
 
 +
== **Cleave** ==
 +
 
 +
*'''Description:''' Attacks in an arc, dealing damage to all enemies caught in the swing.'''
 +
 
 +
*'''Required Level:''' 6
 +
 
 +
*'''Prerequisites:''' Double Swing
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Always hits
 +
|-
 +
!colspan="21"|Deals 60% of weapon damage
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Damage:||2-4||3-6||4-9||5-11||6-13||8-16||9-18||10-20||12-24||14-27||17-31||19-34||21-37||24-41||26-44||28-48||32-51||35-55||39-58||42-62
 +
|-
 +
||Mana Cost:||4.5||4.3||4.1||3.9||3.7||3.5||3.3||3.1||3||2.8||2.6||2.4||2.2||2||1.8||1.6||1.5||1.3||1.1||0.9
 +
|}
 +
 
 +
*'''Synergies:'''
 +
::'''Double Swing:''' +15% Damage per level
 +
 
 +
*'''Patch Notes:'''
 +
::Base damage increased from 50% to 60% (Graphite #15).<br/>
 +
::Double Swing synergy increased from +10% to +15% Damage per level (Titanium #13).<br/>
 +
::Base damage increased (Tanzanite #10).<br/>
 +
::Mana cost and mana scaling reduced (Tanzanite #10).<br/>
 +
::'''New skill added, can be cast in Werewolf and Werebear forms (Aventurine #9).'''
 +
 
 +
== Stun ==
 +
 
 +
*'''Description:''' Stuns your target for a short time and increases your attack rating.'''
 +
 
 +
*'''Required Level:''' 12
 +
 
 +
*'''Prerequisites:''' Frenzy
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Deals 100% of weapon damage
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Attack Rating:||+15%||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%
 +
|-
 +
||Stun Duration:||1.2s||1.4s||1.6s||1.8s||2s||2.2s||2.4s||2.6s||2.8s||3s||3.2s||3.4s||3.6s||3.8s||4s||4.2s||4.2s||4.3s||4.4s||4.5s
 +
|-
 +
!colspan="21"|Mana Cost: 2
 +
|}
 +
 
 +
*'''Synergies:'''
 +
::'''Bash:''' +10% Damage per level<br />
 +
::'''Concentrate:''' +5% Attack rating per level<br />
 +
::'''War Cry:''' +5% Stun duration per level
 +
 
 +
*'''Patch Notes:'''
 +
::''Compared to Vanilla D2, Bash synergy slightly increased (Bedrock #1-hidden).''
 +
 
 +
== Leap ==
 +
 
 +
*'''Description:''' Leaps away from danger or into the fray.'''
 +
 
 +
*'''Required Level:''' 12
  
*'''Prerequisites:''' [[Frenzy]];[[Stun]]
+
*'''Prerequisites:''' Cleave
  
*'''Synergies:'''
+
{| class = "wikitable"
**[[Howl]] +10% damage per level
+
!slvl
**[[Shout]] +10% damage per level
+
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Radius (y):||12||12.6||14||14.6||15.3||15.3||16||16||16.6||16.6||16.6||17.3||17.3||17.3||17.3||18||18||18||18||18
 +
|}
  
 +
*'''Synergies:''' None.
  
 +
*'''Patch Notes:'''
 +
::No longer has knockback (Tanzanite #10).<br/>
 +
::''Compared to Vanilla D2, staring radius greatly increased and scaling greatly decreased (Bedrock #1-hidden).''
  
'''Deals 180% of base damage'''
+
== **Power Throw** ==
  
'''Mana Cost:''' 5
+
*'''Description:''' Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies.'''
  
''This move grants a Crimson Charge on attack which lasts for 7 seconds, stacks to a certain amount of charges based on level, and reduces your physical damage taken by 2% per stack.''
+
*'''Required Level:''' 18
  
 +
*'''Prerequisites:''' Concentrate
  
{| class="wikitable"
+
{| class = "wikitable"
|'''Level'''
+
!colspan="21"|Deals 120% of weapon damage
|'''Maximum Charges'''
 
|'''Bonus Attack Rating'''
 
 
|-
 
|-
|1
+
!colspan="21"|Increases physical damage for 2.2 seconds
|1
 
|40%
 
 
|-
 
|-
|2
+
!slvl
|2
+
!1
|50%
+
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 
|-
 
|-
|3
+
||Damage:||+15%||+25%||+35%||+45%||+55%||+65%||+75%||+85%||+95%||+105%||+115%||+125%||+135%||+145%||+155%||+165%||+175%||+185%||+195%||+205%
|2
 
|60%
 
 
|-
 
|-
|4
+
||Attack Rating:||+20%||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%
|3
 
|70%
 
 
|-
 
|-
|5
+
||Damage:||1-2||2-4||3-6||4-8||5-10||6-12||7-14||8-16||9-18||10-20||11-22||12-24||13-26||14-28||15-30||16-32||17-34||18-36||19-38||20-40
|3
 
|80%
 
 
|-
 
|-
|6
+
||Mana Cost:||1||2||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||9||9||10
|4
+
|}
|90%
+
 
 +
*'''Synergies:''' None.
 +
 
 +
*'''Patch Notes:'''
 +
::Power Throw now also deals some low skill physical damage on attack (Zincite #19).<br/>
 +
::Power Throw now has an attack rating bonus per level (Flint #18).<br/>
 +
::Power Throw damage per level increased from 8 to 10% (Tourmaline #17).<br/>
 +
::Base damage increased from 110% to 120% (Jade #16).<br/>
 +
::Damage increased from +6% to +8% per level (Titanium #13).<br/>
 +
::'''New skill added''', replaces Double Throw (Edenite #12).
 +
 
 +
== Bash ==
 +
 
 +
*'''Description:''' Powerful blow that converts physical damage to magic and knocks back enemies.'''
 +
 
 +
*'''Required Level:''' 18
 +
 
 +
*'''Prerequisites:''' Frenzy, Stun
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Deals 110% of weapon damage
 
|-
 
|-
|7
+
!slvl
|4
+
!1
|100%
+
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 
|-
 
|-
|8
+
||Physical to Magic Conversion:||46%||47%||48%||49%||50%||51%||52%||53%||54%||55%||56%||57%||58%||59%||60%||61%||62%||63%||64%||65%
|5
 
|110%
 
 
|-
 
|-
|9
+
||Attack Rating:||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%
|5
 
|120%
 
 
|-
 
|-
|10
+
||Damage:||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%||+240%||+250%
|5
 
|130%
 
 
|-
 
|-
|11
+
!colspan="21"|Mana Cost: 2
|5
+
|}
|140%
+
 
 +
*'''Synergies:'''
 +
::'''Stun:''' +10% Damage per level<br />
 +
::'''Concentrate:''' +5% Attack rating per level
 +
 
 +
*'''Patch Notes:'''
 +
::Starting physical to magic conversion reduced from 70% to 46% (Kyanite #11).<br/>
 +
::Base damage reduced from 130% to 110% (Kyanite #11).<br/>
 +
::Base damage and physical to magic conversion increased (Aventurine #9).<br/>
 +
::Added physical to magic conversion (Pyrite #8).<br/>
 +
::''Compared to Vanilla D2, starting damage and scaling moderately increased, no longer adds small amount of flat damage (Bedrock #1-hidden).''
 +
 
 +
== Leap Attack ==
 +
 
 +
*'''Description:''' Leaps to and attacks target enemy in one swift assault.'''
 +
 
 +
*'''Required Level:''' 24
 +
 
 +
*'''Prerequisites:''' Frenzy, Cleave, Leap
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Deals 175% of weapon damage
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 
|-
 
|-
|12
+
||Damage:||+120%||+170%||+220%||+270%||+320%||+370%||+420%||+470%||+520%||+570%||+620%||+670%||+720%||+770%||+820%||+870%||+920%||+970%||+1020%||+1070%
|5
 
|150%
 
 
|-
 
|-
|13
+
||Attack Rating:||+70%||+85%||+100%||+115%||+130%||+145%||+160%||+175%||+190%||+205%||+220%||+235%||+250%||+265%||+280%||+295%||+310%||+325%||+340%||+355%
|5
 
|160%
 
 
|-
 
|-
|14
+
!colspan="21"|Mana Cost: 4
|5
+
|}
|170%
+
 
 +
*'''Synergies:'''
 +
::'''Leap:''' +20% Damage per level
 +
 
 +
*'''Patch Notes:'''
 +
::''Compared to Vanilla D2, base damage greatly increased, damage scaling moderately increased, and Leap synergy greatly increased (Bedrock #1-hidden).''<br/>
 +
 
 +
== **Ethereal Throw** ==
 +
 
 +
*'''Description:''' Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact.'''
 +
 
 +
*'''Required Level:''' 30
 +
 
 +
*'''Prerequisites:''' Frenzy, Concentrate, Stun, Power Throw, Bash
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Deals 60% of weapon damage
 +
|-
 +
!slvl
 +
!1
 +
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 +
|-
 +
||Magic Damage:||14-20||25-37||37-55||49-72||61-89||73-106||85-124||97-141||114-165||131-189||149-212||166-236||183-260||200-284||218-307||235-331||259-363||282-396||306-428||330-461
 +
|-
 +
||Mana Cost:||5||5.5||6||6.5||7||7.5||8||8.5||9||9.5||10||10.5||11||11.5||12||12.5||13||13.5||14||14.5
 +
|}
 +
 
 +
*'''Synergies:'''
 +
::'''Power Throw:''' +4% Magic damage per level<br />
 +
::'''Bash:''' +4% Magic damage per level
 +
 
 +
*'''Patch Notes:'''
 +
::Base damage reduced from 65% to 60% (Kyanite #11).<br/>
 +
::Base damage reduced slightly and magic damage scaling increased slightly (Tanzanite #10).<br/>
 +
::Base damage reduced slightly and synergies reduced slightly (Aventurine #10).<br/>
 +
::Base damage reduced and synergies greatly increased (Obsidian #6).<br/>
 +
::'''''New skill added (Bedrock #1-hidden).'''''
 +
 
 +
== Whirlwind ==
 +
 
 +
*'''Description:''' A whirling dance of death that cuts a path through the legions of your enemies.'''
 +
 
 +
*'''Required Level:''' 30
 +
 
 +
*'''Prerequisites:''' Frenzy, Stun, Bash
 +
 
 +
{| class = "wikitable"
 +
!colspan="21"|Deals 100% of weapon damage
 
|-
 
|-
|15
+
!colspan="21"|Character attack rating reduced by 50% during Whirlwind
|5
 
|180%
 
 
|-
 
|-
|16
+
!colspan="21"|Deadly strike chance and crushing blow reduced to 1/3 during Whirlwind
|5
 
|190%
 
 
|-
 
|-
|17
+
!slvl
|
+
!1
|
+
!2
 +
!3
 +
!4
 +
!5
 +
!6
 +
!7
 +
!8
 +
!9
 +
!10
 +
!11
 +
!12
 +
!13
 +
!14
 +
!15
 +
!16
 +
!17
 +
!18
 +
!19
 +
!20
 
|-
 
|-
|18
+
||Damage:||-75%||-69%||-63%||-57%||-51%||-45%||-39%||-33%||-27%||-21%||-15%||-9%||-3%||+3%||+9%||+15%||+21%||+27%||+33%||+39%
|
 
|
 
 
|-
 
|-
|19
+
||Attack Rating:||+10%||+15%||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%
|
 
|
 
 
|-
 
|-
|20
+
||Mana Cost:||5||5.5||6||6.5||7||7.5||8||8.5||9||9.5||10||10.5||11||11.5||12||12.5||13||13.5||14||14.5
|
 
|
 
 
|}
 
|}
  
== Patch Notes ==
+
*'''Synergies:''' None.
  
*'''Whirlwind uses the Classic mechanics.''' It no longer has attack speed breakpoints
+
*'''Patch Notes:'''
 +
::Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty (not applied to on struck, on kill or on levelup/death) (Perlite #20).
 +
::Base damage increased from 90% to 100% (Zincite #19).
 +
::Crushing blow and deadly strike chance have been further reduced from ½ to ⅓ during Whirlwind (Graphite #15).<br />
 +
::Base damage reduced from 100% to 90% (Graphite #15).<br />
 +
::Base attack rating is now halved during Whirlwind and starting attack rating reduced from 40% to 10% (Titanium #13).<br />
 +
::Deadly strike chance reduced to 1/2 during Whirlwind (Titanium #13).<br/>
 +
::Starting damage reduced from -50% to -75% (Kyanite #11).<br/>
 +
::Damage scaling reduced from +8% to +7% per level (Kyanite #11).<br/>
 +
::Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin (4fpa) regardless of the player’s attack speed. [This change does not work in singleplayer](Tanzanite #10).<br/>
 +
::''Compared to Vanilla D2, starting attack rating moderately increased (Bedrock #1-hidden).''

Latest revision as of 20:27, 16 August 2021

Frenzy

  • Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.
  • Required Level: 1
  • Prerequisites: None.
Deals 115% of weapon damage
Duration: 7.5 seconds
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +20% +24% +28% +32% +36% +40% +44% +48% +52% +56% +60% +64% +68% +72% +76% +80% +84% +88% +92% +96%
Attack Rating: +36% +42% +48% +54% +60% +66% +72% +78% +84% +90% +96% +102% +108% +114% +120% +126% +132% +138% +144% +150%
Attack Speed: +9% +9-13% +9-15% +9-18% +9-20% +9-21% +9-22% +9-23% +9-24% +9-25% +9-26% +9-26% +9-27% +9-28% +9-28% +9-29% +9-29% +9-29% +9-29% +9-30%
Walk/Run Speed: +36% +36-45% +36-52% +36-58% +36-62% +36-66% +36-69% +36-71% +36-74% +36-76% +36-78% +36-79% +36-81% +36-82% +36-83% +36-85% +36-85% +36-86% +36-87% +36-88%
Mana Cost: 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5
  • Synergies:
Double Swing: +10% Damage per level
Concentrate: +8% Attack rating per pevel
Bash: 1% Damage converted to magic per level
  • Patch Notes:
Frenzy duration increased from 6.8 to 7.5 seconds. (Tourmaline #17).
Frenzy attack rating synergy from Concentrate increased from 6% to 8%. (Tourmaline #17).
Starting attack speed increased from +5% to +9% (Titanium #13).
Walk/run speed reduced and duration slightly increased (Edenite #12).
Cleave synergy increased from +5% to +10% (Edenite #12).
Added synergy from Concentrate (Edenite #12).
Base damage increased from 100% to 115% (Tanzanite #10).
Compared to Vanilla D2, starting attack speed and damage greatly reduced and scaling slightly reduced (Bedrock #1-hidden).

Concentrate

  • Description: Attack that is not interruptible and improves attack and defense rating.
  • Required Level: 6
  • Prerequisites: None.
Deals 160% of weapon damage
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Defense: +100% +112% +124% +136% +148% +160% +172% +184% +196% +208% +220% +232% +244% +256% +268% +280% +292% +304% +316% +328%
Attack Rating: +80% +88% +96% +104% +112% +120% +128% +136% +144% +152% +160% +168% +176% +184% +192% +200% +208% +216% +224% +232%
Damage: +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148% +155% +162% +169% +176% +183%
Mana Cost: 2
  • Synergies:
Bash: +5% Damage per level
Battle Orders: +10% Damage per level
Taunt: +10% Damage per level
  • Patch Notes:
Added synergy from Taunt (Jade #16).
Compared to Vanilla D2, defense scaling slightly increased, starting attack rating slightly increased but scaling slightly reduced, and starting damage and scaling slightly reduced (Bedrock #1-hidden).

**Cleave**

  • Description: Attacks in an arc, dealing damage to all enemies caught in the swing.
  • Required Level: 6
  • Prerequisites: Double Swing
Always hits
Deals 60% of weapon damage
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 2-4 3-6 4-9 5-11 6-13 8-16 9-18 10-20 12-24 14-27 17-31 19-34 21-37 24-41 26-44 28-48 32-51 35-55 39-58 42-62
Mana Cost: 4.5 4.3 4.1 3.9 3.7 3.5 3.3 3.1 3 2.8 2.6 2.4 2.2 2 1.8 1.6 1.5 1.3 1.1 0.9
  • Synergies:
Double Swing: +15% Damage per level
  • Patch Notes:
Base damage increased from 50% to 60% (Graphite #15).
Double Swing synergy increased from +10% to +15% Damage per level (Titanium #13).
Base damage increased (Tanzanite #10).
Mana cost and mana scaling reduced (Tanzanite #10).
New skill added, can be cast in Werewolf and Werebear forms (Aventurine #9).

Stun

  • Description: Stuns your target for a short time and increases your attack rating.
  • Required Level: 12
  • Prerequisites: Frenzy
Deals 100% of weapon damage
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110%
Stun Duration: 1.2s 1.4s 1.6s 1.8s 2s 2.2s 2.4s 2.6s 2.8s 3s 3.2s 3.4s 3.6s 3.8s 4s 4.2s 4.2s 4.3s 4.4s 4.5s
Mana Cost: 2
  • Synergies:
Bash: +10% Damage per level
Concentrate: +5% Attack rating per level
War Cry: +5% Stun duration per level
  • Patch Notes:
Compared to Vanilla D2, Bash synergy slightly increased (Bedrock #1-hidden).

Leap

  • Description: Leaps away from danger or into the fray.
  • Required Level: 12
  • Prerequisites: Cleave
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y): 12 12.6 14 14.6 15.3 15.3 16 16 16.6 16.6 16.6 17.3 17.3 17.3 17.3 18 18 18 18 18
  • Synergies: None.
  • Patch Notes:
No longer has knockback (Tanzanite #10).
Compared to Vanilla D2, staring radius greatly increased and scaling greatly decreased (Bedrock #1-hidden).

**Power Throw**

  • Description: Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies.
  • Required Level: 18
  • Prerequisites: Concentrate
Deals 120% of weapon damage
Increases physical damage for 2.2 seconds
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +15% +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205%
Attack Rating: +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210%
Damage: 1-2 2-4 3-6 4-8 5-10 6-12 7-14 8-16 9-18 10-20 11-22 12-24 13-26 14-28 15-30 16-32 17-34 18-36 19-38 20-40
Mana Cost: 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 9 9 10
  • Synergies: None.
  • Patch Notes:
Power Throw now also deals some low skill physical damage on attack (Zincite #19).
Power Throw now has an attack rating bonus per level (Flint #18).
Power Throw damage per level increased from 8 to 10% (Tourmaline #17).
Base damage increased from 110% to 120% (Jade #16).
Damage increased from +6% to +8% per level (Titanium #13).
New skill added, replaces Double Throw (Edenite #12).

Bash

  • Description: Powerful blow that converts physical damage to magic and knocks back enemies.
  • Required Level: 18
  • Prerequisites: Frenzy, Stun
Deals 110% of weapon damage
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Physical to Magic Conversion: 46% 47% 48% 49% 50% 51% 52% 53% 54% 55% 56% 57% 58% 59% 60% 61% 62% 63% 64% 65%
Attack Rating: +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115%
Damage: +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240% +250%
Mana Cost: 2
  • Synergies:
Stun: +10% Damage per level
Concentrate: +5% Attack rating per level
  • Patch Notes:
Starting physical to magic conversion reduced from 70% to 46% (Kyanite #11).
Base damage reduced from 130% to 110% (Kyanite #11).
Base damage and physical to magic conversion increased (Aventurine #9).
Added physical to magic conversion (Pyrite #8).
Compared to Vanilla D2, starting damage and scaling moderately increased, no longer adds small amount of flat damage (Bedrock #1-hidden).

Leap Attack

  • Description: Leaps to and attacks target enemy in one swift assault.
  • Required Level: 24
  • Prerequisites: Frenzy, Cleave, Leap
Deals 175% of weapon damage
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +120% +170% +220% +270% +320% +370% +420% +470% +520% +570% +620% +670% +720% +770% +820% +870% +920% +970% +1020% +1070%
Attack Rating: +70% +85% +100% +115% +130% +145% +160% +175% +190% +205% +220% +235% +250% +265% +280% +295% +310% +325% +340% +355%
Mana Cost: 4
  • Synergies:
Leap: +20% Damage per level
  • Patch Notes:
Compared to Vanilla D2, base damage greatly increased, damage scaling moderately increased, and Leap synergy greatly increased (Bedrock #1-hidden).

**Ethereal Throw**

  • Description: Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact.
  • Required Level: 30
  • Prerequisites: Frenzy, Concentrate, Stun, Power Throw, Bash
Deals 60% of weapon damage
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 14-20 25-37 37-55 49-72 61-89 73-106 85-124 97-141 114-165 131-189 149-212 166-236 183-260 200-284 218-307 235-331 259-363 282-396 306-428 330-461
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
  • Synergies:
Power Throw: +4% Magic damage per level
Bash: +4% Magic damage per level
  • Patch Notes:
Base damage reduced from 65% to 60% (Kyanite #11).
Base damage reduced slightly and magic damage scaling increased slightly (Tanzanite #10).
Base damage reduced slightly and synergies reduced slightly (Aventurine #10).
Base damage reduced and synergies greatly increased (Obsidian #6).
New skill added (Bedrock #1-hidden).

Whirlwind

  • Description: A whirling dance of death that cuts a path through the legions of your enemies.
  • Required Level: 30
  • Prerequisites: Frenzy, Stun, Bash
Deals 100% of weapon damage
Character attack rating reduced by 50% during Whirlwind
Deadly strike chance and crushing blow reduced to 1/3 during Whirlwind
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: -75% -69% -63% -57% -51% -45% -39% -33% -27% -21% -15% -9% -3% +3% +9% +15% +21% +27% +33% +39%
Attack Rating: +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105%
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
  • Synergies: None.
  • Patch Notes:
Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty (not applied to on struck, on kill or on levelup/death) (Perlite #20).
Base damage increased from 90% to 100% (Zincite #19).
Crushing blow and deadly strike chance have been further reduced from ½ to ⅓ during Whirlwind (Graphite #15).
Base damage reduced from 100% to 90% (Graphite #15).
Base attack rating is now halved during Whirlwind and starting attack rating reduced from 40% to 10% (Titanium #13).
Deadly strike chance reduced to 1/2 during Whirlwind (Titanium #13).
Starting damage reduced from -50% to -75% (Kyanite #11).
Damage scaling reduced from +8% to +7% per level (Kyanite #11).
Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin (4fpa) regardless of the player’s attack speed. [This change does not work in singleplayer](Tanzanite #10).
Compared to Vanilla D2, starting attack rating moderately increased (Bedrock #1-hidden).