Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.
Concentrate
Description: Attack that is not interruptible and improves attack and defense rating
Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)
Stun
Description: Stuns your target for a short time and increases your attack rating.
Required Level: 12
Prerequisites: Frenzy
Deals 100% of weapon damage
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Attack Rating:
+15%
+20%
+25%
+30%
+35%
+40%
+45%
+50%
+55%
+60%
+65%
+70%
+75%
+80%
+85%
+90%
+95%
+100%
+105%
+110%
Stun Duration:
1.2s
1.4s
1.6s
1.8s
2s
2.2s
2.4s
2.6s
2.8s
3s
3.2s
3.4s
3.6s
3.8s
4s
4.2s
4.2s
4.3s
4.4s
4.5s
Mana Cost: 2
Synergies:
Bash: +10% Damage per hardpoint
Concentrate: +5% Attack rating per hardpoint
War Cry: +5% Stun duration per hardpoint
Patch Notes:
Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
Leap
Description: Leaps away from danger or into the fray.
Required Level: 12
Prerequisites: Cleave
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Radius (y):
12
12.6
14
14.6
15.3
15.3
16
16
16.6
16.6
16.6
17.3
17.3
17.3
17.3
18
18
18
18
18
Synergies: None
Patch Notes:
Knockback effect removed. (Tanzanite #10)
Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
**Power Throw**
Description: Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies.
Required Level: 18
Prerequisites: Concentrate
Deals 120% of weapon damage
Increases physical damage for 2.2 seconds
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage:
+15%
+25%
+35%
+45%
+55%
+65%
+75%
+85%
+95%
+105%
+115%
+125%
+135%
+145%
+155%
+165%
+175%
+185%
+195%
+205%
Attack Rating:
+20%
+30%
+40%
+50%
+60%
+70%
+80%
+90%
+100%
+110%
+120%
+130%
+140%
+150%
+160%
+170%
+180%
+190%
+200%
+210%
Damage:
1-2
2-4
3-6
4-8
5-10
6-12
7-14
8-16
9-18
10-20
11-22
12-24
13-26
14-28
15-30
16-32
17-34
18-36
19-38
20-40
Mana Cost:
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
9
9
10
Synergies: None
Patch Notes:
Power Throw adds 1-2 physical damage per level on attack. (Zincite #19)
Power Throw has an attack rating bonus per level. (Flint #18)
Power Throw damage per level increased from 8 to 10%. (Tourmaline #17)
Base damage increased from 110% to 120%. (Jade #16)
Damage increased from +6% to +8% per level. (Titanium #13)
New skill added, replaces Double Throw. (Edenite #12)
Bash
Description: Powerful blow that converts physical damage to magic and knocks back enemies.
Required Level: 18
Prerequisites: Frenzy, Stun
Deals 110% of weapon damage
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Physical to Magic Conversion:
46%
47%
48%
49%
50%
51%
52%
53%
54%
55%
56%
57%
58%
59%
60%
61%
62%
63%
64%
65%
Attack Rating:
+20%
+25%
+30%
+35%
+40%
+45%
+50%
+55%
+60%
+65%
+70%
+75%
+80%
+85%
+90%
+95%
+100%
+105%
+110%
+115%
Damage:
+60%
+70%
+80%
+90%
+100%
+110%
+120%
+130%
+140%
+150%
+160%
+170%
+180%
+190%
+200%
+210%
+220%
+230%
+240%
+250%
Mana Cost: 2
Synergies:
Stun: +10% Damage per hardpoint
Concentrate: +5% Attack rating per hardpoint
Patch Notes:
Starting physical to magic conversion decreased from 70% to 46%. (Kyanite #11)
Base damage decreased from 130% to 110%. (Kyanite #11)
Base damage and physical to magic conversion increased. (Aventurine #9)
Added physical damage to magic damage conversion. (Pyrite #8)
Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
**Ethereal Throw**
Description: Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact.
Required Level: 30
Prerequisites: Frenzy, Concentrate, Stun, Power Throw, Bash
Deals 60% of weapon damage
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Magic Damage:
14-20
25-37
37-55
49-72
61-89
73-106
85-124
97-141
114-165
131-189
149-212
166-236
183-260
200-284
218-307
235-331
259-363
282-396
306-428
330-461
Mana Cost:
5
5.5
6
6.5
7
7.5
8
8.5
9
9.5
10
10.5
11
11.5
12
12.5
13
13.5
14
14.5
Synergies:
Power Throw: +4% Magic damage per hardpoint
Bash: +4% Magic damage per hardpoint
Patch Notes:
Base damage decreased from 65% to 60%. (Kyanite #11)
Base damage decreased slightly and magic damage scaling increased slightly. (Tanzanite #10)
Base damage decreased slightly and synergies decreased slightly. (Aventurine #10)
Base damage decreased and synergies increased greatly. (Obsidian #6)
New skill added. (Bedrock #1-hidden)
Whirlwind
Description: A whirling dance of death that cuts a path through the legions of your enemies.
Required Level: 30
Prerequisites: Frenzy, Stun, Bash
Deals 100% of weapon damage
Character attack rating reduced by 50% during Whirlwind
Deadly strike chance and crushing blow reduced to 1/3 during Whirlwind
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Damage:
-75%
-69%
-63%
-57%
-51%
-45%
-39%
-33%
-27%
-21%
-15%
-9%
-3%
+3%
+9%
+15%
+21%
+27%
+33%
+39%
Attack Rating:
+10%
+15%
+20%
+25%
+30%
+35%
+40%
+45%
+50%
+55%
+60%
+65%
+70%
+75%
+80%
+85%
+90%
+95%
+100%
+105%
Mana Cost:
5
5.5
6
6.5
7
7.5
8
8.5
9
9.5
10
10.5
11
11.5
12
12.5
13
13.5
14
14.5
Synergies: None
Patch Notes:
Whirlwind can proc CTCs. The CTCs receive a one third chance penalty (not applied to on struck, on kill or on level-up/death). (Perlite #20)
Base damage increased from 90% to 100%. (Zincite #19)
Crushing blow and deadly strike chance have been further decreased from ½ to ⅓ during Whirlwind. (Graphite #15)
Base damage decreased from 100% to 90%. (Graphite #15)
Base attack rating is now halved during Whirlwind and starting attack rating decreased from 40% to 10%. (Titanium #13)
Deadly strike chance decreased to 1/2 during Whirlwind. (Titanium #13)
Initial damage decreased from -50% to -75%. (Kyanite #11)
Damage scaling decreased from +8% to +7% per level. (Kyanite #11)
Whirlwind has been changed back to the classic game version. It will attack a set amount of time per spin (4fpa) regardless of the player’s attack speed. [This change does not work in singleplayer]. (Tanzanite #10)