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== Cobra Strike ==
== Cobra Strike ==
{{Skilldesc|[[File:Cobra_Strike.png]]|3 stage charge-up attack which gains Lifesteal & Manasteal, reduces monster defense, and gains Life & Mana on hit. Requires claw-class Weapon(s). |6|[[Martial_Arts#Dragon_Claw|Dragon Claw]],  [[Martial_Arts#Tiger_Strike|Tiger Strike]]}}
{{Skilldesc|[[File:Cobra_Strike.png]]|3 stage charge-up attack which gains Lifesteal & Manasteal, reduces monster defense, and gains Life & Mana on hit. |6|[[Martial_Arts#Dragon_Claw|Dragon Claw]],  [[Martial_Arts#Tiger_Strike|Tiger Strike]]}}


This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Cobra Strike will increase the current charge count by one and refresh the duration for all existing cobra charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Cobra Strike charges have new effects compared to the original game: The first stage adds life and mana leech. The second stage lowers enemy defense per hit. The third stage adds life and mana gained on hit.
This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Cobra Strike will increase the current charge count by one and refresh the duration for all existing cobra charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Cobra Strike charges have new effects compared to the original game: The first stage adds life and mana leech. The second stage lowers enemy defense per hit. The third stage adds life and mana gained on hit.