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1-5
1-2-24 testing
Version Name
Patch Notes
#20 Perlite
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
[+/-] Click here to see more
#19 Zincite
Increased physical to cold damage conversion from 60% to 80%.
#15 Graphite
Cold damage per level increased by ~50%.
Ice Charge synergy increased from 10% to 20% Cold damage per charge.
Version Name
Patch Notes
#20 Perlite
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
See fewer patch notes Older patch notes
#19 Zincite
Increased physical to cold damage conversion from 60% to 80%.
#15 Graphite
Cold damage per level increased by ~50%.
Ice Charge synergy increased from 10% to 20% Cold damage per charge.
Version Name
Patch Notes
#20 Perlite
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
See fewer patch notes Older patch notes
#19 Zincite
Increased physical to cold damage conversion from 60% to 80%.
#15 Graphite
Cold damage per level increased by ~50%.
Ice Charge synergy increased from 10% to 20% Cold damage per charge.
11-6-Testing
Version Name
Patch Notes
#20 Perlite
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
Show/hide older patch notes
Version Name
Patch Notes
#19 Zincite
Increased physical to cold damage conversion from 60% to 80%.
#19 Zincite
Increased physical to cold damage conversion from 60% to 80%.
Expand Show/hide older patch notes
Version Name
Patch Notes
#19 Zincite
Increased physical to cold damage conversion from 60% to 80%.
Version Name
Patch Notes
#20 Perlite
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
See fewer Older patch notes
#19 Zincite
Increased physical to cold damage conversion from 60% to 80%.
#17 Tourmaline
Halved the number of ice bolts.
Increased cold damage scaling, added Attack Rating and reduced mana cost.
#16 Jade
The ice bolts no longer trigger the hit recovery animation of targeted monsters.
#15 Graphite
Cold damage per level increased by ~50%.
Ice Charge synergy increased from 10% to 20% Cold damage per charge.
BoI patch notes examples
Old look:
Version Name
Patch Notes
#20 Perlite
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
Older Versions
Expand
#19 Zincite
Increased physical to cold damage conversion from 60% to 80%.
#17 Tourmaline
Halved the number of ice bolts.
Increased cold damage scaling, added Attack Rating and reduced mana cost.
#16 Jade
The ice bolts no longer trigger the hit recovery animation of targeted monsters.
#15 Graphite
Cold damage per level increased by ~50%.
Ice Charge synergy increased from 10% to 20% Cold damage per charge.
#14 Serandite
Mana cost scaling reduced from 1 to 0.5 mana per level.
#13 Titanium
Ice Charge synergy increased from 5% to 10% Cold damage per charge.
#1 Bedrock
Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)
New look:
Version Name
Patch Notes
#20 Perlite
Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
More Patch notes
Fewer Patch notes
#19 Zincite
Increased physical to cold damage conversion from 60% to 80%.
#17 Tourmaline
Halved the number of ice bolts.
Increased cold damage scaling, added Attack Rating and reduced mana cost.
#16 Jade
The ice bolts no longer trigger the hit recovery animation of targeted monsters.
#15 Graphite
Cold damage per level increased by ~50%.
Ice Charge synergy increased from 10% to 20% Cold damage per charge.
#14 Serandite
Mana cost scaling reduced from 1 to 0.5 mana per level.
#13 Titanium
Ice Charge synergy increased from 5% to 10% Cold damage per charge.
#1 Bedrock
Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)
11-5-Patch notes template test
Version Name
Patch Notes
#1 Bedrock
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
More Patch notes
Fewer Patch notes
#2 Quartz
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
#3 Granite
Initial %damage increased from -15% to +30%.
#7 Beryl
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
#7 Beryl
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
#7 Beryl
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Version Name
Patch Notes
#1 Bedrock
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
More Patch notes
Fewer Patch notes
#2 Quartz
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
11-5-Patch notes test
Version Name
Patch Notes
#1 Bedrock
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
More Patch notes
Fewer Patch notes
Patch 2
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 3
Initial %damage increased from -15% to +30%.
Patch 4
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch notes test
Version Name
Patch Notes
#1 Bedrock
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
More Patch notes
Fewer Patch notes
Patch 2
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 3
Initial %damage increased from -15% to +30%.
Patch 4
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Version Name
Patch Notes
#1 Bedrock
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Older Versions
{-class="skilltable-collapsed"
Fewer Levels
#1 Bedrock
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 2
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 3
Initial %damage increased from -15% to +30%.
Patch 4
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|}
Version Name
Patch Notes
#11 Kyanite
Cold Mastery had had its bonuses adjusted slightly
Show Old Versions
Hide Old Versions
#6 Obsidian
Cold Mastery gains 1% elemental damage per 2 levels
#1 Bedrock
Compared with Vanilla D2, cold pierce scaling reduced greatly. (Bedrock #1-hidden)
some other tests
Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon.
Required Level: 1
Prerequisites: None
Synergies
Bonus to skill
None
-
Synergies
Bonus to skill
None
-
|}
Skill table half n half
Collapse on left?
Skill table half n half
Collapse on left?
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Attack Rating:
+20%
+32%
+44%
+56%
+68%
+80%
+92%
+104%
+116%
+128%
+140%
+152%
+164%
+176%
+188%
+200%
+212%
+224%
+236%
+248%
Damage:
1-16
1-36
1-56
1-76
1-96
1-116
1-136
1-156
1-206
1-256
1-306
1-356
1-406
1-456
1-506
1-556
1-636
1-716
1-796
1-876
Mana Cost:
2
2.2
2.5
2.7
3
3.2
3.5
3.7
4
4.2
4.5
4.7
5
5.2
5.5
5.7
6
6.2
6.5
6.7
[+/-] Click here to see more
More
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Attack Rating:
+260%
+272%
+284%
+296%
+308%
+320%
+332%
+344%
+356%
+368%
+380%
+392%
+404%
+416%
+428%
+440%
+452%
+464%
+476%
+488%
Damage:
1-956
1-1036
1-1136
1-1236
1-1336
1-1436
1-1536
1-1636
1-1786
1-1936
1-2086
1-2236
1-2386
1-2536
1-2686
1-2836
1-2986
1-3136
1-3286
1-3436
Mana Cost:
7
7.2
7.5
7.7
8
8.2
8.5
8.7
9
9.2
9.5
9.7
10
10.2
10.5
10.7
11
11.2
11.5
11.7
Two tables, one is collapsible:
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Attack Rating:
+20%
+32%
+44%
+56%
+68%
+80%
+92%
+104%
+116%
+128%
+140%
+152%
+164%
+176%
+188%
+200%
+212%
+224%
+236%
+248%
Damage:
1-16
1-36
1-56
1-76
1-96
1-116
1-136
1-156
1-206
1-256
1-306
1-356
1-406
1-456
1-506
1-556
1-636
1-716
1-796
1-876
Mana Cost:
2
2.2
2.5
2.7
3
3.2
3.5
3.7
4
4.2
4.5
4.7
5
5.2
5.5
5.7
6
6.2
6.5
6.7
Skill level:
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
Expand 40
Attack Rating:
+260%
+272%
+284%
+296%
+308%
+320%
+332%
+344%
+356%
+368%
+380%
+392%
+404%
+416%
+428%
+440%
+452%
+464%
+476%
+488%
Damage:
1-956
1-1036
1-1136
1-1236
1-1336
1-1436
1-1536
1-1636
1-1786
1-1936
1-2086
1-2236
1-2386
1-2536
1-2686
1-2836
1-2986
1-3136
1-3286
1-3436
Mana Cost:
7
7.2
7.5
7.7
8
8.2
8.5
8.7
9
9.2
9.5
9.7
10
10.2
10.5
10.7
11
11.2
11.5
11.7
Just two tables, small space between
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Attack Rating:
+20%
+32%
+44%
+56%
+68%
+80%
+92%
+104%
+116%
+128%
+140%
+152%
+164%
+176%
+188%
+200%
+212%
+224%
+236%
+248%
Damage:
1-16
1-36
1-56
1-76
1-96
1-116
1-136
1-156
1-206
1-256
1-306
1-356
1-406
1-456
1-506
1-556
1-636
1-716
1-796
1-876
Mana Cost:
2
2.2
2.5
2.7
3
3.2
3.5
3.7
4
4.2
4.5
4.7
5
5.2
5.5
5.7
6
6.2
6.5
6.7
Skill level:
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Attack Rating:
+260%
+272%
+284%
+296%
+308%
+320%
+332%
+344%
+356%
+368%
+380%
+392%
+404%
+416%
+428%
+440%
+452%
+464%
+476%
+488%
Damage:
1-956
1-1036
1-1136
1-1236
1-1336
1-1436
1-1536
1-1636
1-1786
1-1936
1-2086
1-2236
1-2386
1-2536
1-2686
1-2836
1-2986
1-3136
1-3286
1-3436
Mana Cost:
7
7.2
7.5
7.7
8
8.2
8.5
8.7
9
9.2
9.5
9.7
10
10.2
10.5
10.7
11
11.2
11.5
11.7
Just one big table:
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Attack Rating:
+20%
+32%
+44%
+56%
+68%
+80%
+92%
+104%
+116%
+128%
+140%
+152%
+164%
+176%
+188%
+200%
+212%
+224%
+236%
+248%
Damage:
1-16
1-36
1-56
1-76
1-96
1-116
1-136
1-156
1-206
1-256
1-306
1-356
1-406
1-456
1-506
1-556
1-636
1-716
1-796
1-876
Mana Cost:
2
2.2
2.5
2.7
3
3.2
3.5
3.7
4
4.2
4.5
4.7
5
5.2
5.5
5.7
6
6.2
6.5
6.7
Skill level:
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Attack Rating:
+260%
+272%
+284%
+296%
+308%
+320%
+332%
+344%
+356%
+368%
+380%
+392%
+404%
+416%
+428%
+440%
+452%
+464%
+476%
+488%
Damage:
1-956
1-1036
1-1136
1-1236
1-1336
1-1436
1-1536
1-1636
1-1786
1-1936
1-2086
1-2236
1-2386
1-2536
1-2686
1-2836
1-2986
1-3136
1-3286
1-3436
Mana Cost:
7
7.2
7.5
7.7
8
8.2
8.5
8.7
9
9.2
9.5
9.7
10
10.2
10.5
10.7
11
11.2
11.5
11.7
Jab
Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon.
Required Level: 1
Prerequisites: None
Deals 100% of weapon damage
Hits 3 times
Synergies
Bonus to skill
None
-
Skill level:
Attack Rating:
Damage:
Mana Cost
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
40%
50%
60%
70%
80%
90%
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
250%
260%
270%
280%
290%
300%
310%
320%
330%
340%
350%
360%
370%
380%
390%
400%
410%
420%
430%
30%
36%
42%
48%
54%
60%
66%
72%
78%
84%
90%
96%
102%
108%
114%
120%
126%
132%
138%
144%
150%
156%
162%
168%
174%
180%
186%
192%
198%
204%
210%
216%
222%
228%
234%
240%
246%
252%
258%
264%
2
2.2
2.5
2.7
3
3.2
3.5
3.7
4
4.2
4.5
4.7
5
5.2
5.5
5.7
6
6.2
6.5
6.7
7
7.2
7.5
7.7
8
8.2
8.5
8.7
9
9.2
9.5
9.7
10
10.2
10.5
10.7
11
11.2
11.5
11.7
Version Name
Patch Notes
#1 Bedrock
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Power Strike
Description: Adds lightning damage to attacks with javelin and spear class weapons.
Required Level: 6
Prerequisites: Jab
Deals 110% of weapon damage
Skill level:
Attack Rating:
Lightning Damage:
Mana Cost:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
+20%
+32%
+44%
+56%
+68%
+80%
+92%
+104%
+116%
+128%
+140%
+152%
+164%
+176%
+188%
+200%
+212%
+224%
+236%
+248%
+260%
+272%
+284%
+296%
+308%
+320%
+332%
+344%
+356%
+368%
+380%
+392%
+404%
+416%
+428%
+440%
+452%
+464%
+476%
+488%
1-16
1-36
1-56
1-76
1-96
1-116
1-136
1-156
1-206
1-256
1-306
1-356
1-406
1-456
1-506
1-556
1-636
1-716
1-796
1-876
1-956
1-1036
1-1136
1-1236
1-1336
1-1436
1-1536
1-1636
1-1786
1-1936
1-2086
1-2236
1-2386
1-2536
1-2686
1-2836
1-2986
1-3136
1-3286
1-3436
2
2.2
2.5
2.7
3
3.2
3.5
3.7
4
4.2
4.5
4.7
5
5.2
5.5
5.7
6
6.2
6.5
6.7
7
7.2
7.5
7.7
8
8.2
8.5
8.7
9
9.2
9.5
9.7
10
10.2
10.5
10.7
11
11.2
11.5
11.7
Patch
Changes
#1 Bedrock
Compared with Vanilla D2, damage scaling increased moderately and its 4 synergies condensed into 2.
Steal shamelessly, click edit
Skill level:
Attack Rating:
Damage:
Mana Cost:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
+20%
+32%
+44%
+56%
+68%
+80%
+92%
+104%
+116%
+128%
+140%
+152%
+164%
+176%
+188%
+200%
+212%
+224%
+236%
+248%
+260%
+272%
+284%
+296%
+308%
+320%
+332%
+344%
+356%
+368%
+380%
+392%
+404%
+416%
+428%
+440%
+452%
+464%
+476%
+488%
1-16
1-36
1-56
1-76
1-96
1-116
1-136
1-156
1-206
1-256
1-306
1-356
1-406
1-456
1-506
1-556
1-636
1-716
1-796
1-876
1-956
1-1036
1-1136
1-1236
1-1336
1-1436
1-1536
1-1636
1-1786
1-1936
1-2086
1-2236
1-2386
1-2536
1-2686
1-2836
1-2986
1-3136
1-3286
1-3436
2
2.2
2.5
2.7
3
3.2
3.5
3.7
4
4.2
4.5
4.7
5
5.2
5.5
5.7
6
6.2
6.5
6.7
7
7.2
7.5
7.7
8
8.2
8.5
8.7
9
9.2
9.5
9.7
10
10.2
10.5
10.7
11
11.2
11.5
11.7
Quick templates for odd
2 tables, static values and synergies
Weapon Damage
150%
Damage to self
4%
Deals 125% of weapon damage
No odd, just synergies on left
Synergies
Bonus to skill
None
-
Or...
Wiki Editing
Wiki Editing for class Skills Basics
Each page for class skills includes an overall page with "sections" for each skill. Sections are divided by creating headers using equals signs:
== Section Name ==
Gives us:
Section Name
Beneath that, we'll have 4 effective sections in a skill:
The skill description, which includes the icon/picture, description, lvl required, and any prerequisites
The "odd one", tables for synergies and static values (like "does 100% weapon damage" or "mana cost of 10")
The skil damage table
Patch notes tables
Using Jab as an example we see:
Jab
Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon.
Required Level: 1
Prerequisites: None
Deals 100% of weapon damage
Hits 3 times
Synergies
Bonus to skill
None
-
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Attack Rating:
+40%
+50%
+60%
+70%
+80%
+90%
+100%
+110%
+120%
+130%
+140%
+150%
+160%
+170%
+180%
+190%
+200%
+210%
+220%
+230%
Damage:
+30%
+36%
+42%
+48%
+54%
+60%
+66%
+72%
+78%
+84%
+90%
+96%
+102%
+108%
+114%
+120%
+126%
+132%
+138%
+144%
Mana Cost:
2
2.2
2.5
2.7
3
3.2
3.5
3.7
4
4.2
4.5
4.7
5
5.2
5.5
5.7
6
6.2
6.5
6.7
Version Name
Patch Notes
#1 Bedrock
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Older Versions
Expand
#1 Bedrock
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 2
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 3
Initial %damage increased from -15% to +30%.
Patch 4
Initial %damage increased from -15% to +30%.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Breaking down Jab's skill page entry
Description
Let's parse through this code one section at a time. For the description section, this will be pretty standard/constant in layout, thought the values will change.
Description layout code:
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span> -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"
|https://pathofdiablo.com/wiki/images/amazon/Jab.png '''Description:''' Attacks with a series of rapid thrusts using a javelin or spear class weapon.'''
|-
|'''Required Level:''' 1
|-
|'''Prerequisites:''' None
|}
The "odd one"
These will all have to be manually done, there's a lot of variations in style and layout but these examples show pretty much all the use cases we'll find in the wiki.
2 tables, static values (one of them spanning two columns while the rest include 2 columns for data) and synergies on the right. Likely the more common example.
Weapon Damage
150%
Damage to self
4%
Deals 125% of weapon damage
No odd, just synergies on left
Synergies
Bonus to skill
None
-
Or...
The skill damage table
Patch notes tables
Sacrifice is the official template skill for formatting changes
Sacrifice
Skill description: Increased accuracy and damage at the cost of life.
Required level: 1
Prerequisites: None
Weapon Damage
150%
Damage to self
4%
Mana cost
0
Skill level:
Attack Rating:
Damage:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
+25%
+35%
+45%
+55%
+65%
+75%
+85%
+95%
+105%
+115%
+125%
+135%
+145%
+155%
+165%
+175%
+185%
+195%
+205%
+215%
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
+200%
+220%
+240%
+260%
+280%
+300%
+320%
+340%
+360%
+380%
+400%
+420%
+440%
+460%
+480%
+500%
+520%
+540%
+560%
+580%
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
xx
Version Name
Patch Notes
#17 Tourmaline
Damage to self decreased from 5% to 4%.
Older Versions
Expand
#1 Bedrock
Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
Damage to self decreased from 8% to 5%.
(hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.