Mercenaries: Difference between revisions
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'''Act 3 Iron Wolf''' | '''Act 3 Iron Wolf''' | ||
*Now casts at range ‘Elemental Bolt’ a spell that deals 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with FCR, always hits, always pierces and the elemental damage scales from the Mercenary level, ‘+X to all Skills’ bonuses and +% to Fire/Cold/Lightning Skill Damage respectively. Has a maximum skill level of 32 from mercenary levels but skill level bonuses can go beyond this. Additionally, each level of ‘Elemental Bolt’ also gives him a passive bonus of +1 Dexterity | *Now casts at range ‘Elemental Bolt’ a spell that deals 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with FCR, always hits, always pierces and the elemental damage scales from the Mercenary level, ‘+X to all Skills’ bonuses and +% to Fire/Cold/Lightning Skill Damage respectively. Has a maximum skill level of 32 from mercenary levels but skill level bonuses can go beyond this. Additionally, each level of ‘Elemental Bolt’ also gives him a passive bonus of +1 Dexterity. | ||
*Have Defensive Auras: | *Have Defensive Auras: | ||
:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]''' (Capped at level 18)''' | :*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]''' (Capped at level 18)''' |
Revision as of 23:42, 5 January 2025
The following changes have been made to mercenaries in Path of Diablo.
Mercenary auras have a maximum level of 18, unless stated otherwise.
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
By Act
Act 1 Rogue
- Has Pierce.
- Attacks with Fire Arrow (has been reworked) or Cold Arrow.
- Has Inner Sight (has been reworked).
- Can equip crossbows.
Act 2 Desert
- The same aura is used across Normal/Nightmare/Hell:
- Offensive uses Blessed Aim (Capped at level 18)
- Defensive uses Defiance (Capped at level 18)
- Combat uses Prayer (Capped at level 18)
Act 3 Iron Wolf
- Now casts at range ‘Elemental Bolt’ a spell that deals 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with FCR, always hits, always pierces and the elemental damage scales from the Mercenary level, ‘+X to all Skills’ bonuses and +% to Fire/Cold/Lightning Skill Damage respectively. Has a maximum skill level of 32 from mercenary levels but skill level bonuses can go beyond this. Additionally, each level of ‘Elemental Bolt’ also gives him a passive bonus of +1 Dexterity.
- Have Defensive Auras:
- Offensive uses Meditation (Capped at level 18)
- Defensive uses Cleansing (Capped at level 18)
- Combat uses Precision (Capped at level 18)
- Can now also benefit from block chance, blocking with their shield (no animation/sound, no block recovery time).
- Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.
Act 5 Barbarian Mercenaries