Assassin

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Revision as of 20:42, 4 February 2018 by Larak (talk | contribs) (Shadow Disciplines Skills:)

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Editor's Note: Please note that this article is still being worked on for formatting and presentation. All patch notes have been added for all skills, but skills still need to be evaluated for net buffs or nerfs. Additionally, I also want to write a description for all skills, including pictures for new skills. Finally I want to add level charts for every skill in the game. So while the information below is correct, there will be better and clearly infromation coming soon (tm).

Starting Gear:

  • Assassins now start with two katars instead of one katar and buckler.

Character Base Stats:

  • Base mana regeneration increased from 0.83% to 1.66%.
  • Starts with +100 stamina.

Skills:

Martial Arts Skills:

Emberstorm:

  • Emberstorm’s damage synergy from Fire Blast has been increased from 8% to 13%
  • Emberstorm has a new damage synergy from Wake of Inferno.

Static Strike:

  • Static Strike’s damage synergy from Fists of Thunder charges increased from 5% to 10%.

Shadow Disciplines Skills:

Fade:

  • Curse resistance has been reduced.

Mind Blast:

  • Mind Blast’s conversion chance has been temporarily set to 0% (Pending Greendude's evaluation of skill)

Traps Skills:

Blade Sentinel:

  • Has been removed.

Blade Throw:

  • Has been added.
  • Fixed a bug with Blade Throw dealing 50% less damage when holding a two handed weapon.
  • Fixed a bug with one of Blade Throw’s synergies not increasing damage properly.

Wake of Fire:

  • Wake of Fire’s synergy is now more effective.