Loot SFX: Difference between revisions

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Note: Sound packs do not work on their own. They require a filter that has a sound trigger in it.
Note: Sound packs do not work on their own. They require a filter that has a sound trigger in it.


== Sound Packs ==
== How to create custom SFX ==
 
Download Audacity and set the project to 22k hertz (bottom left).
 
Export files as 16 bit .wav
 
Place the file in the following folder structure: (wherever Diablo II is installed)/Path of Diablo/filter
 
(Only 16-bit .wav @ 22050 Hz are supported)
 
The file can then be played via a loot filter. The code to play a sound should look like:
 
{| class="wikitable" border="1"
|-
|-
| Sound[FANCY_SOUND]: "myfilter\filename"
|-
| ItemDisplay[MAP]: %NAME%%NOTIFYSOUND(FANCY_SOUND)%
|}
 
 
== Legacy Sound Packs ==
 
Below is a list of old sound packs. They use to work by replacing the original game files. Nowadays, filters can be programmed to play sounds found in your Filter folder. The links to the old packs are still here so that anyone needing wav files for their filter can get them from here. Soon these links will be removed as filter creators start to support the new method.


[http://pathofdiablo.com/DefaultPack.zip Default Pack] Original sound files.
[http://pathofdiablo.com/DefaultPack.zip Default Pack] Original sound files.
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[https://drive.google.com/file/d/1my4mBw69kpv5gsUBZkm5CHfGE2reHTtK/view?usp=sharing Legendary SFX (HRs+Oocs)] Made by alexgii. A combination of: A slightly speed up D3 Legendary sound for Highrunes, a nice DING for the OOCs and some NES ZELDA sounds for Ist, Mal, Um, Pul and Lem.
[https://drive.google.com/file/d/1my4mBw69kpv5gsUBZkm5CHfGE2reHTtK/view?usp=sharing Legendary SFX (HRs+Oocs)] Made by alexgii. A combination of: A slightly speed up D3 Legendary sound for Highrunes, a nice DING for the OOCs and some NES ZELDA sounds for Ist, Mal, Um, Pul and Lem.
== How to create custom SFX ==
Download Audacity and set the project to 22k hertz (bottom left).
Export files as 16 bit .wav
Place the file in the following folder structure: (wherever Diablo II is installed)/Path of Diablo/filter
(Only 16-bit .wav @ 22050 Hz are supported)
The file can then be played via a loot filter. The code to play a sound should look like:
{| class="wikitable" border="1"
|-
|-
| Sound[FANCY_SOUND]: "myfilter\filename"
|-
| ItemDisplay[MAP]: %NAME%%NOTIFYSOUND(FANCY_SOUND)%
|}