ManaCost:
|
2
|
Deals 100% of weapon damage
|
|
|
Synergies |
Bonus to skill
|
Bash
|
+10% Damage per hardpoint
|
Concentrate
|
+5% Attack rating per hardpoint
|
War Cry
|
+5% Stun duration per hardpoint
|
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Attack Rating: |
+15% |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105% |
+110%
|
Stun Duration: |
1.2s |
1.4s |
1.6s |
1.8s |
2s |
2.2s |
2.4s |
2.6s |
2.8s |
3s |
3.2s |
3.4s |
3.6s |
3.8s |
4s |
4.2s |
4.2s |
4.3s |
4.4s |
4.5s
|
Version Name |
Patch Notes
|
#19 Zincite |
- Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
|
Older Versions
|
|
|
#1 Bedrock |
- Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
|
|
Leap
Description: Leaps away from danger or into the fray.
Required Level: 12
Prerequisites: Cleave
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Radius (y): |
12 |
12.6 |
14 |
14.6 |
15.3 |
15.3 |
16 |
16 |
16.6 |
16.6 |
16.6 |
17.3 |
17.3 |
17.3 |
17.3 |
18 |
18 |
18 |
18 |
18
|
Synergies: None
Patch Notes:
- Knockback effect removed. (Tanzanite #10)
- Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
**Power Throw**
Description: Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies.
Required Level: 18
Prerequisites: Concentrate
Deals 120% of weapon damage
|
Increases physical damage for 2.2 seconds
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
+15% |
+25% |
+35% |
+45% |
+55% |
+65% |
+75% |
+85% |
+95% |
+105% |
+115% |
+125% |
+135% |
+145% |
+155% |
+165% |
+175% |
+185% |
+195% |
+205%
|
Attack Rating: |
+20% |
+30% |
+40% |
+50% |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210%
|
Damage: |
1-2 |
2-4 |
3-6 |
4-8 |
5-10 |
6-12 |
7-14 |
8-16 |
9-18 |
10-20 |
11-22 |
12-24 |
13-26 |
14-28 |
15-30 |
16-32 |
17-34 |
18-36 |
19-38 |
20-40
|
Mana Cost: |
1 |
2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7 |
8 |
8 |
9 |
9 |
9 |
9 |
10
|
Synergies: None
Patch Notes:
- Power Throw adds 1-2 physical damage per level on attack. (Zincite #19)
- Power Throw has an attack rating bonus per level. (Flint #18)
- Power Throw damage per level increased from 8 to 10%. (Tourmaline #17)
- Base damage increased from 110% to 120%. (Jade #16)
- Damage increased from +6% to +8% per level. (Titanium #13)
- New skill added, replaces Double Throw. (Edenite #12)
Bash
Description: Powerful blow that converts physical damage to magic and knocks back enemies.
Required Level: 18
Prerequisites: Frenzy, Stun
Deals 110% of weapon damage
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Physical to Magic Conversion: |
46% |
47% |
48% |
49% |
50% |
51% |
52% |
53% |
54% |
55% |
56% |
57% |
58% |
59% |
60% |
61% |
62% |
63% |
64% |
65%
|
Attack Rating: |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105% |
+110% |
+115%
|
Damage: |
+60% |
+70% |
+80% |
+90% |
+100% |
+110% |
+120% |
+130% |
+140% |
+150% |
+160% |
+170% |
+180% |
+190% |
+200% |
+210% |
+220% |
+230% |
+240% |
+250%
|
Mana Cost: 2
|
Synergies:
- Stun: +10% Damage per hardpoint
- Concentrate: +5% Attack rating per hardpoint
Patch Notes:
- Starting physical to magic conversion decreased from 70% to 46%. (Kyanite #11)
- Base damage decreased from 130% to 110%. (Kyanite #11)
- Base damage and physical to magic conversion increased. (Aventurine #9)
- Added physical damage to magic damage conversion. (Pyrite #8)
- Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
**Ethereal Throw**
Description: Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact.
Required Level: 30
Prerequisites: Frenzy, Concentrate, Stun, Power Throw, Bash
Deals 60% of weapon damage
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Magic Damage: |
14-20 |
25-37 |
37-55 |
49-72 |
61-89 |
73-106 |
85-124 |
97-141 |
114-165 |
131-189 |
149-212 |
166-236 |
183-260 |
200-284 |
218-307 |
235-331 |
259-363 |
282-396 |
306-428 |
330-461
|
Mana Cost: |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5
|
Synergies:
- Power Throw: +4% Magic damage per hardpoint
- Bash: +4% Magic damage per hardpoint
Patch Notes:
- Base damage decreased from 65% to 60%. (Kyanite #11)
- Base damage decreased slightly and magic damage scaling increased slightly. (Tanzanite #10)
- Base damage decreased slightly and synergies decreased slightly. (Aventurine #10)
- Base damage decreased and synergies increased greatly. (Obsidian #6)
- New skill added. (Bedrock #1-hidden)
Whirlwind
Description: A whirling dance of death that cuts a path through the legions of your enemies.
Required Level: 30
Prerequisites: Frenzy, Stun, Bash
Deals 100% of weapon damage
|
Character attack rating reduced by 50% during Whirlwind
|
Deadly strike chance and crushing blow reduced to 1/3 during Whirlwind
|
Skill level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Damage: |
-75% |
-69% |
-63% |
-57% |
-51% |
-45% |
-39% |
-33% |
-27% |
-21% |
-15% |
-9% |
-3% |
+3% |
+9% |
+15% |
+21% |
+27% |
+33% |
+39%
|
Attack Rating: |
+10% |
+15% |
+20% |
+25% |
+30% |
+35% |
+40% |
+45% |
+50% |
+55% |
+60% |
+65% |
+70% |
+75% |
+80% |
+85% |
+90% |
+95% |
+100% |
+105%
|
Mana Cost: |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
10.5 |
11 |
11.5 |
12 |
12.5 |
13 |
13.5 |
14 |
14.5
|
Synergies: None
Patch Notes:
- Whirlwind can proc CTCs. The CTCs receive a one third chance penalty (not applied to on struck, on kill or on level-up/death). (Perlite #20)
- Base damage increased from 90% to 100%. (Zincite #19)
- Crushing blow and deadly strike chance have been further decreased from ½ to ⅓ during Whirlwind. (Graphite #15)
- Base damage decreased from 100% to 90%. (Graphite #15)
- Base attack rating is now halved during Whirlwind and starting attack rating decreased from 40% to 10%. (Titanium #13)
- Deadly strike chance decreased to 1/2 during Whirlwind. (Titanium #13)
- Initial damage decreased from -50% to -75%. (Kyanite #11)
- Damage scaling decreased from +8% to +7% per level. (Kyanite #11)
- Whirlwind has been changed back to the classic game version. It will attack a set amount of time per spin (4fpa) regardless of the player’s attack speed. [This change does not work in singleplayer]. (Tanzanite #10)
- Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)
|