Barbarian Combat Skills
Contents
Frenzy
Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.
Required Level: 1
Prerequisites: None.
Deals 115% of weapon damage | ||||||||||||||||||||
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Duration: 7.5 seconds | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | +20% | +24% | +28% | +32% | +36% | +40% | +44% | +48% | +52% | +56% | +60% | +64% | +68% | +72% | +76% | +80% | +84% | +88% | +92% | +96% |
Attack Rating: | +36% | +42% | +48% | +54% | +60% | +66% | +72% | +78% | +84% | +90% | +96% | +102% | +108% | +114% | +120% | +126% | +132% | +138% | +144% | +150% |
Attack Speed: | +9% | +9-13% | +9-15% | +9-18% | +9-20% | +9-21% | +9-22% | +9-23% | +9-24% | +9-25% | +9-26% | +9-26% | +9-27% | +9-28% | +9-28% | +9-29% | +9-29% | +9-29% | +9-29% | +9-30% |
Walk/Run Speed: | +36% | +36-45% | +36-52% | +36-58% | +36-62% | +36-66% | +36-69% | +36-71% | +36-74% | +36-76% | +36-78% | +36-79% | +36-81% | +36-82% | +36-83% | +36-85% | +36-85% | +36-86% | +36-87% | +36-88% |
Mana Cost: | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 |
Synergies:
- Double Swing: +10% Damage per level.
- Concentrate: +8% Attack rating per level.
- Bash: 1% Damage converted to magic per level.
- Double Swing: +10% Damage per level.
Patch Notes:
- Frenzy duration lengthened from 6.8 to 7.5 seconds. (Tourmaline #17)
- Frenzy attack rating synergy from Concentrate increased from 6% to 8%. (Tourmaline #17)
- Starting attack speed increased from +5% to +9%. (Titanium #13)
- Walk/run speed slowed and duration lengthened slightly. (Edenite #12)
- Cleave synergy increased from +5% to +10%. (Edenite #12)
- Added synergy from Concentrate. (Edenite #12)
- Base damage increased from 100% to 115%. (Tanzanite #10)
- Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)
- Frenzy duration lengthened from 6.8 to 7.5 seconds. (Tourmaline #17)
Concentrate
Description: Attack that is not interruptible and improves attack and defense rating.
Required Level: 6
Prerequisites: None.
Deals 160% of weapon damage | ||||||||||||||||||||
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slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Defense: | +100% | +112% | +124% | +136% | +148% | +160% | +172% | +184% | +196% | +208% | +220% | +232% | +244% | +256% | +268% | +280% | +292% | +304% | +316% | +328% |
Attack Rating: | +80% | +88% | +96% | +104% | +112% | +120% | +128% | +136% | +144% | +152% | +160% | +168% | +176% | +184% | +192% | +200% | +208% | +216% | +224% | +232% |
Damage: | +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113% | +120% | +127% | +134% | +141% | +148% | +155% | +162% | +169% | +176% | +183% |
Mana Cost: 2 |
Synergies:
- Bash: +5% Damage per level.
- Battle Orders: +10% Damage per level.
- Taunt: +10% Damage per level.
- Bash: +5% Damage per level.
Patch Notes:
- Added synergy from Taunt. (Jade #16)
- Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)
- Added synergy from Taunt. (Jade #16)
**Cleave**
Description: Attacks in an arc, dealing damage to all enemies caught in the swing.
Required Level: 6
Prerequisites: Double Swing
Always hits | ||||||||||||||||||||
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Deals 60% of weapon damage | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | 2-4 | 3-6 | 4-9 | 5-11 | 6-13 | 8-16 | 9-18 | 10-20 | 12-24 | 14-27 | 17-31 | 19-34 | 21-37 | 24-41 | 26-44 | 28-48 | 32-51 | 35-55 | 39-58 | 42-62 |
Mana Cost: | 4.5 | 4.3 | 4.1 | 3.9 | 3.7 | 3.5 | 3.3 | 3.1 | 3 | 2.8 | 2.6 | 2.4 | 2.2 | 2 | 1.8 | 1.6 | 1.5 | 1.3 | 1.1 | 0.9 |
Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [1) [2)
Synergies:
- Double Swing: +15% Damage per level.
Patch Notes:
- Base damage increased from 50% to 60%. (Graphite #15)
- Double Swing synergy increased from +10% to +15% Damage per level. (Titanium #13)
- Base damage increased. (Tanzanite #10)
- Mana cost and scaling lowered. (Tanzanite #10)
- New skill added, can be cast in Werewolf and Werebear forms. (Aventurine #9)
- Base damage increased from 50% to 60%. (Graphite #15)
Stun
Description: Stuns your target for a short time and increases your attack rating.
Required Level: 12
Prerequisites: Frenzy
Deals 100% of weapon damage | ||||||||||||||||||||
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slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Attack Rating: | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% |
Stun Duration: | 1.2s | 1.4s | 1.6s | 1.8s | 2s | 2.2s | 2.4s | 2.6s | 2.8s | 3s | 3.2s | 3.4s | 3.6s | 3.8s | 4s | 4.2s | 4.2s | 4.3s | 4.4s | 4.5s |
Mana Cost: 2 |
Synergies:
- Bash: +10% Damage per level.
- Concentrate: +5% Attack rating per level.
- War Cry: +5% Stun duration per level.
- Bash: +10% Damage per level.
Patch Notes:
- Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
Leap
Description: Leaps away from danger or into the fray.
Required Level: 12
Prerequisites: Cleave
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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Radius (y): | 12 | 12.6 | 14 | 14.6 | 15.3 | 15.3 | 16 | 16 | 16.6 | 16.6 | 16.6 | 17.3 | 17.3 | 17.3 | 17.3 | 18 | 18 | 18 | 18 | 18 |
Synergies: None.
Patch Notes:
- Knockback effect removed. (Tanzanite #10).
- Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden).
- Knockback effect removed. (Tanzanite #10).
**Power Throw**
Description: Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies.
Required Level: 18
Prerequisites: Concentrate
Deals 120% of weapon damage | ||||||||||||||||||||
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Increases physical damage for 2.2 seconds | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% |
Attack Rating: | +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% |
Damage: | 1-2 | 2-4 | 3-6 | 4-8 | 5-10 | 6-12 | 7-14 | 8-16 | 9-18 | 10-20 | 11-22 | 12-24 | 13-26 | 14-28 | 15-30 | 16-32 | 17-34 | 18-36 | 19-38 | 20-40 |
Mana Cost: | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 9 | 10 |
Synergies: None.
Patch Notes:
- Power Throw adds 1-2 physical damage per level on attack. (Zincite #19).
- Power Throw has an attack rating bonus per level. (Flint #18).
- Power Throw damage per level increased from 8 to 10%. (Tourmaline #17).
- Base damage increased from 110% to 120%. (Jade #16).
- Damage increased from +6% to +8% per level. (Titanium #13).
- New skill added, replaces Double Throw. (Edenite #12).
- Power Throw adds 1-2 physical damage per level on attack. (Zincite #19).
Bash
Description: Powerful blow that converts physical damage to magic and knocks back enemies.
Required Level: 18
Prerequisites: Frenzy, Stun.
Deals 110% of weapon damage | ||||||||||||||||||||
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slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Physical to Magic Conversion: | 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% |
Attack Rating: | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% |
Damage: | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240% | +250% |
Mana Cost: 2 |
Synergies:
- Stun: +10% Damage per level.
- Concentrate: +5% Attack rating per level.
- Stun: +10% Damage per level.
Patch Notes:
- Starting physical to magic conversion decreased from 70% to 46%. (Kyanite #11)
- Base damage decreased from 130% to 110%. (Kyanite #11)
- Base damage and physical to magic conversion increased. (Aventurine #9)
- Added physical damage to magic damage conversion. (Pyrite #8)
- Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
- Starting physical to magic conversion decreased from 70% to 46%. (Kyanite #11)
Leap Attack
Description: Leaps to and attacks target enemy in one swift assault.
Required Level: 24
Prerequisites: Frenzy, Cleave, Leap.
Deals 175% of weapon damage | ||||||||||||||||||||
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slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | +120% | +170% | +220% | +270% | +320% | +370% | +420% | +470% | +520% | +570% | +620% | +670% | +720% | +770% | +820% | +870% | +920% | +970% | +1020% | +1070% |
Attack Rating: | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% | +325% | +340% | +355% |
Mana Cost: 4 |
Synergies:
- Leap: +20% Damage per level.
Patch Notes:
- Compared to Vanilla D2: base damage increased greatly, damage scaling increased moderately and synergy from Leap increased greatly. (Bedrock #1-hidden).
- Compared to Vanilla D2: base damage increased greatly, damage scaling increased moderately and synergy from Leap increased greatly. (Bedrock #1-hidden).
**Ethereal Throw**
Description: Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact.
Required Level: 30
Prerequisites: Frenzy, Concentrate, Stun, Power Throw, Bash.
Deals 60% of weapon damage | ||||||||||||||||||||
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slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Magic Damage: | 14-20 | 25-37 | 37-55 | 49-72 | 61-89 | 73-106 | 85-124 | 97-141 | 114-165 | 131-189 | 149-212 | 166-236 | 183-260 | 200-284 | 218-307 | 235-331 | 259-363 | 282-396 | 306-428 | 330-461 |
Mana Cost: | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 |
Synergies:
- Power Throw: +4% Magic damage per level.
- Bash: +4% Magic damage per level.
- Power Throw: +4% Magic damage per level.
Patch Notes:
- Base damage decreased from 65% to 60%. (Kyanite #11)
- Base damage decreased slightly and magic damage scaling increased slightly. (Tanzanite #10)
- Base damage decreased slightly and synergies decreased slightly. (Aventurine #10)
- Base damage decreased and synergies increased greatly. (Obsidian #6)
- New skill added. (Bedrock #1-hidden)
- Base damage decreased from 65% to 60%. (Kyanite #11)
Whirlwind
Description: A whirling dance of death that cuts a path through the legions of your enemies.
Required Level: 30
Prerequisites: Frenzy, Stun, Bash.
Deals 100% of weapon damage | ||||||||||||||||||||
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Character attack rating reduced by 50% during Whirlwind | ||||||||||||||||||||
Deadly strike chance and crushing blow reduced to 1/3 during Whirlwind | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% |
Attack Rating: | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% |
Mana Cost: | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 |
Synergies: None.
Patch Notes:
- Whirlwind can proc CTCs. The CTCs receive a one third chance penalty (not applied to on struck, on kill or on level-up/death). (Perlite #20)
- Base damage increased from 90% to 100%. (Zincite #19)
- Crushing blow and deadly strike chance have been further decreased from ½ to ⅓ during Whirlwind. (Graphite #15)
- Base damage decreased from 100% to 90%. (Graphite #15)
- Base attack rating is now halved during Whirlwind and starting attack rating decreased from 40% to 10%. (Titanium #13)
- Deadly strike chance decreased to 1/2 during Whirlwind. (Titanium #13)
- Initial damage decreased from -50% to -75%. (Kyanite #11)
- Damage scaling decreased from +8% to +7% per level. (Kyanite #11)
- Whirlwind has been changed back to the classic game version. It will attack a set amount of time per spin (4fpa) regardless of the player’s attack speed. [This change does not work in singleplayer]. (Tanzanite #10)
- Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)