Barbarian Combat Skills

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Revision as of 18:02, 1 December 2024 by Qord (talk | contribs) (Whirlwind)

Double Swing

  Description: When two weapons are equipped attacks two targets if possible, or one target twice
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
Bash +5% damage per hardpoint (Is this true?)
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +5% +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100%
Attack Rating: +15% +23% +31% +39% +47% +55% +63% +71% +79% +87% +95% +103% +111% +119% +127% +135% +143% +151% +159% +167%
  More Levels
Version Name Patch Notes
#22 Minium
  • Double Swing now starts with 5% damage (was 1%) and gains 5% damage per level (was 1%).
  • Double Swing attack rating per level increased to 8% (was 5%).
Older Versions
#19 Zincite
  • Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.

Concentrate

  Description: Attack that is not interruptible and improves attack and defense rating
Required Level: 6
Prerequisites: None
Mana Cost: 2
Deals 160% of weapon damage
Synergies Bonus to skill
Bash +5% Damage per hardpoint
Battle Orders +10% Damage per hardpoint
Taunt +10% Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Defense: +100% +112% +124% +136% +148% +160% +172% +184% +196% +208% +220% +232% +244% +256% +268% +280% +292% +304% +316% +328%
Attack Rating: +80% +88% +96% +104% +112% +120% +128% +136% +144% +152% +160% +168% +176% +184% +192% +200% +208% +216% +224% +232%
Damage: +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148% +155% +162% +169% +176% +183%
  More Levels
Version Name Patch Notes
#16 Jade
  • Added synergy from Taunt
Older Versions
#1 Bedrock
  • Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)

Cleave

  Description: Attacks in an arc, dealing damage to all enemies caught in the swing
Required Level: 6
Prerequisites: None
Deals 60% of weapon damage
Always hits
Synergies Bonus to skill
Leap Slam +15% Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 2-4 3-6 4-8 5-10 6-11 7-14 8-16 9-18 10-20 12-23 15-27 17-30 18-32 21-36 23-38 24-42 28-44 30-48 34-50 37-54
Mana Cost: 4.5 4.3 4.1 3.9 3.7 3.5 3.3 3.1 3 2.8 2.6 2.4 2.2 2 1.8 1.6 1.5 1.3 1.1 0.9
  More Levels

Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [1) [2)

Version Name Patch Notes
#19 Zincite
  • Cleave skill tree placement changed to center column.
  • Cleave damage synergy changed from Frenzy to Double Swing.
Older Versions
#15 Graphite
  • Cleave weapon damage has been increased from 50% to 60%.
#13 Titanium
  • Double Swing synergy increased from +10% to +15% Damage per level
#10 Tanzanite
  • Base damage increased.
  • Mana cost and scaling lowered.
#9 Aventurine
  • New skill added, can be cast in Werewolf and Werebear forms.

Frenzy

  Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons
Required Level: 1
Prerequisites: None
Duration: 7.5 seconds
Deals 100% of weapon damage
Synergies Bonus to skill
Double Swing +10% Damage per hardpoint
Increased Stamina +4% Damage per hardpoint
Increased Stamina Duration +.1 Second per level
Bash 1% Damage converted to magic per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115%
Attack Rating: +38% +46% +54% +62% +70% +78% +86% +94% +102% +110% +118% +126% +134% +142% +150% +158% +166% +174% +182% +190%
Attack Speed: +9-9% +9-13% +9-15% +9-18% +9-20% +9-21% +9-22% +9-23% +9-24% +9-25% +9-26% +9-26% +9-27% +9-28% +9-28% +9-29% +9-29% +9-29% +9-29% +9-30%
Walk/Run Speed: +36-36% +36-45% +36-52% +36-58% +36-62% +36-66% +36-69% +36-71% +36-74% +36-76% +36-78% +36-79% +36-81% +36-82% +36-83% +36-85% +36-85% +36-86% +36-87% +36-88%
ManaCost: 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5
  More Levels
Version Name Patch Notes
#22 Minium
  • Frenzy’s damage synergy from Increased Stamina reduced to 4% (was 10%).
  • Frenzy now has a duration synergy from Increased Stamina of 0.1 Second per Level.
  • Frenzy no longer has an attack rating synergy from Concentrate (was 8%).
  • Frenzy’s attack rating per level increased to 8% (was 6%). [Now 254% at Lv28 (was 198%)]
  • Frenzy weapon damage reduced to 100% (was 115%).
  • Frenzy damage per level increased to 5% (was 4%).
Older Versions
#21 Shungite
  • Frenzy now has a damage synergy from Increased Stamina (10%).
#20 Perlite
  • Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing.
#19 Zincite
  • Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned.
  • Frenzy damage synergy changed from Cleave to Double Swing.
#17 Tourmaline
  • Frenzy duration lengthened from 6.8 to 7.5 seconds.
  • Frenzy attack rating synergy from Concentrate increased from 6% to 8%.
#13 Titanium
  • Starting attack speed increased from +5% to +9%.
#12 Edenite
  • Walk/run speed slowed and duration lengthened slightly.
  • Cleave synergy increased from +5% to +10%.
  • Added synergy from Concentrate.
#1 Bedrock
  • Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)

Stun

  Description: Stuns your target for a short time and increases your attack rating
Required Level: 12
Prerequisites: Frenzy
Mana Cost: 2
Deals 100% of weapon damage
Synergies Bonus to skill
Bash +10% Magic Damage per hardpoint
Concentrate +5% Attack rating per hardpoint
Howl +10% Magic Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 13-19 24-35 35-51 46-67 57-83 68-99 79-115 90-131 106-153 122-175 138-197 154-219 170-241 186-263 202-285 218-307 240-337 262-367 284-397 306-427
Attack Rating: +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110%
Stun Duration: 0.8s 1s 1.2s 1.4s 1.6s 1.8s 2s 2.2s 2.4s 2.6s 2.8s 3s 3.2s 3.4s 3.6s 3.8s 3.8s 3.9s 4s 4.1s
  More Levels
Version Name Patch Notes
#22 Minium
  • Magic damage synergy switched from War Cry to Howl
Older Versions
#19 Zincite
  • Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
#1 Bedrock
  • Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)

Leap Slam

  Description: Leaps away from danger or into the fray
Required Level: 12
Prerequisites: Cleave
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80
Radius (y): 12 12.6 14 14.6 15.3 15.3 16 16 16.6 16.6 16.6 17.3 17.3 17.3 17.3 18 18 18 18 18
  More Levels
Version Name Patch Notes
#22 Minium
  • Renamed the skill to Leap Slam
  • Leap Slam can now release Whirling Axes (once) upon landing
Older Versions
#20 Perlite
  • Leap now deals damage in an area upon landing.
#10 Tanzanite
  • Knockback effect removed
#1 Bedrock
  • Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)

Double Throw

  Description: Throw both your left & right throwing weapons(Alternate Mode): Throw your right-hand throwing weapon, twice
Required Level: 18
Prerequisites: Concentrate
Deals 120% of weapon damage
Increases physical damage for 2.2 seconds
Synergies Bonus to skill
Ethereal Throw 8%
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +15% +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205%
Attack Rating: +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210%
Damage: 1-2 2-4 3-6 4-8 5-10 6-12 7-14 8-16 10-18 12-20 14-22 16-24 18-26 20-28 22-30 24-32 26-34 28-36 30-38 32-40
Mana Cost : 1 2 2 3 3 4 4 4 5 5 6 6 7 7 8 8 9 9 9 10
  More Levels
Version Name Patch Notes
#22 Minium
  • Power Throw removed. Double Throw returns: throw both your left & right throwing weapons. Double Throw also grants Double Throw (Alternate Mode): Throw your right-hand throwing weapon, twice.
Older Versions
#21 Shungite
  • Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%.
#20 Perlite
  • Power Throw now also deals some low skill physical damage on attack
#19 Zincite
  • Power Throw adds 1-2 physical damage per level on attack
#18 Flint
  • Power Throw has an attack rating bonus per level
#17 Tourmaline
  • Power Throw damage per level increased from 8 to 10%
#16 Jade
  • Base damage increased from 110% to 120%
#13 Titanium
  • Damage increased from +6% to +8% per level
#12 Edenite
  • New skill added, replaces Double Throw

Bash

  Description: Powerful blow that converts physical damage to magic and knocks back enemies
Required Level: 6
Prerequisites: None
Mana Cost: 2
Deals 100% of weapon damage
Synergies Bonus to skill
Stun +10% Damage per hardpoint
Concentrate +5% Attack rating per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Physical to Magic Conversion: 46% 47% 48% 49% 50% 51% 52% 53% 54% 55% 56% 57% 58% 59% 60% 61% 62% 63% 64% 65%
Attack Rating: +17% +19% +21% +23% +25% +27% +29% +31% +33% +35% +37% +39% +41% +43% +45% +47% +49% +51% +53% +55%
Damage: +10% +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200%
  More Levels
Version Name Patch Notes
#22 Minium
  • Bash is now a level 6 skill. Weapon damage reverted back to 100% (was 110%).
  • Bash attack rating per level reduced to 2% (was 5%), starting damage% reduced to 10% (was 50%).
Older Versions
#11 Kyanite
  • Bash’s starting magic damage conversion has been reduced from 70% to 45%.
  • Bash’s base damage has been lowered from 130% to 110%.
#9 Aventurine
  • Bash now deals 130% base damage.
  • Bash now starts at 70% physical to magic damage conversion and increases with levels.
#8 Pyrite
  • Bash now converts damage to magic.
#1 Bedrock
  • Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)

Ethereal Throw

  Description: Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact
Required Level: 30
Prerequisites: Frenzy , Concentrate , Stun , Power Throw , Bash
Deals 60% of weapon damage
Synergies Bonus to skill
Power Throw +4% Magic damage per hardpoint
Bash +4% Magic damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 13-19 23-34 34-51 45-67 56-82 68-98 79-115 90-131 106-153 121-175 138-196 154-219 169-241 185-263 202-284 218-306 240-336 261-367 283-396 306-427
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
  More Levels
Version Name Patch Notes
#11 Kyanite
  • Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%.
Older Versions
#10 Tanzanite
  • Ethereal Throw’s base damage has been reduced slightly.
  • Ethereal Throw’s magic damage scaling especially at early levels has been increased slightly.
#9 Aventurine
  • Ethereal Throw's base damage has been reduced slightly.
  • Ethereal Throw's magic damage synergy has been reduced slightly.
#7 Beryl
  • Ethereal Throw’s magic damage has been reverted back to a previous version due to being incorrectly increased while it did not function properly.
  • Ethereal Throw’s weapon damage has been reduced slightly to account for the new magic damage it now deals.
#6 Obsidian
  • Ethereal Throw now deals 80% weapon damage.
  • Ethereal Throw’s synergies are now much more effective.
#1 Bedrock
  • New skill added. (Bedrock #1-hidden)

Whirlwind

  Description: A whirling dance of death that cuts a path through the legions of your enemies
Required Level: 30
Prerequisites: Frenzy , Stun , Bash
Deals 100% of weapon damage
Whirlwind uses D2 Classic  mechanics instead of D2 LoD
Attack Rating is reduced to half during Whirlwind
Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind
Can now trigger 'Chance to Cast' but chance reduced to a quarter (1/4) during Whirlwind 
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: -75% -69% -63% -57% -51% -45% -39% -33% -27% -21% -15% -9% -3% +3% +9% +15% +21% +27% +33% +39%
Attack Rating: +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105%
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
  More Levels
Version Name Patch Notes
#22 Minium
  • Whirlwind Chance-to-cast penalty reduced from 33% of chance to 25% of chance.
Older Versions
#20 Perlite
  • Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work.
  • Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
#19 Zincite
  • Whirlwind weapon damage% increased from 90% to 100%.
#15 Graphite
  • Whirlwind weapon damage reduced from 100% to 90%.
  • Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ .
#13 Titanium
  • Whirlwind’s starting attack rating bonus reduced from 40% to 10%.
  • Deadly Strike chance is halved while using Whirlwind.
  • Total Attack Rating is halved while using Whirlwind.
#12 Edenite
  • Whirlwind’s damage per level has decreased from 7% to 6%.
  • The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate.
#11 Kyanite
  • Whirlwind’s starting damage is now -75% (from -50%)
  • Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl)
#10 Tanzanite
  • Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer]
#1 Bedrock
  • Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)