Loot Filtration
A Loot Filter is included in the QoL Feature set. By editing the "item.filter" file located in your Diablo II installation folder, you can create a set of rules which will change the way loot is displayed.
You can find loot filters made by other players and download instructions at List of Loot Filters.
Contents
Basics
Item Codes
All items in the game have an id code. Below are a few examples:
Code | Item |
---|---|
tsc | Scroll of Town Portal |
rvs | Rejuvenation Potion |
pk1 | Key of Terror |
cx5 | Orb of Corruption |
See more codes at List of Loot Filter Codes
If you would like to rename "Scroll of Town Portal" to a much shorter "TP" then you would type: ItemDisplay[tsc]: TP
You can also add more text to an item. If you want to remember which boss drops which uber key then you would type: ItemDisplay[pk1]: Key of Terror (Countess)
Color Codes
You can also change the color of the item name using color codes. Below are a few example colors:
Code | Color |
---|---|
%GREEN% | |
%DGREEN% | |
%GOLD% | |
%TAN% |
See more codes at List of Loot Filter Codes
If you would like to change the color of the Horadric Cube to purple then you would type: ItemDisplay[box]: %PURPLE%Horadric Cube
You can also use multiple colors within a single item. For example if you want the word "Horadric" to be yellow and "Cube" to be purple you would type: ItemDisplay[box]: %YELLOW%Horadric %PURPLE%Cube
Value References
Sometimes you want to call upon a value in the game to show the player. Below are a few examples:
Code | Output |
---|---|
%PRICE% | Selling price of the item |
%ILVL% | Item level |
%SOCKETS% | Show the item's socket count |
See more codes at List of Loot Filter Codes
If you want to show the selling price of an item using a dollar sign ($100) as a prefix you would type: ItemDisplay[gpm]: ($%PRICE%) Choking Gas Potion
The same thing can be done to show the item level {L99} as a suffix: ItemDisplay[cm3]: %NAME% {L%ILVL%}
Hiding Items
When you want to hide an item, you simply leave the space behind the colon (:) empty.
So for example if you want to hide Antidote potions (yps) you would type: ItemDisplay[yps]:
This tells the game to display Antidote potions as nothing, which hides the item.
Rule Priority
The higher the rule in your filter file, the higher priority it will have.
This means if on the first line of your item filter you choose to hide all Spears but then on Line 2 you choose to show Spears with 6 sockets then the result is no spear will ever show.
In this example, you would change their location within the file. So show 6 socket spears on Line 1 and hide all spears on Line 2. This will hide all Spears except those with 6 sockets.
Conditions
- >
- <
- =
Using Greater than >, Less than < and Equal to = will help add conditions to rules.
You may want to hide gold stacks that are not worth your time (stacks below 1000g) by typing: ItemDisplay[GOLD<1000]:
Logical Operators
You can use logical operators whenever you want to show an item only if a certain condition is met. Below are all the options:
- AND
- OR
- ! (logic negation)
If you want to show all polearms (WP8) with 4 or 5 sockets then you would type: ItemDisplay[WP8 (SOCK>3 AND SOCK<6)]: %NAME%
This same rule can be written in a different way: ItemDisplay[WP8 !SOCK=0 !SOCK=1 !SOCK=2 !SOCK=3 !SOCK=6]: %NAME%
The first one says "Show me all polearms with more than 3 but less than 6 sockets" whereas the second says "Show me all polearms but not ones with 0, 1, 2 or 6 sockets".
It is important to keep AND & OR within their own bracket set. For example: (SOCK>3 OR SOCK=1). This is not required for logic negation (!)
Credits
QoL Features for PoD by Dave92. This tool is built off of preexisting code made by various people including McGoD and Deadlock39,