Mercenaries
The following changes have been made to mercenaries in Path of Diablo.
Mercenary auras cap at level 18, except where stated.
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
By Act
Act 1 Rogue Scouts
- Has Pierce.
- Attacks with Fire Arrow (has been reworked) or Cold Arrow.
- Has Inner Sight (has been reworked).
- Can equip crossbows.
Act 2 Desert Mercenaries
- The auras are the same in Normal/Nightmare/Hell:
- Offensive uses Blessed Aim
- Defensive uses Defiance
- Combat uses Prayer
Act 3 Iron Wolves
Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from: Mercenary level
‘+X to all Skills’ bonuses
+% to Fire, Cold, Lightning Skill Damage.
The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.
- Have Defensive Auras:
- Offensive uses Meditation
- Defensive uses Cleansing
- Combat uses Precision (temporarily unavailable on Normal difficulty)
- Uses block chance, blocking with their shield (no block recovery time, animation or sound).
Act 5 Barbarian Mercenaries