User:Qord: Difference between revisions

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== 11-6-Testing ==
== 11-6-Testing ==


{| class="wikitable"
{| style="border-collapse:collapse;" class="wikitable skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka"
!Version Name !!Patch Notes
|-
|-
||[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
<!-- ! style="text-align:left;" class="mw-customtoggle-wakka" | Skill level: <span class="hidden">[[File:D2_minus_small.png]]See less</span><span class="shown">[[File:D2_plus_small.png]]See more</span> -->
*Initial %damage increased from -15% to +30%.
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
*Damage to self decreased from 8% to 5%.
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
|-
|-
| style="text-align:left;" class="mw-customtoggle-wakka-patch" | [[File:D2_plus_tiny.png]] Older Versions
! <span class="mw-customtoggle-wakka" style="float:left; border:hidden; background:white;" | <span style="float:left; border:solid none solid none; background:white;" class="hidden">[[File:D2_minus_small.png| 16px]]See fewer</span><span style="float:left; border:none; border:hidden; background:white;" class="shown">[[File:D2_plus_small.png|16px]]See more</span>
|
{|-class="skilltable-collapsed"  
| colspan="2" |
|- class="skilltable-collapsed"
|- class="skilltable-collapsed"
! style="text-align:left;" class="mw-customtoggle-wakka-patch" | [[File:D2_minus_tiny.png]] Fewer Levels
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
|-
* Increased physical to cold damage conversion from 60% to 80%.
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 
*Initial %damage increased from -15% to +30%.
|- class="skilltable-collapsed"
*Damage to self decreased from 8% to 5%.
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
* Halved the number of ice bolts.
|-
* Increased cold damage scaling, added Attack Rating and reduced mana cost.  
|style="border-bottom: 1px solid #a2a9b1;"| Patch 2||style="border-bottom: 1px solid #a2a9b1;"|
 
*Initial %damage increased from -15% to +30%.
|- class="skilltable-collapsed"
*Damage to self decreased from 8% to 5%.
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
* The ice bolts no longer trigger the hit recovery animation of targeted monsters.  
*Initial %damage increased from -15% to +30%.
*Damage to self decreased from 8% to 5%.
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|-
|style="border-bottom: 1px solid #a2a9b1;"| Patch 3 ||style="border-bottom: 1px solid #a2a9b1;"|
*Initial %damage increased from -15% to +30%.
|-
|style="border-bottom: 1px solid #a2a9b1;"|Patch 4 ||style="border-bottom: 1px solid #a2a9b1;"|
*Initial %damage increased from -15% to +30%.
*Damage to self decreased from 8% to 5%.
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
|}


|- class="skilltable-collapsed"
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Cold damage per level increased by ~50%.
* Ice Charge synergy increased from 10% to 20% Cold damage per charge.
|}
|}