Bow and Crossbow Skills: Difference between revisions
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{{SklTblEnd|Strafe}} | {{SklTblEnd|Strafe}} | ||
{| class="wikitable" | {| class="wikitable" | ||
! Version Name !!Patch Notes | ! Version Name !!Patch Notes | ||
|- | |- | ||
|[[Patch_Notes#Patch_. | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
* Strafe now | * Strafe now gains attack speed per level. | ||
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|- | |||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Strafe now uses the same added physical damage scaling as Multiple Shot (all levels) which results in higher damage overall. | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Damage scaling increased slightly. | * Damage scaling increased slightly. | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level. | * Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level. | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Weapon damage decreased from 100% to 80% and flat damage scaling per level added. | * Weapon damage decreased from 100% to 80% and flat damage scaling per level added. | ||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* 3/4 Damage penalty removed. | * 3/4 Damage penalty removed. | ||
|} | |} |
Revision as of 14:53, 1 December 2024
Cold Arrow
|
Deals 100% of weapon damage |
Synergies | Bonus to skill |
---|---|
Ice Arrow | +12% Cold damage per hardpoint |
100 Dexterity | Shoots 2 additional Cold Arrows |
Version Name | Patch Notes | ||||||
---|---|---|---|---|---|---|---|
#19 Zincite |
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Older Versions |
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Magic Arrow
Multiple Shot
|