User:Qord: Difference between revisions
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{{PatchNext|boi| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] }} | {{PatchNext|boi| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] }} | ||
*Increased physical to cold damage conversion from 60% to 80%. | *Increased physical to cold damage conversion from 60% to 80%. | ||
{{PatchRest | {{PatchRest|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]}} | ||
*Halved the number of ice bolts. | *Halved the number of ice bolts. | ||
*Increased cold damage scaling, added Attack Rating and reduced mana cost. | *Increased cold damage scaling, added Attack Rating and reduced mana cost. | ||
{{PatchRest | {{PatchRest|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]}} | ||
*The ice bolts no longer trigger the hit recovery animation of targeted monsters. | *The ice bolts no longer trigger the hit recovery animation of targeted monsters. | ||
{{PatchRest | {{PatchRest|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]}} | ||
*Cold damage per level increased by ~50%. | *Cold damage per level increased by ~50%. | ||
*Ice Charge synergy increased from 10% to 20% Cold damage per charge. | *Ice Charge synergy increased from 10% to 20% Cold damage per charge. | ||
{{PatchRest | {{PatchRest|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]}} | ||
*Mana cost scaling reduced from 1 to 0.5 mana per level. | *Mana cost scaling reduced from 1 to 0.5 mana per level. | ||
{{PatchRest | {{PatchRest|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]}} | ||
*Ice Charge synergy increased from 5% to 10% Cold damage per charge. | *Ice Charge synergy increased from 5% to 10% Cold damage per charge. | ||
{{PatchRest | {{PatchRest|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]}} | ||
*Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden) | *Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden) | ||
{{PatchStop|boi}} | {{PatchStop|boi}} |
Revision as of 18:16, 5 November 2023
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Please do not fill the wiki with vanilla information. This wiki should only contain information about PoD changes. Therefore it can be implied that if something is not on the wiki, it has not changed.
BoI patch notes examples
Old look:
Version Name | Patch Notes | ||
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#20 Perlite |
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Older Versions |
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New look:
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11-5-Patch notes template test
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11-5-Patch notes test
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Patch notes test
Version Name | Patch Notes | ||
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#1 Bedrock |
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{-class="skilltable-collapsed" |
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#1 Bedrock |
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Patch 2 |
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Patch 3 |
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Patch 4 |
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some other tests
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Synergies | Bonus to skill |
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None | - |
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Skill table half n half
Collapse on left?
Skill table half n half
Collapse on left?
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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Attack Rating: | +20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% |
Damage: | 1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 |
Mana Cost: | 2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 |
Two tables, one is collapsible:
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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Attack Rating: | +20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% |
Damage: | 1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 |
Mana Cost: | 2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 |
Skill level: | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
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Just two tables, small space between
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% |
Damage: | 1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 |
Mana Cost: | 2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 |
Skill level: | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
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Attack Rating: | +260% | +272% | +284% | +296% | +308% | +320% | +332% | +344% | +356% | +368% | +380% | +392% | +404% | +416% | +428% | +440% | +452% | +464% | +476% | +488% |
Damage: | 1-956 | 1-1036 | 1-1136 | 1-1236 | 1-1336 | 1-1436 | 1-1536 | 1-1636 | 1-1786 | 1-1936 | 1-2086 | 1-2236 | 1-2386 | 1-2536 | 1-2686 | 1-2836 | 1-2986 | 1-3136 | 1-3286 | 1-3436 |
Mana Cost: | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 | 10 | 10.2 | 10.5 | 10.7 | 11 | 11.2 | 11.5 | 11.7 |
Just one big table:
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% |
Damage: | 1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 |
Mana Cost: | 2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 |
Skill level: | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
Attack Rating: | +260% | +272% | +284% | +296% | +308% | +320% | +332% | +344% | +356% | +368% | +380% | +392% | +404% | +416% | +428% | +440% | +452% | +464% | +476% | +488% |
Damage: | 1-956 | 1-1036 | 1-1136 | 1-1236 | 1-1336 | 1-1436 | 1-1536 | 1-1636 | 1-1786 | 1-1936 | 1-2086 | 1-2236 | 1-2386 | 1-2536 | 1-2686 | 1-2836 | 1-2986 | 1-3136 | 1-3286 | 1-3436 |
Mana Cost: | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 | 10 | 10.2 | 10.5 | 10.7 | 11 | 11.2 | 11.5 | 11.7 |
Jab
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Power Strike
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Patch | Changes |
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#1 Bedrock |
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Steal shamelessly, click edit
Skill level: |
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Attack Rating: |
Damage: |
Mana Cost: |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
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+20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% | +260% | +272% | +284% | +296% | +308% | +320% | +332% | +344% | +356% | +368% | +380% | +392% | +404% | +416% | +428% | +440% | +452% | +464% | +476% | +488% |
1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 | 1-956 | 1-1036 | 1-1136 | 1-1236 | 1-1336 | 1-1436 | 1-1536 | 1-1636 | 1-1786 | 1-1936 | 1-2086 | 1-2236 | 1-2386 | 1-2536 | 1-2686 | 1-2836 | 1-2986 | 1-3136 | 1-3286 | 1-3436 |
2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 | 10 | 10.2 | 10.5 | 10.7 | 11 | 11.2 | 11.5 | 11.7 |
Quick templates for odd
2 tables, static values and synergies
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No odd, just synergies on left
Synergies | Bonus to skill |
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None | - |
Or...
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Wiki Editing
Wiki Editing for class Skills Basics
Each page for class skills includes an overall page with "sections" for each skill. Sections are divided by creating headers using equals signs:
== Section Name ==
Gives us:
Section Name
Beneath that, we'll have 4 effective sections in a skill:
- The skill description, which includes the icon/picture, description, lvl required, and any prerequisites
- The "odd one", tables for synergies and static values (like "does 100% weapon damage" or "mana cost of 10")
- The skil damage table
- Patch notes tables
Using Jab as an example we see:
Jab
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Version Name | Patch Notes | ||
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#1 Bedrock |
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Older Versions |
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Breaking down Jab's skill page entry
Description
Let's parse through this code one section at a time. For the description section, this will be pretty standard/constant in layout, thought the values will change.
Description layout code:
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below --> |
<!-- <span style="color:green">'''New skill'''</span> --> |
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{| <!-- Description table --> |
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%" |
|https://pathofdiablo.com/wiki/images/amazon/Jab.png '''Description:''' Attacks with a series of rapid thrusts using a javelin or spear class weapon.''' |
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|'''Required Level:''' 1 |
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|'''Prerequisites:''' None |
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The "odd one"
These will all have to be manually done, there's a lot of variations in style and layout but these examples show pretty much all the use cases we'll find in the wiki.
2 tables, static values (one of them spanning two columns while the rest include 2 columns for data) and synergies on the right. Likely the more common example.
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No odd, just synergies on left
Synergies | Bonus to skill |
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None | - |
Or...
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The skill damage table
Patch notes tables
Sacrifice is the official template skill for formatting changes
Sacrifice
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