Might
Skill description: When active, aura increases the damage done by you and your party.
Required level: 1
Prerequisites: None.
Radius: 16 yards
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slvl
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1
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2
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3
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4
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5
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6
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7
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Damage: |
+50% |
+58% |
+66% |
+74% |
+82% |
+90% |
+98% |
+106% |
+114% |
+122% |
+130% |
+138% |
+146% |
+154% |
+162% |
+170% |
+178% |
+186% |
+194% |
+202%
|
Synergies: None.
Patch Notes:
- Starting damage reduced from +80% to +50% (Onyx #4).
- Compared to Vanilla D2, starting damage moderately increased but scaling slightly reduced, and radius now fixed (greatly reduced at higher levels) (Bedrock #1-hidden).
Holy Fire
- Skill description: When active, aura damages nearby enemies with heavenly flames.
Radius: 12 yards
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1
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2
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3
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4
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5
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6
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7
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8
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9
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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Fire Damage to Attack: |
5-15 |
10-25 |
15-35 |
20-45 |
25-55 |
30-65 |
35-75 |
40-85 |
50-100 |
60-115 |
70-130 |
80-145 |
90-160 |
100-175 |
110-190 |
120-205 |
145-240 |
170-275 |
195-310 |
220-345
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Fire Damage: |
1-3 |
2-5 |
3-7 |
4-9 |
5-11 |
6-13 |
7-15 |
8-17 |
10-20 |
12-23 |
14-26 |
16-29 |
18-32 |
20-35 |
22-38 |
24-41 |
29-48 |
34-55 |
39-62 |
44-69
|
- Resist Fire: +4% Fire damage per level
- Salvation: +6% Fire damage per level
- Damage scaling reduced (Kyanite #11).
- Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).
**Precision**
- Skill description: When active, increases your chance to attack, pierce and deal double damage.
Radius: 16 yards
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1
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5
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6
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7
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8
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9
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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Your Piercing Attack: |
9% |
10% |
11% |
12% |
13% |
14% |
15% |
16% |
17% |
18% |
19% |
20% |
21% |
22% |
23% |
24% |
25% |
26% |
27% |
28%
|
Party Piercing Attack: |
1% |
2% |
3% |
4% |
5% |
6% |
7% |
8% |
9% |
10% |
11% |
12% |
13% |
14% |
15% |
16% |
17% |
18% |
19% |
20%
|
Chance to Crit: |
1% |
2% |
3% |
4% |
5% |
6% |
7% |
8% |
9% |
10% |
11% |
12% |
13% |
14% |
15% |
16% |
17% |
18% |
19% |
20%
|
Attack Rating: |
+50% |
+70% |
+90% |
+110% |
+130% |
+150% |
+170% |
+190% |
+210% |
+230% |
+250% |
+270% |
+290% |
+310% |
+330% |
+350% |
+370% |
+390% |
+410% |
+430%
|
- Added piercing attack (Titanium #13).
- New skill added (Aventurine #9).
Blessed Aim
- Skill description: When active, aura increases your and your party's attack rating.
Radius: 16 yards
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1
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3
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4
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5
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6
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7
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8
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9
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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Attack Rating: |
+100% |
+115% |
+130% |
+145% |
+160% |
+175% |
+190% |
+205% |
+220% |
+235% |
+250% |
+265% |
+280% |
+295% |
+310% |
+325% |
+340% |
+355% |
+370% |
+385%
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Blessed Hammer Chance: |
1% |
3% |
5% |
7% |
9% |
11% |
13% |
15% |
17% |
19% |
21% |
23% |
25% |
27% |
29% |
31% |
33% |
35% |
37% |
39%
|
- Blessed Aim has a chance to cast a Blessed Hammer on attack (Based on your current Blessed Hammer) (Flint #18).
- Compared to Vanilla D2, starting attack rating moderately increased and radius now fixed (greatly reduced at higher lvls) (Bedrock #1-hidden).
Concentration
- Skill description: When active, aura increases your and your party's damage and decreases the chance your attack will be interrupted.
- Prerequisites: Might, Blessed Aim
Radius: 16 yards
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Chance Uninterruptable: 20%
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1
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20
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Attack Rating: |
+300 |
+400 |
+500 |
+600 |
+700 |
+800 |
+900 |
+1000 |
+1100 |
+1200 |
+1300 |
+1400 |
+1500 |
+1600 |
+1700 |
+1800 |
+1900 |
+2000 |
+2100 |
+2200
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Damage: |
+50% |
+56% |
+62% |
+68% |
+74% |
+80% |
+86% |
+92% |
+98% |
+104% |
+110% |
+116% |
+122% |
+128% |
+134% |
+140% |
+146% |
+152% |
+158% |
+164%
|
- Now shows the hidden bonus it gives to Blessed Hammer (Graphite #15).
- Compared to Vanilla D2, damage scaling greatly reduced, now adds a large amount of flat attack rating, and radius now fixed (greatly reduced at higher lvls) (Bedrock #1-hidden).
Holy Freeze
- Skill description: When active, aura chills nearby monsters.
- Prerequisites: Might, Holy Fire
Radius: 13.3 yards
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1
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12
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13
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14
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15
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16
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17
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18
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19
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20
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Cold Damage to Attack: |
20-40 |
30-50 |
40-60 |
50-70 |
60-80 |
70-90 |
80-100 |
90-110 |
110-140 |
130-170 |
150-200 |
170-230 |
190-260 |
210-290 |
230-320 |
250-350 |
290-410 |
330-470 |
370-530 |
410-590
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Cold Damage: |
4-8 |
6-10 |
8-12 |
10-14 |
12-16 |
14-18 |
16-20 |
18-22 |
22-28 |
26-34 |
30-40 |
34-46 |
38-52 |
42-58 |
46-64 |
50-70 |
58-82 |
66-94 |
74-106 |
82-118
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Enemies Slowed: |
14% |
18% |
20% |
23% |
25% |
26% |
27% |
28% |
29% |
30% |
31% |
31% |
32% |
33% |
33% |
34% |
34% |
34% |
34% |
35%
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- Resist Cold: +4% Cold damage per level
- Salvation: +6% Cold damage per level
- Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, slow moderately reduced, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).
Holy Shock
- Skill description: When active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack.
- Prerequisites: Might, Holy Fire, Holy Freeze
Radius: 18.6 yards
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20
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Lightning Damage to Attack: |
1-50 |
1-100 |
1-150 |
1-200 |
1-250 |
1-300 |
1-350 |
1-400 |
1-500 |
1-600 |
1-700 |
1-800 |
1-900 |
1-1000 |
1-1100 |
1-1200 |
1-1375 |
1-1550 |
1-1725 |
1-1900
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Lightning Damage: |
1-10 |
1-20 |
1-30 |
1-40 |
1-50 |
1-60 |
1-70 |
1-80 |
1-100 |
1-120 |
1-140 |
1-160 |
1-180 |
1-200 |
1-220 |
1-240 |
1-275 |
1-310 |
1-345 |
1-380
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- Resist Lightning: +4% Lightning damage per level
- Salvation: +6% Lightning damage per level
- Compared to Vanilla D2, damage scaling greatly increased but synergies greatly reduced, and radius now fixed (similar at higher at higher levels) (Bedrock #1-hidden).
Sanctuary
- Skill description: When active, aura deals magic damage to nearby enemies and increases your damage against undead.
- Prerequisites: Might, Holy Fire, Precision, Holy Freeze
Radius: 12.6 yards
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1
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16
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17
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18
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19
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20
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Damage to Undead: |
+50% |
+80% |
+110% |
+140% |
+170% |
+200% |
+230% |
+260% |
+290% |
+320% |
+350% |
+380% |
+410% |
+440% |
+470% |
+500% |
+530% |
+560% |
+590% |
+620%
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Magic Damage: |
12-24 |
16-30 |
20-36 |
24-42 |
28-48 |
32-54 |
36-60 |
40-66 |
46-74 |
52-82 |
58-90 |
64-98 |
70-106 |
76-114 |
82-122 |
88-130 |
98-142 |
108-154 |
118-166 |
128-178
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- Cleansing: +18% Magic damage per level
- Dashing Strike: +18% Magic damage per level
- Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level (Graphite #15).
- Starting damage against undead reduced from +150% to +50% (Titanium #13).
- Sanctuary will no longer cause attacks to ignore the physical resistances of undead enemies. (Titanium #13).
- Skill reworked as follows: magic damage now hits all monsters, not just undead, and knockback removed (Aventurine #9).
- Compared to Vanilla D2, magic damage scaling moderately increased, damage to undead slightly reduced, synergy to magic damage moderately increased, and radius now fixed (moderately reduced at higher levels) (Bedrock #1-hidden).
Fanaticism
- Skill description: When active, aura increases your and your party's damage, attack speed and attack rating.
- Prerequisites: Might, Blessed Aim, Concentration
Radius: 12 yards
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slvl
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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Party Damage: |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105% |
+110% |
+115% |
+120%
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Your Damage: |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210% |
+220% |
+230% |
+240%
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Attack Speed: |
+14% |
+18% |
+20% |
+23% |
+25% |
+26% |
+27% |
+28% |
+29% |
+30% |
+31% |
+31% |
+32% |
+33% |
+33% |
+34% |
+34% |
+34% |
+34% |
+35%
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Attack Rating: |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105% |
+110% |
+115% |
+120% |
+125% |
+130% |
+135%
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- Fanaticism +damage% per level increased by 2 for both party and self. (Patch #17: Tourmaline)
- Fanaticism attack speed bonus reverted to original game values. (Patch #17: Tourmaline)
- Compared to Vanilla D2, party damage scaling moderately reduced, your damage scaling greatly reduced and radius now fixed (Bedrock #1-hidden).
Conviction
- Skill description: When active, aura reduces defense and resistances of nearby enemies.
- Prerequisites: Might, Holy Fire, Precision, Holy Freeze, Sanctuary
Radius: 21.3 yards
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slvl
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1
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2
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3
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6
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7
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8
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9
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13
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16
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17
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18
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19
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20
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Defense: |
-32% |
-38% |
-43% |
-47% |
-50% |
-52% |
-54% |
-56% |
-58% |
-59% |
-60% |
-61% |
-62% |
-63% |
-64% |
-65% |
-65% |
-66% |
-66% |
-67%
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Enemy All Resistance: |
-30% |
-35% |
-40% |
-45% |
-50% |
-55% |
-60% |
-65% |
-70% |
-75% |
-80% |
-85% |
-90% |
-95% |
-100% |
-105% |
-110% |
-115% |
-120% |
-125%
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- Compared to Vanilla D2, enemy reduced defense scaling slightly reduced and radius moderately increased (Bedrock #1-hidden).
- NOTE: Minimum monster resistance is now 0%. Monster resistances can no longer become negative values.