Traps
Skill Tree Changes: Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.
Contents
Fire Blast
Description: Throw a fire bomb to blast your enemies to bits.
Required Level: 1
Prerequisites: None
Radius: 3.3 yards | ||||||||||||||||||||
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slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Fire Damage: | 2-3 | 4-6 | 6-9 | 7-11 | 9-14 | 10-16 | 12-19 | 13-21 | 17-27 | 21-32 | 25-38 | 29-43 | 33-49 | 37-54 | 41-60 | 45-65 | 55-77 | 65-89 | 75-101 | 88-113 |
Mana Cost: | 3 | 3.1 | 3.2 | 3.3 | 3.5 | 3.6 | 3.7 | 3.8 | 4 | 4.1 | 4.2 | 4.3 | 4.5 | 4.6 | 4.7 | 4.8 | 5 | 5.1 | 5.2 | 5.3 |
Synergies:
- Shock Web: +10% Fire damage per hardpoint
- Charged Bolt Sentry: +10% Fire damage per hardpoint
- Wake of Fire: +10% Fire damage per hardpoint
- Lightning Sentry: +10% Fire damage per hardpoint
- Wake of Inferno: +10% Fire damage per hardpoint
- Death Sentry: +10% Fire damage per hardpoint
- Shock Web: +10% Fire damage per hardpoint
Patch Notes:
- Compared with Vanilla D2, synergies increased slightly. (Bedrock #1-hidden)
Shock Web
Description: Throw a web of lightning to shock your enemies.
Required Level: 6
Prerequisites: Fire Blast
Duration: 3.6 seconds | ||||||||||||||||||||
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slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Number of Spikes: | 6 | 6 | 6 | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 9 | 9 | 9 | 9 | 10 | 10 | 10 | 10 | 11 |
Lightning Damage: | 1-10 | 1-13 | 1-16 | 1-19 | 1-22 | 1-25 | 1-28 | 1-31 | 1-37 | 1-43 | 1-49 | 1-55 | 1-61 | 1-67 | 1-73 | 1-79 | 1-89 | 1-99 | 1-109 | 1-119 |
Mana Cost: 6 |
Synergies:
- Fire Blast: +1 Missile per 3 levels
- Charged Bolt Sentry: +20% Lightning damage per hardpoint
- Lightning Sentry: +20% Lightning damage per hardpoint
- Death Sentry: +20% Lightning damage per hardpoint
- Fire Blast: +1 Missile per 3 levels
Patch Notes:
- Compared with Vanilla D2, damage synergies increased greatly. (Bedrock #1-hidden)
Blade Throw
Description: Set a spinning blade to patrol between you and target point.
Required Level: 6
Prerequisites: None
Deals 50% of weapon damage | ||||||||||||||||||||
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Duration: 1 second | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | 6-10 | 9-13 | 12-16 | 15-19 | 18-22 | 21-25 | 24-28 | 27-31 | 31-35 | 35-39 | 39-43 | 43-47 | 47-51 | 51-55 | 55-59 | 59-63 | 64-68 | 69-73 | 74-78 | 79-83 |
slvl | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
Damage: | 84-88 | 89-93 | 94-98 | 99-103 | 104-108 | 109-113 | 114-118 | 119-123 | 124-128 | 129-133 | 134-138 | 139-143 | 144-148 | 149-153 | 154-158 | 159-163 | 164-168 | 169-173 | 174-178 | 179-183 |
slvl | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | |||||
Damage: | 184-188 | 189-193 | 194-198 | 199-203 | 204-208 | 209-213 | 214-218 | 219-223 | 224-228 | 229-233 | 234-238 | 239-243 | 244-248 | 249-253 | 254-258 | |||||
Mana Cost: 7 |
Synergies:
- Blade Shield: +16% Damage per hardpoint
- Blade Fury: +16% Damage per hardpoint
- Blade Shield: +16% Damage per hardpoint
Patch Notes:
- Synergies decreased from +20% to +16% damage per level. (Titanium #13)
- Renamed to Blade Throw. (Limestone #5)
- Compared with Vanilla D2, added Blade Shield and Blade Fury damage synergies. (Bedrock #1-hidden)
- Synergies decreased from +20% to +16% damage per level. (Titanium #13)
Charged Bolt Sentry
Description: A trap that emits charged bolts at enemies that pass near.
Required Level: 12
Prerequisites: Fire Blast, Shock Web
Shoots 5 times | ||||||||||||||||||||
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Releases 5 charged bolts | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Lightning Damage: | 0-9 | 0-15 | 0-20 | 0-25 | 0-31 | 0-36 | 0-42 | 0-47 | 0-54 | 0-61 | 0-69 | 0-76 | 0-83 | 0-90 | 0-97 | 0-105 | 0-115 | 0-126 | 0-137 | 0-148 |
Mana Cost: 13 |
Synergies:
- Shock Web: +1 Bolt per 3 levels.
- Lightning Sentry: +1 Shot per 4 levels.
- Fire Blast: +20% Lightning damage per hardpoint
- Lightning Sentry: +20% Lightning damage per hardpoint
- Death Sentry: +20% Lightning damage per hardpoint
- Shock Web: +1 Bolt per 3 levels.
Patch Notes:
- Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden)
Wake of Fire
Description: A trap that emits waves of fire.
Required Level: 12
Prerequisites: Fire Blast
Shoots 5 times | ||||||||||||||||||||
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slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Fire Damage: | 7-14 | 9-18 | 12-21 | 14-25 | 17-29 | 19-32 | 21-36 | 24-40 | 30-47 | 36-54 | 42-62 | 48-69 | 54-76 | 61-84 | 67-91 | 73-98 | 87-114 | 102-130 | 117-146 | 131-162 |
Mana Cost: 13 |
Synergies:
- Fire Blast: +20% Fire damage per hardpoint
- Wake of Inferno: +20% Fire damage per hardpoint
- Fire Blast: +20% Fire damage per hardpoint
Patch Notes:
- Synergies decreased from 22% to 20% Fire damage per level. (Jade #16)
- Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden)
- Synergies decreased from 22% to 20% Fire damage per level. (Jade #16)
Blade Fury
Description: Throw spinning blades to slice up your enemies.
Required Level: 18
Prerequisites: Fire Blast, Blade Throw, Wake of Fire
Deals 87% of weapon damage. Always pierces. | ||||||||||||||||||||
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slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | 8-10 | 11-13 | 14-16 | 17-19 | 20-22 | 23-25 | 26-28 | 29-31 | 34-36 | 39-41 | 44-46 | 49-51 | 54-56 | 59-61 | 64-66 | 69-71 | 77-79 | 85-87 | 93-95 | 101-103 |
Mana Cost: | 2 | 2.1 | 2.2 | 2.3 | 2.5 | 2.6 | 2.7 | 2.8 | 3 | 3.1 | 3.2 | 3.3 | 3.5 | 3.6 | 3.7 | 3.8 | 4 | 4.1 | 4.2 | 4.3 |
Minimum mana required to cast: 3 |
Synergies: None
Patch Notes:
- Interval between blade shots increased by 0.04 seconds and always pierces. (Titanium #13)
- Affected by piercing attack and hit box enlargened slightly. (Kyanite #11)
- Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden)
- Interval between blade shots increased by 0.04 seconds and always pierces. (Titanium #13)
Lightning Sentry
Description: A trap that shoots lightning to scorch passing enemies.
Required Level: 24
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
Shoots 10 times | ||||||||||||||||||||
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slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Lightning Damage: | 1-28 | 1-42 | 1-56 | 1-71 | 1-85 | 1-99 | 1-113 | 1-127 | 1-150 | 1-173 | 1-195 | 1-218 | 1-241 | 1-264 | 1-286 | 1-309 | 1-349 | 1-389 | 1-428 | 1-468 |
Mana Cost: 20 |
Synergies:
- Shock Web: +21% Lightning damage per hardpoint
- Charged Bolt Sentry: +21% Lightning damage per hardpoint
- Death Sentry: +21% Lightning damage per hardpoint
- Shock Web: +21% Lightning damage per hardpoint
Patch Notes:
- Synergies increased from +20% to +21% Lightning damage per level. (Edenite #12)
- Compared with Vanilla D2, damage increased moderately and synergies increased greatly. (Bedrock #1-hidden)
- Synergies increased from +20% to +21% Lightning damage per level. (Edenite #12)
Wake of Inferno
Description: Trap that sprays fire at passing enemies.
Required Level: 24
Prerequisites: Fire Blast, Wake of Fire
Shoots 10 times | ||||||||||||||||||||
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slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Fire Damage: | 27-67 | 50-93 | 73-119 | 96-144 | 119-170 | 142-196 | 165-222 | 188-247 | 216-278 | 245-310 | 273-341 | 301-372 | 330-403 | 358-434 | 387-465 | 415-496 | 450-534 | 486-572 | 521-610 | 556-648 |
Mana Cost: 20 |
Synergies:
- Wake of Fire: +0.5 Yards per level.
- Fire Blast: +13% Fire damage per level.
- Death Sentry: +13% Fire damage per level.
- Wake of Fire: +20% Fire damage per level.
- Wake of Fire: +0.5 Yards per level.
Patch Notes:
- Synergies from Fire Blast and Death Sentry increased from 10% to 13% Fire damage per level. (Jade #16)
- Skill reworked as follows: now fires in a cone formation rather than a straight line. (Graphite #15)
- Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden)
- Synergies from Fire Blast and Death Sentry increased from 10% to 13% Fire damage per level. (Jade #16)
Death Sentry
Description: Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.
Required Level: 30
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry
Corpse Explosion Damage: 21-29% total corpse life | ||||||||||||||||||||
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Shoots 5 times | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Radius (y): | 3.3 | 3.6 | 4 | 4.3 | 4.6 | 5 | 5.3 | 5.6 | 6 | 6.3 | 6.6 | 7 | 7.3 | 7.6 | 8 | 8.3 | 8.6 | 9 | 9.3 | 9.6 |
Lightning Damage: | 1-57 | 1-66 | 1-75 | 1-85 | 1-94 | 1-103 | 1-112 | 1-121 | 1-138 | 1-154 | 1-170 | 1-186 | 1-202 | 1-218 | 1-234 | 1-250 | 1-278 | 1-305 | 1-333 | 1-361 |
Mana Cost: 20 |
Synergies:
- Fire Blast: +1 Shot per 3 levels.
- Lightning Sentry: +15% Lightning damage per level.
- Fire Blast: +1 Shot per 3 levels.
Patch Notes:
- Corpse explosion damage reduced greatly. (Tanzanite #10)
- Compared with Vanilla D2, corpse explosion damage reduced moderately, lightning damage and Lightning Sentry synergy increased slightly. (Bedrock #1-hidden)
- Corpse explosion damage reduced greatly. (Tanzanite #10)
Blade Shield
Description: Spinning blades slice enemies who stray too close.
Required Level: 30
Prerequisites: Fire Blast, Blade Throw, Wake of Fire, Blade Fury
Deals 50% of weapon damage as area of effect | |||||||||||||||||||||
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Adds 1 blade per 10 levels | |||||||||||||||||||||
Duration: 30 seconds, +4 seconds per level | |||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Damage: | 6-10 | 8-13 | 10-16 | 12-19 | 14-22 | 16-25 | 18-28 | 20-31 | 23-35 | 26-39 | 29-43 | 32-47 | 35-51 | 38-55 | 41-59 | 44-63 | 48-68 | 52-73 | 56-78 | 60-83 | |
Mana Cost: | 25 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 | 51 | 53 | 55 | 57 | 59 | 61 | 63 | |
slvl | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
Damage: | 64-88 | 68-93 | 73-99 | 78-105 | 83-111 | 88-117 | 93-123 | 98-129 | 104-136 | 110-143 | 116-150 | 122-157 | 128-164 | 134-171 | 140-178 | 146-185 | 152-192 | 158-199 | 164-206 | 170-213 | |
Mana Cost: | 65 | 67 | 69 | 71 | 73 | 75 | 77 | 79 | 81 | 83 | 85 | 87 | 89 | 91 | 93 | 95 | 97 | 99 | 101 | 1063 | |
slvl | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | ||||||
Damage: | 176-220 | 182-227 | 188-234 | 194-241 | 200-248 | 206-255 | 212-262 | 218-269 | 224-276 | 230-283 | 236-290 | 242-297 | 248-304 | 254-311 | 260-318 | ||||||
Mana Cost: | 105 | 107 | 109 | 111 | 113 | 115 | 117 | 119 | 121 | 123 | 125 | 127 | 129 | 131 | 133 |
Synergies:
- Blade Throw: +5% Damage per level
- Blade Fury: +5% Damage per level
- Blade Throw: +5% Damage per level
Patch Notes:
- Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. (Edenite #12)
- Now starts with 1 blade and adds an additional blade every 10 levels. (Kyanite #11)
- Skill reworked as follows: fires auto-targeting projectiles. (Tanzanite #10) Compared to vanilla D2 Blade Shield skill damage is now affected by:
- - Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity).
- - Critical Strike, Deadly Strike and Crushing Blow.
- - Freeze Target and Blind, as well as all CoC/CoS effects.
- - Attack Rating.
- - Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery).
- - Blade Skills are always considered a main-hand attack.
- - Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack).
- - Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier.
- - Weapon no longer loses durability.
- Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden)
- Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. (Edenite #12)