Mercenaries
From Path of Diablo Wiki
Act 1 Rogue Mercenaries
- Attacks with the updated Fire Arrow.
- Have Inner Sight aura.
- Can now equip crossbows.
Act 2 Desert Mercenaries
- All 3 difficulties (Normal/Nightmare/Hell) now use the same auras: Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
Aura Progression | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aura Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | ||
Mercenary Level: | 1 | 5 | 9 | 14 | 19 | 23 | 28 | 32 | 37 | 41 | 43 | 48 | 53 | 57 | 62 | 66 | 71 | 75 |
Act 3 Iron Wolf Mercenaries
- No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
- Now have auras: Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
- Have an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
Act 5 Barbarian Mercenaries
- Now have Might aura.
- Now always attacks with Bash (converts 70% of physical damaage to magical damage).