Deals 60% of weapon damage
|
Always hits
|
|
|
Synergies |
Bonus to skill
|
Double Swing
|
+15% Damage per hardpoint
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
2-4 |
3-6 |
4-9 |
5-11 |
6-13 |
8-16 |
9-18 |
10-20 |
12-24 |
14-27 |
17-31 |
19-34 |
21-37 |
24-41 |
26-44 |
28-48 |
32-51 |
35-55 |
39-58 |
42-62
|
Mana Cost: |
4.5 |
4.3 |
4.1 |
3.9 |
3.7 |
3.5 |
3.3 |
3.1 |
3 |
2.8 |
2.6 |
2.4 |
2.2 |
2 |
1.8 |
1.6 |
1.5 |
1.3 |
1.1 |
0.9
|
Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [1)
[2)
Version Name |
Patch Notes
|
#19 Zincite |
- Cleave skill tree placement changed to center column.
- Cleave damage synergy changed from Frenzy to Double Swing.
|
Older Versions
|
|
|
#15 Graphite |
- Cleave weapon damage has been increased from 50% to 60%.
|
#13 Titanium |
- Double Swing synergy increased from +10% to +15% Damage per level
|
#10 Tanzanite |
- Base damage increased.
- Mana cost and scaling lowered.
|
#9 Aventurine |
- New skill added, can be cast in Werewolf and Werebear forms.
|
|
Frenzy
Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.
Required Level: 1
Prerequisites: None
Deals 115% of weapon damage
|
Duration: 7.5 seconds
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
+20% |
+24% |
+28% |
+32% |
+36% |
+40% |
+44% |
+48% |
+52% |
+56% |
+60% |
+64% |
+68% |
+72% |
+76% |
+80% |
+84% |
+88% |
+92% |
+96%
|
Attack Rating: |
+36% |
+42% |
+48% |
+54% |
+60% |
+66% |
+72% |
+78% |
+84% |
+90% |
+96% |
+102% |
+108% |
+114% |
+120% |
+126% |
+132% |
+138% |
+144% |
+150%
|
Attack Speed: |
+9% |
+9-13% |
+9-15% |
+9-18% |
+9-20% |
+9-21% |
+9-22% |
+9-23% |
+9-24% |
+9-25% |
+9-26% |
+9-26% |
+9-27% |
+9-28% |
+9-28% |
+9-29% |
+9-29% |
+9-29% |
+9-29% |
+9-30%
|
Walk/Run Speed: |
+36% |
+36-45% |
+36-52% |
+36-58% |
+36-62% |
+36-66% |
+36-69% |
+36-71% |
+36-74% |
+36-76% |
+36-78% |
+36-79% |
+36-81% |
+36-82% |
+36-83% |
+36-85% |
+36-85% |
+36-86% |
+36-87% |
+36-88%
|
Mana Cost: |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
5
|
Synergies:
- Double Swing: +10% Damage per hardpoint
- Concentrate: +8% Attack rating per hardpoint
- Bash: 1% Damage converted to magic per hardpoint
Patch Notes:
- Frenzy duration lengthened from 6.8 to 7.5 seconds. (Tourmaline #17)
- Frenzy attack rating synergy from Concentrate increased from 6% to 8%. (Tourmaline #17)
- Starting attack speed increased from +5% to +9%. (Titanium #13)
- Walk/run speed slowed and duration lengthened slightly. (Edenite #12)
- Cleave synergy increased from +5% to +10%. (Edenite #12)
- Added synergy from Concentrate. (Edenite #12)
- Base damage increased from 100% to 115%. (Tanzanite #10)
- Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)
Stun
Description: Stuns your target for a short time and increases your attack rating.
Required Level: 12
Prerequisites: Frenzy
Deals 100% of weapon damage
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Attack Rating: |
+15% |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105% |
+110%
|
Stun Duration: |
1.2s |
1.4s |
1.6s |
1.8s |
2s |
2.2s |
2.4s |
2.6s |
2.8s |
3s |
3.2s |
3.4s |
3.6s |
3.8s |
4s |
4.2s |
4.2s |
4.3s |
4.4s |
4.5s
|
Mana Cost: 2
|
Synergies:
- Bash: +10% Damage per hardpoint
- Concentrate: +5% Attack rating per hardpoint
- War Cry: +5% Stun duration per hardpoint
Patch Notes:
- Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
Leap
Description: Leaps away from danger or into the fray.
Required Level: 12
Prerequisites: Cleave
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Radius (y): |
12 |
12.6 |
14 |
14.6 |
15.3 |
15.3 |
16 |
16 |
16.6 |
16.6 |
16.6 |
17.3 |
17.3 |
17.3 |
17.3 |
18 |
18 |
18 |
18 |
18
|
Synergies: None
Patch Notes:
- Knockback effect removed. (Tanzanite #10)
- Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
**Power Throw**
Description: Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies.
Required Level: 18
Prerequisites: Concentrate
Deals 120% of weapon damage
|
Increases physical damage for 2.2 seconds
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
+15% |
+25% |
+35% |
+45% |
+55% |
+65% |
+75% |
+85% |
+95% |
+105% |
+115% |
+125% |
+135% |
+145% |
+155% |
+165% |
+175% |
+185% |
+195% |
+205%
|
Attack Rating: |
+20% |
+30% |
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210%
|
Damage: |
1-2 |
2-4 |
3-6 |
4-8 |
5-10 |
6-12 |
7-14 |
8-16 |
9-18 |
10-20 |
11-22 |
12-24 |
13-26 |
14-28 |
15-30 |
16-32 |
17-34 |
18-36 |
19-38 |
20-40
|
Mana Cost: |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
9 |
9 |
10
|
Synergies: None
Patch Notes:
- Power Throw adds 1-2 physical damage per level on attack. (Zincite #19)
- Power Throw has an attack rating bonus per level. (Flint #18)
- Power Throw damage per level increased from 8 to 10%. (Tourmaline #17)
- Base damage increased from 110% to 120%. (Jade #16)
- Damage increased from +6% to +8% per level. (Titanium #13)
- New skill added, replaces Double Throw. (Edenite #12)
Bash
Description: Powerful blow that converts physical damage to magic and knocks back enemies.
Required Level: 18
Prerequisites: Frenzy, Stun
Deals 110% of weapon damage
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Physical to Magic Conversion: |
46% |
47% |
48% |
49% |
50% |
51% |
52% |
53% |
54% |
55% |
56% |
57% |
58% |
59% |
60% |
61% |
62% |
63% |
64% |
65%
|
Attack Rating: |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105% |
+110% |
+115%
|
Damage: |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210% |
+220% |
+230% |
+240% |
+250%
|
Mana Cost: 2
|
Synergies:
- Stun: +10% Damage per hardpoint
- Concentrate: +5% Attack rating per hardpoint
Patch Notes:
- Starting physical to magic conversion decreased from 70% to 46%. (Kyanite #11)
- Base damage decreased from 130% to 110%. (Kyanite #11)
- Base damage and physical to magic conversion increased. (Aventurine #9)
- Added physical damage to magic damage conversion. (Pyrite #8)
- Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
**Ethereal Throw**
Description: Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact.
Required Level: 30
Prerequisites: Frenzy, Concentrate, Stun, Power Throw, Bash
Deals 60% of weapon damage
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Magic Damage: |
14-20 |
25-37 |
37-55 |
49-72 |
61-89 |
73-106 |
85-124 |
97-141 |
114-165 |
131-189 |
149-212 |
166-236 |
183-260 |
200-284 |
218-307 |
235-331 |
259-363 |
282-396 |
306-428 |
330-461
|
Mana Cost: |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5
|
Synergies:
- Power Throw: +4% Magic damage per hardpoint
- Bash: +4% Magic damage per hardpoint
Patch Notes:
- Base damage decreased from 65% to 60%. (Kyanite #11)
- Base damage decreased slightly and magic damage scaling increased slightly. (Tanzanite #10)
- Base damage decreased slightly and synergies decreased slightly. (Aventurine #10)
- Base damage decreased and synergies increased greatly. (Obsidian #6)
- New skill added. (Bedrock #1-hidden)
Whirlwind
Description: A whirling dance of death that cuts a path through the legions of your enemies.
Required Level: 30
Prerequisites: Frenzy, Stun, Bash
Deals 100% of weapon damage
|
Character attack rating reduced by 50% during Whirlwind
|
Deadly strike chance and crushing blow reduced to 1/3 during Whirlwind
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
-75% |
-69% |
-63% |
-57% |
-51% |
-45% |
-39% |
-33% |
-27% |
-21% |
-15% |
-9% |
-3% |
+3% |
+9% |
+15% |
+21% |
+27% |
+33% |
+39%
|
Attack Rating: |
+10% |
+15% |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105%
|
Mana Cost: |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5
|
Synergies: None
Patch Notes:
- Whirlwind can proc CTCs. The CTCs receive a one third chance penalty (not applied to on struck, on kill or on level-up/death). (Perlite #20)
- Base damage increased from 90% to 100%. (Zincite #19)
- Crushing blow and deadly strike chance have been further decreased from ½ to ⅓ during Whirlwind. (Graphite #15)
- Base damage decreased from 100% to 90%. (Graphite #15)
- Base attack rating is now halved during Whirlwind and starting attack rating decreased from 40% to 10%. (Titanium #13)
- Deadly strike chance decreased to 1/2 during Whirlwind. (Titanium #13)
- Initial damage decreased from -50% to -75%. (Kyanite #11)
- Damage scaling decreased from +8% to +7% per level. (Kyanite #11)
- Whirlwind has been changed back to the classic game version. It will attack a set amount of time per spin (4fpa) regardless of the player’s attack speed. [This change does not work in singleplayer]. (Tanzanite #10)
- Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)
|