Mercenaries: Difference between revisions

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'''Act 1 Rogue'''
'''Act 1 Rogue'''
*Has Pierce.
*Has Pierce.
*Attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
*Attacks with [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked).
*Has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
*Has '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
*Can equip crossbows.
*Can equip crossbows.


'''Act 2 Desert'''
'''Act 2 Desert'''
*The same aura is used across Normal/Nightmare/Hell:
*The same aura is used across Normal/Nightmare/Hell:
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]
:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''
:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]


'''Act 3 Iron Wolf'''
'''Act 3 Iron Wolf'''
*Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
*Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
*Have Defensive Auras:
*Have Defensive Auras:
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]
:*Combat uses Thorns (Vanilla version) (bugged, the a3 combat uses Precision).
:*Combat uses Thorns (Vanilla version) (bugged, the a3 combat uses Precision).
*Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
*Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
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'''Act 5 Barbarian Mercenaries'''
'''Act 5 Barbarian Mercenaries'''
*Uses '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked).
*Uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura. '''(Capped at level 17)'''
*Uses [[Offensive_Auras#Might |'''Might''']] aura. '''(Capped at level 17)'''

Revision as of 03:36, 5 October 2023

The following changes have been made to mercenaries in Path of Diablo.

Mercenary auras have a maximum level of 18, unless stated otherwise.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue

  • Has Pierce.
  • Attacks with Fire Arrow (has been reworked).
  • Has Inner Sight (has been reworked).
  • Can equip crossbows.

Act 2 Desert

  • The same aura is used across Normal/Nightmare/Hell:

Act 3 Iron Wolf

  • Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
  • Have Defensive Auras:
  • Offensive uses Meditation
  • Defensive uses Cleansing
  • Combat uses Thorns (Vanilla version) (bugged, the a3 combat uses Precision).
  • Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
  • Can't block even when wielding a shield.

Act 5 Barbarian Mercenaries

  • Uses Bash exclusively (has been reworked).
  • Uses Might aura. (Capped at level 17)