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Description: While active, aura chills nearby monsters
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Required Level: 18
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Prerequisites: Might , Holy Fire
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Synergies |
Bonus to skill
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Resist Cold
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+4% Cold damage per hardpoint
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Salvation
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+6% Cold damage per hardpoint
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Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
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Cold Damage to Attack:
|
20-40 |
30-50 |
40-60 |
50-70 |
60-80 |
70-90 |
80-100 |
90-110 |
110-140 |
130-170 |
150-200 |
170-230 |
190-260 |
210-290 |
230-320 |
250-350 |
290-410 |
330-470 |
370-530 |
410-590
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Cold Damage:
|
4-8 |
6-10 |
8-12 |
10-14 |
12-16 |
14-18 |
16-20 |
18-22 |
22-28 |
26-34 |
30-40 |
34-46 |
38-52 |
42-58 |
46-66 |
50-74 |
58-82 |
66-94 |
74-106 |
82-118
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Enemies Slowed:
|
14 |
18 |
20 |
23 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
31 |
32 |
33 |
33 |
34 |
34 |
34 |
34 |
35
|
|
More Levels
|
|
Fewer Levels
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
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Cold Damage to Attack:
|
450-650 |
490-710 |
570-830 |
650-950 |
730-1070 |
810-1190 |
890-1310 |
970-1430 |
1100-1610 |
1230-1790 |
1360-1970 |
1490-2150 |
1620-2330 |
1750-2510 |
1880-2690 |
2010-2870 |
2140-3050 |
2270-3230 |
2400-3410 |
2530-3590
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Cold Damage :
|
90-130 |
98-142 |
114-166 |
130-190 |
146-214 |
162-238 |
178-262 |
194-286 |
220-322 |
246-358 |
272-394 |
298-430 |
324-466 |
350-502 |
376-538 |
402-574 |
428-610 |
454-646 |
480-682 |
506-718
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Enemies Slowed:
|
35 |
36 |
36 |
36 |
36 |
36 |
37 |
37 |
37 |
37 |
37 |
37 |
37 |
37 |
37 |
38 |
38 |
38 |
38 |
38
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Version Name |
Patch Notes
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#1 Bedrock |
- Compared with Vanilla D2: damage scaling increased greatly but synergies reduced greatly.
- Slow effect decreased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
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Holy Shock
Skill description: While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack.
Required Level: 24
Prerequisites: Might, Holy Fire, Holy Freeze
Radius: 18.6 yards
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Skill level
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1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
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Lightning Damage to Attack: |
1-50 |
1-100 |
1-150 |
1-200 |
1-250 |
1-300 |
1-350 |
1-400 |
1-500 |
1-600 |
1-700 |
1-800 |
1-900 |
1-1000 |
1-1100 |
1-1200 |
1-1375 |
1-1550 |
1-1725 |
1-1900
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Lightning Damage: |
1-10 |
1-20 |
1-30 |
1-40 |
1-50 |
1-60 |
1-70 |
1-80 |
1-100 |
1-120 |
1-140 |
1-160 |
1-180 |
1-200 |
1-220 |
1-240 |
1-275 |
1-310 |
1-345 |
1-380
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Synergies:
- Resist Lightning: +4% Lightning damage per hardpoint
- Salvation: +6% Lightning damage per hardpoint
Patch Notes:
- Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden)
Sanctuary
Skill description: While active, aura deals magic damage to nearby enemies and increases your damage against undead.
Required Level: 24
Prerequisites: Might, Holy Fire, Precision, Holy Freeze
Radius: 12.6 yards
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Skill level
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1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
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Damage to Undead: |
+50% |
+80% |
+110% |
+140% |
+170% |
+200% |
+230% |
+260% |
+290% |
+320% |
+350% |
+380% |
+410% |
+440% |
+470% |
+500% |
+530% |
+560% |
+590% |
+620%
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Magic Damage: |
12-24 |
16-30 |
20-36 |
24-42 |
28-48 |
32-54 |
36-60 |
40-66 |
46-74 |
52-82 |
58-90 |
64-98 |
70-106 |
76-114 |
82-122 |
88-130 |
98-142 |
108-154 |
118-166 |
128-178
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Synergies:
- Cleansing: +18% Magic damage per hardpoint
- Dashing Strike: +18% Magic damage per hardpoint
Patch Notes:
- Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level. (Graphite #15)
- Starting damage against undead decreased from +150% to +50%. (Titanium #13)
- Sanctuary no longer causes attacks to ignore undead's physical resistances. (Titanium #13)
- Skill reworked as follows: magic damage hits all monsters, not only undead. Knockback removed. (Aventurine #9)
- Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
Fanaticism
- Skill description: While active, aura increases your and your party's damage, attack speed and attack rating.
- Prerequisites: Might, Blessed Aim, Concentration
Radius: 12 yards
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Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
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19
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20
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Party Damage: |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105% |
+110% |
+115% |
+120%
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Your Damage: |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210% |
+220% |
+230% |
+240%
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Attack Speed: |
+14% |
+18% |
+20% |
+23% |
+25% |
+26% |
+27% |
+28% |
+29% |
+30% |
+31% |
+31% |
+32% |
+33% |
+33% |
+34% |
+34% |
+34% |
+34% |
+35%
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Attack Rating: |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105% |
+110% |
+115% |
+120% |
+125% |
+130% |
+135%
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- Fanaticism +damage% per level increased by 2 for both party and self. (Tourmaline #17)
- Fanaticism attack speed bonus reverted to original game values. (Tourmaline #17)
- Compared with Vanilla D2, party damage scaling reduced moderately, your damage scaling reduced greatly and has a set radius. (Bedrock #1-hidden)
Conviction
Skill description: While active, aura reduces defense and resistances of nearby enemies.
Required Level: 30
Prerequisites: Might, Holy Fire, Precision, Holy Freeze, Sanctuary
Radius: 21.3 yards
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Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
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Defense: |
-32% |
-38% |
-43% |
-47% |
-50% |
-52% |
-54% |
-56% |
-58% |
-59% |
-60% |
-61% |
-62% |
-63% |
-64% |
-65% |
-65% |
-66% |
-66% |
-67%
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Enemy All Resistance: |
-30% |
-35% |
-40% |
-45% |
-50% |
-55% |
-60% |
-65% |
-70% |
-75% |
-80% |
-85% |
-90% |
-95% |
-100% |
-105% |
-110% |
-115% |
-120% |
-125%
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Synergies: None
Patch Notes:
- Compared with Vanilla D2, -enemy defense% scaling decreased slightly and radius lengthened moderately. (Bedrock #1-hidden)
- NOTE: Minimum monster resistance is 0%. Monster resistances no longer go below 0%.
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