|
Description: Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies.
|
Required Level: 18
|
Prerequisites: Magic Arrow, Fire Arrow
|
Synergies |
Bonus to skill
|
Magic Arrow |
+20% Fire damage per hardpoint
|
Fire Arrow |
+20% Fire damage per hardpoint
|
slvl
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Fire Damage: |
9-14 |
16-23 |
23-31 |
30-41 |
36-50 |
44-59 |
51-68 |
58-76 |
73-94 |
88-111 |
103-128 |
118-145 |
133-161 |
148-179 |
163-196 |
178-213 |
198-235 |
218-256 |
238-279 |
258-301
|
Attack Rating: |
+20% |
+29% |
+38% |
+47% |
+56% |
+65% |
+74% |
+83% |
+92% |
+101% |
+110% |
+119% |
+128% |
+137% |
+146% |
+155% |
+164% |
+173% |
+182% |
+191%
|
Mana Cost: |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5
|
Patch |
Changes
|
#19 Zincite |
- Tooltip shows attack rating bonus.
|
#13 Titanium |
- Added synergy from Magic Arrow.
|
#1 Bedrock |
- Compared with Vanilla D2, fire damage scaling increased, Fire Arrow synergy increased greatly and attack rating bonus removed.
|
Strafe
Description: Magically splits one arrow into several that target multiple nearby enemies.
Required Level: 24
Prerequisites: Cold Arrow, Magic Arrow, Multiple Shot, Guided Arrow
Deals 80% of weapon damage
|
slvl
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
3-4 |
5-7 |
7-10 |
9-13 |
11-16 |
13-19 |
15-22 |
17-25 |
20-28 |
23-31 |
26-34 |
29-37 |
32-40 |
35-43 |
38-46 |
41-49 |
45-53 |
49-57 |
53-61 |
57-65
|
Number of Arrows: |
5 |
6 |
7 |
8 |
9 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10
|
Damage: |
+5% |
+11% |
+17% |
+23% |
+29% |
+35% |
+41% |
+47% |
+53% |
+59% |
+65% |
+71% |
+77% |
+83% |
+89% |
+95% |
+101% |
+107% |
+113% |
+119%
|
Mana Cost: 11
|
Synergies: None
Patch Notes:
- Damage scaling increased slightly. (Graphite #15)
- No longer affected by the "next hit always misses" bug. (Titanium #13)
- Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level. (Edenite #12)
- Weapon damage decreased from 100% to 80% and flat damage scaling per level added. (Granite #3)
- 3/4 damage penalty removed. (Bedrock #1)
Immolation Arrow
Description: Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.
Required Level: 24
Prerequisites: Magic Arrow, Fire Arrow, Exploding Arrow
Burn Duration: 2 seconds
|
slvl
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Fire Damage: |
16-27 |
37-49 |
60-70 |
82-92 |
103-115 |
125-137 |
148-158 |
170-181 |
198-210 |
228-238 |
257-268 |
285-297 |
315-325 |
343-355 |
372-383 |
402-412 |
440-450 |
477-489 |
516-527 |
554-564
|
Attack Rating: |
+30% |
+39% |
+48% |
+57% |
+66% |
+75% |
+84% |
+93% |
+102% |
+111% |
+120% |
+129% |
+138% |
+147% |
+156% |
+165% |
+174% |
+183% |
+192% |
+201%
|
Burn Damage per Second: |
18-31 |
44-56 |
69-83 |
96-108 |
121-134 |
147-159 |
172-185 |
198-210 |
232-245 |
266-279 |
301-313 |
334-347 |
368-381 |
403-415 |
436-449 |
471-484 |
515-528 |
559-572 |
603-617 |
648-661
|
Mana Cost: |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5 |
15 |
15.5 |
16 |
16.5 |
17 |
17.5
|
Synergies:
- Fire Arrow: +16% Burn damage per second per hardpoint
- Exploding Arrow: +15% Fire damage per hardpoint
Patch Notes:
- Tooltip shows attack rating bonus. (Zincite #19)
- Fire Arrow synergy increased from +14% to +16% Burn damage per second. (Titanium #13)
- Burn duration shortened from 4 to 2 seconds. (Titanium #13)
- Fire trail duration shortened. (Edenite #12)
- Burn damage per second increased. (Aventurine #9)
- Added fire trail with burn damage per second. (Beryl #7)
- Fire damage increased and Fire Arrow synergy increased. (Beryl #7)
- Skill reworked as follows: Cooldown removed and fire damage, burn damage, burn duration and all synergies increased. (Bedrock #1)
Freezing Arrow
Description: Magically enhances an arrow or bolt to freeze entire groups of monsters.
Required Level: 30
Prerequisites: Cold Arrow, Ice Arrow
Freeze Duration: 2 seconds
|
Freeze Radius: 3.3 yards
|
slvl
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Cold Damage: |
40-50 |
55-65 |
70-80 |
85-95 |
100-110 |
115-125 |
130-40 |
144-155 |
165-175 |
185-195 |
205-215 |
225-235 |
244-255 |
265-275 |
285-295 |
305-315 |
330-340 |
352-362 |
376-387 |
401-411
|
Attack Rating: |
+40% |
+49% |
+58% |
+67% |
+76% |
+85% |
+94% |
+103% |
+112% |
+121% |
+130% |
+139% |
+148% |
+157% |
+166% |
+175% |
+184% |
+193% |
+202% |
+211%
|
Mana Cost: |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2 |
10.5 |
10.7 |
11 |
11.2 |
11.5 |
11.7 |
12 |
12.2 |
12.5 |
12.7
|
Synergies:
- Cold Arrow: +21% Cold damage per hardpoint
- Ice Arrow: +2% Cold damage per hardpoint
- Ice Arrow: +5% Freeze duration per hardpoint
Patch Notes:
- Tooltip shows attack rating bonus. (Zincite #19)
- Damage synergies increased from 20% to 21%, attack rating bonus re-added. (Flint #18)
- Added synergy from Ice Arrow. (Edenite #12)
- Cold Arrow synergy increased. (Tanzanite #10)
- Cold Arrow synergy increased. (Aventurine #9)
- Cold Arrow synergy increased. (Bedrock #1)
- Compared with Vanilla D2, cold damage scaling moderately increased and attack rating bonus removed. (Bedrock #1-hidden)
|