Mercenaries
From Path of Diablo Wiki
Act 1 Rogue Mercenaries
- Now utilize the new Fire Arrow with a burning trail.
- Uses Inner Sight aura.
Act 2 Desert Mercenaries
- All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
- Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
Aura Progression | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aura Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | ||
Mercenary Level: | 1 | 5 | 9 | 14 | 19 | 23 | 28 | 32 | 37 | 41 | 43 | 48 | 53 | 57 | 62 | 66 | 71 | 75 |
Act 3 Iron Wolf Mercenaries
- No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
- Now use auras.
- Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
- Act 3 Mercenaries will now have 15% chance of impact-damage avoidance.
Act 5 Barbarian Mercenaries
- Now use Might aura.
- Now always use Bash (converts 70% of phys to mag).
- No longer can use Stun.
General Patch Notes
- Mediation has been nerfed slightly due to an increase in character's base mana regeneration per second.
- Most other Defensive Auras have been buffed.
- Aura changes also affect mercenaries.
See Also
1. [[1]]