Difference between revisions of "Loot SFX"
Line 39: | Line 39: | ||
Export files as 16 bit .wav | Export files as 16 bit .wav | ||
− | Place the file in the following folder structure: (wherever Diablo II is installed)/Path of Diablo/ | + | Place the file in the following folder structure: (wherever Diablo II is installed)/Path of Diablo/filter |
− | + | (Only 16-bit .wav @ 22050 Hz are supported) | |
− | ( | + | The file can then be played via a loot filter. The code to play a sound should look like: |
+ | |||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | |- | ||
+ | | Sound[FANCY_SOUND]: "myfilter\filename" | ||
+ | |- | ||
+ | | ItemDisplay[MAP]: %NAME%%NOTIFYSOUND(FANCY_SOUND)% | ||
+ | |} |
Revision as of 02:32, 26 January 2024
Instructions
Loot filters can now play sounds when items drop. If your loot filter supports a sound pack, then you may download a zip and extract the files into your Filter folder (located in your Path of Diablo Installation folder).
Note: Sound packs do not work on their own. They require a filter that has a sound trigger in it.
Sound Packs
Default Pack Original sound files.
Starsurges Pack Voiced by Starsurges
Tevashi Pack Voiced by Tevashi
Unreal Tournament '99 Sound Pack Made by TYRANT00
NES Zelda Pack Made by silent_galaxy
PoEFilterSound Pack Made by ghost_exile
PoEFilterSound_veryloud Made by ghost_exile
AsusaraVoice Pack Made by ghost_exile
PoE/Voice Pack Made by Peddler
GreenDude tells you to stfu and get gud every drop Made by LaV & Darkgale
Sensor's Sound Pack Made By Sensor. Varies in length and intensity based on rarity. Scales .25, .5, 1, and above.
Neverywhere's Sound Pack Made by Neverywhere. Three samples chosen from Soundbible, overwriting the sounds for runes from and above Fal (and Hel rune), different ones for Vex+, different paper sound for maps.
Legendary SFX (HRs+Oocs) Made by alexgii. A combination of: A slightly speed up D3 Legendary sound for Highrunes, a nice DING for the OOCs and some NES ZELDA sounds for Ist, Mal, Um, Pul and Lem.
How to create custom SFX
Download Audacity and set the project to 22k hertz (bottom left).
Export files as 16 bit .wav
Place the file in the following folder structure: (wherever Diablo II is installed)/Path of Diablo/filter
(Only 16-bit .wav @ 22050 Hz are supported)
The file can then be played via a loot filter. The code to play a sound should look like:
Sound[FANCY_SOUND]: "myfilter\filename" |
ItemDisplay[MAP]: %NAME%%NOTIFYSOUND(FANCY_SOUND)% |