Assassin

From Path of Diablo Wiki
Revision as of 19:29, 7 February 2018 by Larak (talk | contribs) (Traps Skills:)

Jump to: navigation, search

Editor's Note: Please note that this article is still being worked on for formatting and presentation. All patch notes have been added for all skills, but skills still need to be evaluated for net buffs or nerfs. Additionally, I also want to write a description for all skills, including pictures for new skills. Finally I want to add level charts for every skill in the game. So while the information below is correct, there will be better and clearly infromation coming soon (tm).

Starting Gear:

  • Assassins now start with two katars instead of one katar and buckler.

Character Base Stats:

  • Base mana regeneration increased from 0.83% to 1.66%.
  • Starts with +100 stamina.

Skills:

Martial Arts Skills:

Emberstorm:

  • Emberstorm’s damage synergy from Fire Blast has been increased from 8% to 13%
  • Emberstorm has a new damage synergy from Wake of Inferno.

Static Strike:

  • Static Strike’s damage synergy from Fists of Thunder charges increased from 5% to 10%.

Fist of Ember:

  • Charge duration per level increased from 0.52 to 0.72.

Fist of Ice:

  • Charge duration per level increased from 0.52 to 0.72.

Fist of Thunder:

  • Charge duration per level increased from 0.52 to 0.72.

Blades of Ice:

  • Blades of Ice’s damage synergy from Fists of Ice charges increased from 5% to 10%.

Shadow Disciplines Skills:

Fade:

  • Curse resistance has been reduced.

Mind Blast:

  • Mind Blast’s conversion chance has been temporarily set to 0% (Pending Greendude's evaluation of skill)

Traps Skills:

Blade Sentinel:

  • Has been removed.

Blade Throw:

  • Has been added.
  • Fixed a bug with Blade Throw dealing 50% less damage when holding a two handed weapon.
  • Fixed a bug with one of Blade Throw’s synergies not increasing damage properly.
  • Blade Throw’s damage synergies have been reduced from 20% to 16%.

Wake of Fire:

  • Wake of Fire’s synergy is now more effective.

Blade Fury:

  • The time delay to shoot another blade while channeling has been increased by 40 milliseconds.
  • The starting mana cost has been increased from 1 to 2.
  • The skill now always pierces monsters.
  • Blade travel range has been shortened to edge of screen rather then kill off screen.