Mercenaries
From Path of Diablo Wiki
The following changes have been made to mercenaries in Path of Diablo.
Mercenary auras cap at level 18, except where stated.
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
By Act
Act 1 Rogue
- Has Pierce.
- Attacks with Fire Arrow (has been reworked) or Cold Arrow.
- Has Inner Sight (has been reworked).
- Can equip crossbows.
Act 2 Desert
- The auras are the same in Normal/Nightmare/Hell:
- Offensive uses Blessed Aim (Capped at level 18)
- Defensive uses Defiance (Capped at level 18)
- Combat uses Prayer (Capped at level 18)
Act 3 Iron Wolf
- Now casts at range ‘Elemental Bolt’ a spell that deals 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with FCR, always hits, always pierces and the elemental damage scales from the Mercenary level, ‘+X to all Skills’ bonuses and +% to Fire/Cold/Lightning Skill Damage respectively. Has a maximum skill level of 32 from mercenary levels but skill level bonuses can go beyond this. Additionally, each level of ‘Elemental Bolt’ also gives him a passive bonus of +1 Dexterity.
- Have Defensive Auras:
- Offensive uses Meditation (Capped at level 18)
- Defensive uses Cleansing (Capped at level 18)
- Combat uses Precision (Capped at level 18) (temporarily unavailable on Normal difficulty)
- Can now also benefit from block chance, blocking with their shield (no animation/sound, no block recovery time).
Act 5 Barbarian Mercenaries