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|
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1-2-24 testing
Version Name |
Patch Notes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
|
See fewerOlder patch notes
|
#19 Zincite |
- Increased physical to cold damage conversion from 60% to 80%.
|
#17 Tourmaline |
- Halved the number of ice bolts.
- Increased cold damage scaling, added Attack Rating and reduced mana cost.
|
#16 Jade |
- The ice bolts no longer trigger the hit recovery animation of targeted monsters.
|
#15 Graphite |
- Cold damage per level increased by ~50%.
- Ice Charge synergy increased from 10% to 20% Cold damage per charge.
|
11-6-Testing
Version Name |
Patch Notes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
|
Show/hide older patch notes
Version Name |
Patch Notes
|
#19 Zincite |
- Increased physical to cold damage conversion from 60% to 80%.
|
#19 Zincite |
- Increased physical to cold damage conversion from 60% to 80%.
|
Show/hide older patch notes
|
Version Name |
Patch Notes
|
#19 Zincite |
- Increased physical to cold damage conversion from 60% to 80%.
|
Version Name |
Patch Notes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
|
See fewerOlder patch notes
|
#19 Zincite |
- Increased physical to cold damage conversion from 60% to 80%.
|
#17 Tourmaline |
- Halved the number of ice bolts.
- Increased cold damage scaling, added Attack Rating and reduced mana cost.
|
#16 Jade |
- The ice bolts no longer trigger the hit recovery animation of targeted monsters.
|
#15 Graphite |
- Cold damage per level increased by ~50%.
- Ice Charge synergy increased from 10% to 20% Cold damage per charge.
|
BoI patch notes examples
Old look:
Version Name |
Patch Notes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
|
Older Versions
|
|
|
#19 Zincite |
- Increased physical to cold damage conversion from 60% to 80%.
|
#17 Tourmaline |
- Halved the number of ice bolts.
- Increased cold damage scaling, added Attack Rating and reduced mana cost.
|
#16 Jade |
- The ice bolts no longer trigger the hit recovery animation of targeted monsters.
|
#15 Graphite |
- Cold damage per level increased by ~50%.
- Ice Charge synergy increased from 10% to 20% Cold damage per charge.
|
#14 Serandite |
- Mana cost scaling reduced from 1 to 0.5 mana per level.
|
#13 Titanium |
- Ice Charge synergy increased from 5% to 10% Cold damage per charge.
|
#1 Bedrock |
- Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)
|
|
New look:
Version Name |
Patch Notes
|
#20 Perlite |
- Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
- Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
|
|
More Patch notes
|
|
Fewer Patch notes
|
#19 Zincite |
- Increased physical to cold damage conversion from 60% to 80%.
|
#17 Tourmaline |
- Halved the number of ice bolts.
- Increased cold damage scaling, added Attack Rating and reduced mana cost.
|
#16 Jade |
- The ice bolts no longer trigger the hit recovery animation of targeted monsters.
|
#15 Graphite |
- Cold damage per level increased by ~50%.
- Ice Charge synergy increased from 10% to 20% Cold damage per charge.
|
#14 Serandite |
- Mana cost scaling reduced from 1 to 0.5 mana per level.
|
#13 Titanium |
- Ice Charge synergy increased from 5% to 10% Cold damage per charge.
|
#1 Bedrock |
- Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)
|
11-5-Patch notes template test
Version Name |
Patch Notes
|
#1 Bedrock |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
|
More Patch notes
|
|
Fewer Patch notes
|
#2 Quartz |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
#3 Granite |
- Initial %damage increased from -15% to +30%.
|
#7 Beryl |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
#7 Beryl |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
#7 Beryl |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Version Name |
Patch Notes
|
#1 Bedrock |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
|
More Patch notes
|
|
Fewer Patch notes
|
#2 Quartz |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
|
11-5-Patch notes test
Version Name |
Patch Notes
|
#1 Bedrock |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
|
More Patch notes
|
|
Fewer Patch notes
|
Patch 2 |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Patch 3 |
- Initial %damage increased from -15% to +30%.
|
Patch 4 |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Patch notes test
Version Name |
Patch Notes
|
#1 Bedrock |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
|
More Patch notes
|
|
Fewer Patch notes
|
Patch 2 |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Patch 3 |
- Initial %damage increased from -15% to +30%.
|
Patch 4 |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Version Name |
Patch Notes
|
#1 Bedrock |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Older Versions
|
{-class="skilltable-collapsed"
|
|
Fewer Levels
|
#1 Bedrock |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Patch 2 |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Patch 3 |
- Initial %damage increased from -15% to +30%.
|
Patch 4 |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
|}
Version Name |
Patch Notes
|
#11 Kyanite |
- Cold Mastery had had its bonuses adjusted slightly
|
|
Show Old Versions
|
|
Hide Old Versions
|
#6 Obsidian |
- Cold Mastery gains 1% elemental damage per 2 levels
|
#1 Bedrock |
- Compared with Vanilla D2, cold pierce scaling reduced greatly. (Bedrock #1-hidden)
|
some other tests
|
Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon.
|
Required Level: 1
|
Prerequisites: None
|
Synergies |
Bonus to skill
|
None
|
-
|
|
Synergies |
Bonus to skill
|
None
|
-
|
|}
Skill table half n half
Collapse on left?
Skill table half n half
Collapse on left?
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Attack Rating:
|
+20% |
+32% |
+44% |
+56% |
+68% |
+80% |
+92% |
+104% |
+116% |
+128% |
+140% |
+152% |
+164% |
+176% |
+188% |
+200% |
+212% |
+224% |
+236% |
+248%
|
Damage:
|
1-16 |
1-36 |
1-56 |
1-76 |
1-96 |
1-116 |
1-136 |
1-156 |
1-206 |
1-256 |
1-306 |
1-356 |
1-406 |
1-456 |
1-506 |
1-556 |
1-636 |
1-716 |
1-796 |
1-876
|
Mana Cost:
|
2 |
2.2 |
2.5 |
2.7 |
3 |
3.2 |
3.5 |
3.7 |
4 |
4.2 |
4.5 |
4.7 |
5 |
5.2 |
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7
|
[+/-] Click here to see more
More
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Attack Rating:
|
+260% |
+272% |
+284% |
+296% |
+308% |
+320% |
+332% |
+344% |
+356% |
+368% |
+380% |
+392% |
+404% |
+416% |
+428% |
+440% |
+452% |
+464% |
+476% |
+488%
|
Damage:
|
1-956 |
1-1036 |
1-1136 |
1-1236 |
1-1336 |
1-1436 |
1-1536 |
1-1636 |
1-1786 |
1-1936 |
1-2086 |
1-2236 |
1-2386 |
1-2536 |
1-2686 |
1-2836 |
1-2986 |
1-3136 |
1-3286 |
1-3436
|
Mana Cost:
|
7 |
7.2 |
7.5 |
7.7 |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2 |
10.5 |
10.7 |
11 |
11.2 |
11.5 |
11.7
|
Two tables, one is collapsible:
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Attack Rating:
|
+20% |
+32% |
+44% |
+56% |
+68% |
+80% |
+92% |
+104% |
+116% |
+128% |
+140% |
+152% |
+164% |
+176% |
+188% |
+200% |
+212% |
+224% |
+236% |
+248%
|
Damage:
|
1-16 |
1-36 |
1-56 |
1-76 |
1-96 |
1-116 |
1-136 |
1-156 |
1-206 |
1-256 |
1-306 |
1-356 |
1-406 |
1-456 |
1-506 |
1-556 |
1-636 |
1-716 |
1-796 |
1-876
|
Mana Cost:
|
2 |
2.2 |
2.5 |
2.7 |
3 |
3.2 |
3.5 |
3.7 |
4 |
4.2 |
4.5 |
4.7 |
5 |
5.2 |
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7
|
Skill level:
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Attack Rating:
|
+260% |
+272% |
+284% |
+296% |
+308% |
+320% |
+332% |
+344% |
+356% |
+368% |
+380% |
+392% |
+404% |
+416% |
+428% |
+440% |
+452% |
+464% |
+476% |
+488%
|
Damage:
|
1-956 |
1-1036 |
1-1136 |
1-1236 |
1-1336 |
1-1436 |
1-1536 |
1-1636 |
1-1786 |
1-1936 |
1-2086 |
1-2236 |
1-2386 |
1-2536 |
1-2686 |
1-2836 |
1-2986 |
1-3136 |
1-3286 |
1-3436
|
Mana Cost:
|
7 |
7.2 |
7.5 |
7.7 |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2 |
10.5 |
10.7 |
11 |
11.2 |
11.5 |
11.7
|
Just two tables, small space between
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Attack Rating:
|
+20% |
+32% |
+44% |
+56% |
+68% |
+80% |
+92% |
+104% |
+116% |
+128% |
+140% |
+152% |
+164% |
+176% |
+188% |
+200% |
+212% |
+224% |
+236% |
+248%
|
Damage:
|
1-16 |
1-36 |
1-56 |
1-76 |
1-96 |
1-116 |
1-136 |
1-156 |
1-206 |
1-256 |
1-306 |
1-356 |
1-406 |
1-456 |
1-506 |
1-556 |
1-636 |
1-716 |
1-796 |
1-876
|
Mana Cost:
|
2 |
2.2 |
2.5 |
2.7 |
3 |
3.2 |
3.5 |
3.7 |
4 |
4.2 |
4.5 |
4.7 |
5 |
5.2 |
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7
|
Skill level:
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Attack Rating:
|
+260% |
+272% |
+284% |
+296% |
+308% |
+320% |
+332% |
+344% |
+356% |
+368% |
+380% |
+392% |
+404% |
+416% |
+428% |
+440% |
+452% |
+464% |
+476% |
+488%
|
Damage:
|
1-956 |
1-1036 |
1-1136 |
1-1236 |
1-1336 |
1-1436 |
1-1536 |
1-1636 |
1-1786 |
1-1936 |
1-2086 |
1-2236 |
1-2386 |
1-2536 |
1-2686 |
1-2836 |
1-2986 |
1-3136 |
1-3286 |
1-3436
|
Mana Cost:
|
7 |
7.2 |
7.5 |
7.7 |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2 |
10.5 |
10.7 |
11 |
11.2 |
11.5 |
11.7
|
Just one big table:
Skill level:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Attack Rating:
|
+20% |
+32% |
+44% |
+56% |
+68% |
+80% |
+92% |
+104% |
+116% |
+128% |
+140% |
+152% |
+164% |
+176% |
+188% |
+200% |
+212% |
+224% |
+236% |
+248%
|
Damage:
|
1-16 |
1-36 |
1-56 |
1-76 |
1-96 |
1-116 |
1-136 |
1-156 |
1-206 |
1-256 |
1-306 |
1-356 |
1-406 |
1-456 |
1-506 |
1-556 |
1-636 |
1-716 |
1-796 |
1-876
|
Mana Cost:
|
2 |
2.2 |
2.5 |
2.7 |
3 |
3.2 |
3.5 |
3.7 |
4 |
4.2 |
4.5 |
4.7 |
5 |
5.2 |
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7
|
Skill level:
|
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
Attack Rating:
|
+260% |
+272% |
+284% |
+296% |
+308% |
+320% |
+332% |
+344% |
+356% |
+368% |
+380% |
+392% |
+404% |
+416% |
+428% |
+440% |
+452% |
+464% |
+476% |
+488%
|
Damage:
|
1-956 |
1-1036 |
1-1136 |
1-1236 |
1-1336 |
1-1436 |
1-1536 |
1-1636 |
1-1786 |
1-1936 |
1-2086 |
1-2236 |
1-2386 |
1-2536 |
1-2686 |
1-2836 |
1-2986 |
1-3136 |
1-3286 |
1-3436
|
Mana Cost:
|
7 |
7.2 |
7.5 |
7.7 |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2 |
10.5 |
10.7 |
11 |
11.2 |
11.5 |
11.7
|
Jab
|
Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon.
|
Required Level: 1
|
Prerequisites: None
|
|
Deals 100% of weapon damage
|
Hits 3 times
|
|
|
Synergies |
Bonus to skill
|
None
|
-
|
|
Skill level:
|
Attack Rating:
|
Damage:
|
Mana Cost
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
40% |
50% |
60% |
70% |
80% |
90% |
100% |
110% |
120% |
130% |
140% |
150% |
160% |
170% |
180% |
190% |
200% |
210% |
220% |
230% |
240% |
250% |
260% |
270% |
280% |
290% |
300% |
310% |
320% |
330% |
340% |
350% |
360% |
370% |
380% |
390% |
400% |
410% |
420% |
430%
|
30% |
36% |
42% |
48% |
54% |
60% |
66% |
72% |
78% |
84% |
90% |
96% |
102% |
108% |
114% |
120% |
126% |
132% |
138% |
144% |
150% |
156% |
162% |
168% |
174% |
180% |
186% |
192% |
198% |
204% |
210% |
216% |
222% |
228% |
234% |
240% |
246% |
252% |
258% |
264%
|
2 |
2.2 |
2.5 |
2.7 |
3 |
3.2 |
3.5 |
3.7 |
4 |
4.2 |
4.5 |
4.7 |
5 |
5.2 |
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7 |
7 |
7.2 |
7.5 |
7.7 |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2 |
10.5 |
10.7 |
11 |
11.2 |
11.5 |
11.7
|
Version Name |
Patch Notes
|
#1 Bedrock |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
|
Power Strike
|
Description: Adds lightning damage to attacks with javelin and spear class weapons.
|
Required Level: 6
|
Prerequisites: Jab
|
|
Deals 110% of weapon damage
|
|
Skill level:
|
Attack Rating:
|
Lightning Damage:
|
Mana Cost:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
+20% |
+32% |
+44% |
+56% |
+68% |
+80% |
+92% |
+104% |
+116% |
+128% |
+140% |
+152% |
+164% |
+176% |
+188% |
+200% |
+212% |
+224% |
+236% |
+248% |
+260% |
+272% |
+284% |
+296% |
+308% |
+320% |
+332% |
+344% |
+356% |
+368% |
+380% |
+392% |
+404% |
+416% |
+428% |
+440% |
+452% |
+464% |
+476% |
+488%
|
1-16 |
1-36 |
1-56 |
1-76 |
1-96 |
1-116 |
1-136 |
1-156 |
1-206 |
1-256 |
1-306 |
1-356 |
1-406 |
1-456 |
1-506 |
1-556 |
1-636 |
1-716 |
1-796 |
1-876 |
1-956 |
1-1036 |
1-1136 |
1-1236 |
1-1336 |
1-1436 |
1-1536 |
1-1636 |
1-1786 |
1-1936 |
1-2086 |
1-2236 |
1-2386 |
1-2536 |
1-2686 |
1-2836 |
1-2986 |
1-3136 |
1-3286 |
1-3436
|
2 |
2.2 |
2.5 |
2.7 |
3 |
3.2 |
3.5 |
3.7 |
4 |
4.2 |
4.5 |
4.7 |
5 |
5.2 |
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7 |
7 |
7.2 |
7.5 |
7.7 |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2 |
10.5 |
10.7 |
11 |
11.2 |
11.5 |
11.7
|
|
Patch |
Changes
|
#1 Bedrock |
- Compared with Vanilla D2, damage scaling increased moderately and its 4 synergies condensed into 2.
|
Steal shamelessly, click edit
Skill level:
|
Attack Rating:
|
Damage:
|
Mana Cost:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
+20% |
+32% |
+44% |
+56% |
+68% |
+80% |
+92% |
+104% |
+116% |
+128% |
+140% |
+152% |
+164% |
+176% |
+188% |
+200% |
+212% |
+224% |
+236% |
+248% |
+260% |
+272% |
+284% |
+296% |
+308% |
+320% |
+332% |
+344% |
+356% |
+368% |
+380% |
+392% |
+404% |
+416% |
+428% |
+440% |
+452% |
+464% |
+476% |
+488%
|
1-16 |
1-36 |
1-56 |
1-76 |
1-96 |
1-116 |
1-136 |
1-156 |
1-206 |
1-256 |
1-306 |
1-356 |
1-406 |
1-456 |
1-506 |
1-556 |
1-636 |
1-716 |
1-796 |
1-876 |
1-956 |
1-1036 |
1-1136 |
1-1236 |
1-1336 |
1-1436 |
1-1536 |
1-1636 |
1-1786 |
1-1936 |
1-2086 |
1-2236 |
1-2386 |
1-2536 |
1-2686 |
1-2836 |
1-2986 |
1-3136 |
1-3286 |
1-3436
|
2 |
2.2 |
2.5 |
2.7 |
3 |
3.2 |
3.5 |
3.7 |
4 |
4.2 |
4.5 |
4.7 |
5 |
5.2 |
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7 |
7 |
7.2 |
7.5 |
7.7 |
8 |
8.2 |
8.5 |
8.7 |
9 |
9.2 |
9.5 |
9.7 |
10 |
10.2 |
10.5 |
10.7 |
11 |
11.2 |
11.5 |
11.7
|
Quick templates for odd
2 tables, static values and synergies
Weapon Damage
|
150%
|
Damage to self
|
4%
|
Deals 125% of weapon damage
|
|
|
|
No odd, just synergies on left
Synergies |
Bonus to skill
|
None
|
-
|
Or...
Wiki Editing
Wiki Editing for class Skills Basics
Each page for class skills includes an overall page with "sections" for each skill. Sections are divided by creating headers using equals signs:
== Section Name ==
Gives us:
Section Name
Beneath that, we'll have 4 effective sections in a skill:
- The skill description, which includes the icon/picture, description, lvl required, and any prerequisites
- The "odd one", tables for synergies and static values (like "does 100% weapon damage" or "mana cost of 10")
- The skil damage table
- Patch notes tables
Using Jab as an example we see:
Jab
|
Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon.
|
Required Level: 1
|
Prerequisites: None
|
|
Deals 100% of weapon damage
|
Hits 3 times
|
|
|
Synergies |
Bonus to skill
|
None
|
-
|
|
Skill level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20
|
Attack Rating:
|
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210% |
+220% |
+230%
|
Damage:
|
+30% |
+36% |
+42% |
+48% |
+54% |
+60% |
+66% |
+72% |
+78% |
+84% |
+90% |
+96% |
+102% |
+108% |
+114% |
+120% |
+126% |
+132% |
+138% |
+144%
|
Mana Cost:
|
2 |
2.2 |
2.5 |
2.7 |
3 |
3.2 |
3.5 |
3.7 |
4 |
4.2 |
4.5 |
4.7 |
5 |
5.2 |
5.5 |
5.7 |
6 |
6.2 |
6.5 |
6.7
|
|
Version Name |
Patch Notes
|
#1 Bedrock |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Older Versions
|
|
|
#1 Bedrock |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Patch 2 |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
Patch 3 |
- Initial %damage increased from -15% to +30%.
|
Patch 4 |
- Initial %damage increased from -15% to +30%.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|
|
Breaking down Jab's skill page entry
Description
Let's parse through this code one section at a time. For the description section, this will be pretty standard/constant in layout, thought the values will change.
Description layout code:
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
|
<!-- <span style="color:green">'''New skill'''</span> -->
|
{|
|
|-
|
|
|
{| <!-- Description table -->
|
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"
|
|https://pathofdiablo.com/wiki/images/amazon/Jab.png '''Description:''' Attacks with a series of rapid thrusts using a javelin or spear class weapon.'''
|
|-
|
|'''Required Level:''' 1
|
|-
|
|'''Prerequisites:''' None
|
|}
|
The "odd one"
These will all have to be manually done, there's a lot of variations in style and layout but these examples show pretty much all the use cases we'll find in the wiki.
2 tables, static values (one of them spanning two columns while the rest include 2 columns for data) and synergies on the right. Likely the more common example.
Weapon Damage
|
150%
|
Damage to self
|
4%
|
Deals 125% of weapon damage
|
|
|
|
No odd, just synergies on left
Synergies |
Bonus to skill
|
None
|
-
|
Or...
The skill damage table
Patch notes tables
Sacrifice is the official template skill for formatting changes
Sacrifice
|
Skill description: Increased accuracy and damage at the cost of life.
|
Required level: 1
|
Prerequisites: None
|
|
Weapon Damage
|
150%
|
Damage to self
|
4%
|
Mana cost
|
0
|
|
|
|
|
Skill level:
|
Attack Rating:
|
Damage:
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40
|
+25% |
+35% |
+45% |
+55% |
+65% |
+75% |
+85% |
+95% |
+105% |
+115% |
+125% |
+135% |
+145% |
+155% |
+165% |
+175% |
+185% |
+195% |
+205% |
+215% |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx
|
+200% |
+220% |
+240% |
+260% |
+280% |
+300% |
+320% |
+340% |
+360% |
+380% |
+400% |
+420% |
+440% |
+460% |
+480% |
+500% |
+520% |
+540% |
+560% |
+580% |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx
|
Version Name |
Patch Notes
|
#17 Tourmaline |
- Damage to self decreased from 5% to 4%.
|
Older Versions
|
|
|
#1 Bedrock |
- Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
- Damage to self decreased from 8% to 5%.
- (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.
|
|
|
|