Orb of Enchantment & Horadrim Sigil
This orb can be combined with non-socketed helms to add a special skill-related stat. Below are some examples:
The orb can be used on an already Enchanted item which will first destroy the previous Enchant and then apply a new one.
Recipe: To use it put it in the Horadric Cube with a helm and press the Transmute button twice to confirm.
List of enchantments:
+3-5 Seconds to Frenzy Duration
+40-60% Frenzy Damage Converted to Magic
Corpse Explosion Deals +5-7% of Maximum Corpse Life
Slows Targets by 15% During Whirlwind
Lightning Surge Deals 8-10% of Lightning Damage as Extra Physical
+50% increased Glacial Spike Area of Effect
Raised Skeletons have 10-15% Chance of Open Wounds
Bone Spear Fires 2 Additional Projectiles
Can Summon One Additional Decoy
+40% to Freezing Arrow Radius
Can Summon One Additional Dire Wolf
Holy Bolt Fires 2 Additional Projectiles
Concentrate gains +10% Avoid Projectiles
Fire Arrow Fires 2 Additional Arrows
Cold Arrow Fires 2 Additional Arrows
Ice Arrow Fires 2 Additional Arrows
Magic Arrow Fires 2 Additional Arrows
10-15% Reduced Dashing Strike Cooldown
Summoned Grizzly Bear Cannot Be Cursed
+6-7 Seconds to Armageddon
Lightning Bolt Fires 2 Additional Projectiles
+100% to Fire Blast Radius
+5 Seconds to Phase Run Duration
+100% Increased Holy Fire Area Damage Rate
+30-35 Fire Damage Per Fists of Ember Charge
+25-30 Cold Damage Per Fists of Ice Charge