Difference between revisions of "Barbarian Combat Skills"

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(Leap)
(**Power Throw**)
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== **Power Throw** ==
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== Power Throw ==
  
'''Description:''' Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies.'''
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<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
 
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<!-- <span style="color:green">'''New skill'''</span>  -->
'''Required Level:''' 18
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{|
 
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|-
'''Prerequisites:''' Concentrate
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|
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{| <!-- Description table -->
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|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/barbarian/Power%20Throw.png ||'''Description:''' Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies'''
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|-
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|'''Required Level:''' 18
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|-
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|'''Prerequisites:''' [[Barbarian_Combat_Skills#Concentrate|Concentrate]]
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|}
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|-
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|
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
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|-
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| style="vertical-align:top;" |
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{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
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|-  style="text-align:left;"
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| Deals 120% of weapon damage
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|-  style="text-align:left;"
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| Increases physical damage for 2.2 seconds
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|}
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| style="width:20px" |
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|
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{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
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! Synergies !! Bonus to skill
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|-
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! style="text-align:left;" |None
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| style="text-align:center;" | -
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|}
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|}
  
 
{| class = "wikitable"
 
{| class = "wikitable"
!colspan="21"|Deals 120% of weapon damage
 
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!colspan="21"|Increases physical damage for 2.2 seconds
 
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!Skill level
 
!Skill level
 
!1
 
!1
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'''Synergies:''' None
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{| class="wikitable"
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! Version Name !!Patch Notes
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|-
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| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
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* Power Throw now also deals some low skill physical damage on attack
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|-
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| Older Versions
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|
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{| class="mw-collapsible mw-collapsed" cellspacing="0"
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!
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!
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|-
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"|
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* Power Throw adds 1-2 physical damage per level on attack
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|-
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"|
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* Power Throw has an attack rating bonus per level
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|-
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||style="border-bottom: 1px solid #a2a9b1;"|
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* Power Throw damage per level increased from 8 to 10%
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|-
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"|
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* Base damage increased from 110% to 120%
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|-
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"|
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* Damage increased from +6% to +8% per level
  
'''Patch Notes:'''
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|-
::Power Throw adds 1-2 physical damage per level on attack. (Zincite #19)<br/>
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"|
::Power Throw has an attack rating bonus per level. (Flint #18)<br/>
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* '''New skill added''', replaces Double Throw
::Power Throw damage per level increased from 8 to 10%. (Tourmaline #17)<br/>
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|}
::Base damage increased from 110% to 120%. (Jade #16)<br/>
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|}
::Damage increased from +6% to +8% per level. (Titanium #13)<br/>
 
::'''New skill added''', replaces Double Throw. (Edenite #12)
 
  
 
== Bash ==
 
== Bash ==

Revision as of 22:14, 9 August 2023

Double Swing

Double%20Swing.png Description: When two weapons are equipped attacks two targets if possible, or one target twice
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
Bash +5% damage per hardpoint (Is this true?)


Version Name Patch Notes
#19 Zincite
  • Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.

Concentrate

Concentrate.png Description: Attack that is not interruptible and improves attack and defense rating
Required Level: 6
Prerequisites: None
Mana Cost: 2
Deals 160% of weapon damage
Synergies Bonus to skill
Bash +5% Damage per hardpoint
Battle Orders +10% Damage per hardpoint
Taunt +10% Damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Defense: +100% +112% +124% +136% +148% +160% +172% +184% +196% +208% +220% +232% +244% +256% +268% +280% +292% +304% +316% +328%
Attack Rating: +80% +88% +96% +104% +112% +120% +128% +136% +144% +152% +160% +168% +176% +184% +192% +200% +208% +216% +224% +232%
Damage: +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148% +155% +162% +169% +176% +183%
Version Name Patch Notes
#16 Jade
  • Added synergy from Taunt
Older Versions
#1 Bedrock
  • Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)

Cleave

Cleave.png Description: Attacks in an arc, dealing damage to all enemies caught in the swing
Required Level: 6
Prerequisites: Double Swing
Deals 60% of weapon damage
Always hits
Synergies Bonus to skill
Double Swing +15% Damage per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 2-4 3-6 4-9 5-11 6-13 8-16 9-18 10-20 12-24 14-27 17-31 19-34 21-37 24-41 26-44 28-48 32-51 35-55 39-58 42-62
Mana Cost: 4.5 4.3 4.1 3.9 3.7 3.5 3.3 3.1 3 2.8 2.6 2.4 2.2 2 1.8 1.6 1.5 1.3 1.1 0.9

Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [1) [2)

Version Name Patch Notes
#19 Zincite
  • Cleave skill tree placement changed to center column.
  • Cleave damage synergy changed from Frenzy to Double Swing.
Older Versions
#15 Graphite
  • Cleave weapon damage has been increased from 50% to 60%.
#13 Titanium
  • Double Swing synergy increased from +10% to +15% Damage per level
#10 Tanzanite
  • Base damage increased.
  • Mana cost and scaling lowered.
#9 Aventurine
  • New skill added, can be cast in Werewolf and Werebear forms.

Frenzy

Frenzy.png Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons
Required Level: 1
Prerequisites: None
Duration: 7.5 seconds
Deals 115% of weapon damage
Synergies Bonus to skill
Double Swing +10% Damage per hardpoint
Concentrate +8% Attack rating per hardpoint
Bash 1% Damage converted to magic per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +20% +24% +28% +32% +36% +40% +44% +48% +52% +56% +60% +64% +68% +72% +76% +80% +84% +88% +92% +96%
Attack Rating: +36% +42% +48% +54% +60% +66% +72% +78% +84% +90% +96% +102% +108% +114% +120% +126% +132% +138% +144% +150%
Attack Speed: +9% +9-13% +9-15% +9-18% +9-20% +9-21% +9-22% +9-23% +9-24% +9-25% +9-26% +9-26% +9-27% +9-28% +9-28% +9-29% +9-29% +9-29% +9-29% +9-30%
Walk/Run Speed: +36% +36-45% +36-52% +36-58% +36-62% +36-66% +36-69% +36-71% +36-74% +36-76% +36-78% +36-79% +36-81% +36-82% +36-83% +36-85% +36-85% +36-86% +36-87% +36-88%
Mana Cost: 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5
Version Name Patch Notes
#20 Perlite
  • Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing.
Older Versions
#19 Zincite
  • Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned.
  • Frenzy damage synergy changed from Cleave to Double Swing.
#17 Tourmaline
  • Frenzy duration lengthened from 6.8 to 7.5 seconds.
  • Frenzy attack rating synergy from Concentrate increased from 6% to 8%.
#13 Titanium
  • Starting attack speed increased from +5% to +9%.
#12 Edenite
  • Walk/run speed slowed and duration lengthened slightly.
  • Cleave synergy increased from +5% to +10%.
  • Added synergy from Concentrate.
#1 Bedrock
  • Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)

Stun

Stun.png Description: Stuns your target for a short time and increases your attack rating
Required Level: 12
Prerequisites: Frenzy
ManaCost: 2
Deals 100% of weapon damage
Synergies Bonus to skill
Bash +10% Damage per hardpoint
Concentrate +5% Attack rating per hardpoint
War Cry +5% Stun duration per hardpoint
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110%
Stun Duration: 1.2s 1.4s 1.6s 1.8s 2s 2.2s 2.4s 2.6s 2.8s 3s 3.2s 3.4s 3.6s 3.8s 4s 4.2s 4.2s 4.3s 4.4s 4.5s
Version Name Patch Notes
#19 Zincite
  • Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)

Leap

Leap.png Description: Leaps away from danger or into the fray
Required Level: 12
Prerequisites: Cleave
Synergies Bonus to skill
None -
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (y): 12 12.6 14 14.6 15.3 15.3 16 16 16.6 16.6 16.6 17.3 17.3 17.3 17.3 18 18 18 18 18
Version Name Patch Notes
#20 Perlite
  • Leap now deals damage in an area upon landing.
Older Versions
#10 Tanzanite
  • Knockback effect removed
#1 Bedrock
  • Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)

Power Throw

Power%20Throw.png Description: Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies
Required Level: 18
Prerequisites: Concentrate
Deals 120% of weapon damage
Increases physical damage for 2.2 seconds
Synergies Bonus to skill
None -
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +15% +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205%
Attack Rating: +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210%
Damage: 1-2 2-4 3-6 4-8 5-10 6-12 7-14 8-16 9-18 10-20 11-22 12-24 13-26 14-28 15-30 16-32 17-34 18-36 19-38 20-40
Mana Cost: 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 9 9 10
Version Name Patch Notes
#20 Perlite
  • Power Throw now also deals some low skill physical damage on attack
Older Versions
#19 Zincite
  • Power Throw adds 1-2 physical damage per level on attack
#18 Flint
  • Power Throw has an attack rating bonus per level
#17 Tourmaline
  • Power Throw damage per level increased from 8 to 10%
#16 Jade
  • Base damage increased from 110% to 120%
#13 Titanium
  • Damage increased from +6% to +8% per level
#12 Edenite
  • New skill added, replaces Double Throw

Bash

Description: Powerful blow that converts physical damage to magic and knocks back enemies.

Required Level: 18

Prerequisites: Frenzy, Stun

Deals 110% of weapon damage
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Physical to Magic Conversion: 46% 47% 48% 49% 50% 51% 52% 53% 54% 55% 56% 57% 58% 59% 60% 61% 62% 63% 64% 65%
Attack Rating: +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115%
Damage: +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240% +250%
Mana Cost: 2

Synergies:

Stun: +10% Damage per hardpoint
Concentrate: +5% Attack rating per hardpoint

Patch Notes:

Starting physical to magic conversion decreased from 70% to 46%. (Kyanite #11)
Base damage decreased from 130% to 110%. (Kyanite #11)
Base damage and physical to magic conversion increased. (Aventurine #9)
Added physical damage to magic damage conversion. (Pyrite #8)
Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)


**Ethereal Throw**

Description: Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact.

Required Level: 30

Prerequisites: Frenzy, Concentrate, Stun, Power Throw, Bash

Deals 60% of weapon damage
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 14-20 25-37 37-55 49-72 61-89 73-106 85-124 97-141 114-165 131-189 149-212 166-236 183-260 200-284 218-307 235-331 259-363 282-396 306-428 330-461
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5

Synergies:

Power Throw: +4% Magic damage per hardpoint
Bash: +4% Magic damage per hardpoint

Patch Notes:

Base damage decreased from 65% to 60%. (Kyanite #11)
Base damage decreased slightly and magic damage scaling increased slightly. (Tanzanite #10)
Base damage decreased slightly and synergies decreased slightly. (Aventurine #10)
Base damage decreased and synergies increased greatly. (Obsidian #6)
New skill added. (Bedrock #1-hidden)

Whirlwind

Description: A whirling dance of death that cuts a path through the legions of your enemies.

Required Level: 30

Prerequisites: Frenzy, Stun, Bash

Deals 100% of weapon damage
Character attack rating reduced by 50% during Whirlwind
Deadly strike chance and crushing blow reduced to 1/3 during Whirlwind
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: -75% -69% -63% -57% -51% -45% -39% -33% -27% -21% -15% -9% -3% +3% +9% +15% +21% +27% +33% +39%
Attack Rating: +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105%
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5

Synergies: None

Patch Notes:

Whirlwind can proc CTCs. The CTCs receive a one third chance penalty (not applied to on struck, on kill or on level-up/death). (Perlite #20)
Base damage increased from 90% to 100%. (Zincite #19)
Crushing blow and deadly strike chance have been further decreased from ½ to ⅓ during Whirlwind. (Graphite #15)
Base damage decreased from 100% to 90%. (Graphite #15)
Base attack rating is now halved during Whirlwind and starting attack rating decreased from 40% to 10%. (Titanium #13)
Deadly strike chance decreased to 1/2 during Whirlwind. (Titanium #13)
Initial damage decreased from -50% to -75%. (Kyanite #11)
Damage scaling decreased from +8% to +7% per level. (Kyanite #11)
Whirlwind has been changed back to the classic game version. It will attack a set amount of time per spin (4fpa) regardless of the player’s attack speed. [This change does not work in singleplayer]. (Tanzanite #10)
Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)