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3). To enter a map, place it on the altar by Malah in Harrogath. The map is consumed and opens a red portal to the map. | 3). To enter a map, place it on the altar by Malah in Harrogath. The map is consumed and opens a red portal to the map. | ||
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+ | Note, one red map portal can be opened in each game. | ||
== Maps == | == Maps == |
Revision as of 15:28, 30 September 2023
The following dungeon areas have been added/changed in Path of Diablo.
Contents
What is a Map
Maps are different areas where players can find end-game items. Items called relics will drop in level 85 areas. These can be used to open end-game areas called maps.
Maps can have a much increased monster density.
Increased Area Level: benefits both magic finding and levelling.
Map affixes can be modified. Modifying maps can give the +200% Gold and Magic Find affix or a preferable set of affixes.
Note:
One map portal can be opened in each game.
How to enter a Map
1). You need to be in Hell difficulty with the Ancients (Rite of Passage) quest done and with a minimum character level of 80.
2). Identify the map.
3). To enter a map, place it on the altar by Malah in Harrogath. The map is consumed and opens a red portal to the map.
Note, one red map portal can be opened in each game.
Maps
Maps are grouped into difficulties based on the icon's colour.
Map icons that are:
white should be slightly challenging for a single player
yellow should be a moderate challenge for a few players
red should be a difficult challenge for a full party.
Maps usually have a variety of layouts.
Map orientation may be rotated compared to the layouts presented.
White Maps
Name | Area Level | Boss | Layouts |
---|---|---|---|
Icy Cavern |
86 |
Blood Huntress |
|
Frigid Plateau |
86 |
Root of All Evil |
Yellow Maps
Name | Area Level | Boss | Layouts |
---|---|---|---|
Desecrated Temple |
87 |
- |
N/a |
Dim Cellar |
87 |
Root of All Evil, also Blood Huntress sometimes |
N/a |
Musty Crypt |
87 |
- |
N/a |
Red Maps
Name | Area Level | Boss | Layouts |
---|---|---|---|
Ruined Citadel |
88 |
Ursa Bloodthirst |
|
Forgotten Desert |
88 |
Crazed Sorcerer |
Layout 1: Composite minimap Outlined Overview |
Burnt Forest |
88 |
Crazed Sorcerer |
N/a |
Pleasant Pasture
This map can only be made by corrupting a map.
Name | Area Level | Boss | Layouts |
---|---|---|---|
Pleasant Pasture |
86 |
- |
N/a |
Map Modification
You can corrupt maps to give increased density and experience or reroll them. Almost all maps that drop are Rare items (yellow text name). Rarely, Magic (blue text name) maps also drop.
Corrupted maps have a chance to roll a +200% Gold and Magic Find affix.
Map Modification Recipes
You can use the Horadric Cube to make either a corrupted or rerolled map by transmuting (press twice) the following ingredients,
Corrupted map:
An Orb of Corruption + map. These have a chance to increase monster density and experience however usually add more challenging affixes. You can also roll the +200% Gold and Magic Find affix.
NOTE: If a Magic map (blue text name) is corrupted it will become a Rare map (yellow text name). The Rare map will be corrupted.
Re-rolled map:
6 Perfect Skulls + Rare map (yellow text name) for a new set of affixes.
3 Perfect Gems + Magic map (blue text name) for a new affix or pair of affixes.
(You can also reroll a corrupted map).
Corrupted maps have a small chance to turn into a Pleasant Pasture (more commonly known as a cow map).
Current closest estimate of rolling a cow map is 3.4% (12 of 350). It seems cow maps always have the Gold and Magic Find affix.
Winnisk57 kindly corrupted 1,100 maps, giving us insight into how Orbs of Corruption affect maps.
Maps appear to be affected in the same way as other items affected by Orbs of Corruption.
Below are; affix, probability of roll and the +%Density and +%Experience:
- Changed set of affixes, 48% (most likely should be 50%, 25% Corrupted item affix and 25% transformed into a Rare item)
- Corruption no change, 25%, +25% Density and +1% Experience (25% like Corrupted no change items)
- -%Life, 7.75%, +~27% Density and +1% Experience
- Gold and Magic Find, 8.375%, +50% Density and +4% Experience
- Monsters do Magic damage, 7.5%, +423% Density and +11% Experience
- Cowmap: 3.375%
Monster Resistances and Immunities
For colour charts showing map monster resistances and a calculator https://mmmpld.github.io/pod-map-calc/
Icy Cavern
Resistances and Immunities | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Blood Lord | Blood Lord | 100 | 33 | 33 | 33 | 33 | 33 |
Temple Guard | Baboon Demon | 33 | 0 | 33 | 100 | 0 | 0 |
Unholy Corpse | Reanimated Horde | 50 | 0 | 0 | 0 | 120 | 50 |
Demon Sprite | Demon Imp | 0 | 120 | 33 | 25 | 0 | 25 |
Bush Barb | Spike Fiend | 50 | 0 | 50 | 0 | 0 | 0 |
Frigid Plateau
Resistances and Immunities | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Unholy Corpse | Reanimated Horde | 50 | 0 | 0 | 0 | 120 | 50 |
Horror Archer | Skeleton Archer | 33 | 66 | 66 | 66 | 140 | 10 |
Doom Knight | Oblivion Knight | 33 | 140 | 25 | 25 | 50 | 0 |
Oblivion Knight | Oblivion Knight | 33 | 60 | 150 | 60 | 75 | 25 |
Blunderbore | Blunderbore | 75 | 33 | 33 | 33 | 0 | 0 |
Death Mauler | Death Mauler | 33 | 50 | 50 | 100 | 0 | 0 |
Fiend | Bat | 10 | 33 | 33 | 100 | 0 | 0 |
Storm Caster | Finger Mage | 40 | 66 | 25 | 100 | 25 | 0 |
Temple Guard | Baboon Demon | 33 | 0 | 33 | 100 | 0 | 0 |
Zealot | Zakarum Zealot | 10 | 25 | 33 | 100 | 50 | 20 |
Dim Cellar
Resistances and Immunities | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Blunderbore | Blunderbore | 75 | 33 | 33 | 33 | 0 | 0 |
Spider Magnus | Giant Spider | 50 | 120 | 0 | 0 | 65 | 0 |
Death Mauler | Death Mauler | 33 | 50 | 50 | 100 | 0 | 0 |
Flesh Lancer | Corrupt Rogue Spearwoman | 45 | 25 | 130 | 25 | 25 | 0 |
The Banished | Vampire | 50 | 33 | 150 | 25 | 50 | 0 |
Soul Killer | Fetish | 15 | 105 | 25 | 25 | 33 | 0 |
Bush Barb | Spike Fiend | 50 | 0 | 50 | 0 | 0 | 0 |
Blood Wing | Giant Mosquito | 0 | 0 | 0 | 33 | 120 | 0 |
Musty Crypt
Resistances and Immunities | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Blood Lord | Blood Lord | 100 | 33 | 33 | 33 | 33 | 33 |
Temple Guard | Baboon Demon | 33 | 0 | 33 | 100 | 0 | 0 |
Unholy Corpse | Reanimated Horde | 50 | 0 | 0 | 50 | 120 | 50 |
Demon Sprite | Demon Imp | 0 | 120 | 33 | 25 | 0 | 25 |
Frozen Scorch | Frozen Horror | 25 | 0 | 190 | 33 | 33 | 0 |
Bone Scarab | Scarab Demon | 0 | 0 | 0 | 120 | 0 | 0 |
Hell Whip | Overseer | 40 | 33 | 160 | 20 | 0 | 0 |
Hell Spawn | Baal's Minion | 33 | 110 | 50 | 25 | 0 | 0 |
Slinger | Slinger | 25 | 50 | 150 | 15 | 15 | 0 |
Fiend | Bat Demon | 10 | 33 | 33 | 100 | 0 | 0 |
Fanatic Enslaved | Suicide Minion | 25 | 60 | 130 | 15 | 15 | 0 |
Flying Scimitar | Object | 25 | 100 | 0 | 100 | 0 | 0 |
Desecrated Temple
Resistances and Immunities | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Doom Knight | Oblivion Knight | 33 | 140 | 25 | 25 | 50 | 0 |
Oblivion Knight | Oblivion Knight | 33 | 60 | 150 | 60 | 75 | 25 |
The Banished | Vampire | 50 | 33 | 150 | 25 | 50 | 0 |
Frozen Scorch | Frozen Horror | 25 | 0 | 190 | 33 | 33 | 0 |
Blunderbore | Blunderbore | 75 | 33 | 33 | 33 | 0 | 0 |
Blood Wing | Giant Mosquito | 0 | 0 | 0 | 33 | 120 | 0 |
Spider Magnus | Gaint Spider | 50 | 120 | 0 | 0 | 65 | 0 |
Death Clan | Goatman | 50 | 75 | 0 | 0 | 0 | 50 |
Storm Caster | Finger Mage | 40 | 66 | 25 | 100 | 25 | 0 |
Demon Sprite | Demon Imp | 0 | 120 | 33 | 25 | 0 | 25 |
Bush Barb | Spike Fiend | 50 | 0 | 50 | 0 | 0 | 0 |
Ruined Citadel
Resistances and Immunities | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Flesh Lancer | Corrupt Rogue Spearwoman | 45 | 25 | 130 | 25 | 25 | 0 |
Blood Temptress | Succubus | 25 | 60 | 50 | 50 | 120 | 0 |
Serpent Magus | Claw Viper | 40 | 33 | 120 | 0 | 60 | 70 |
Bone Scarab | Scarab Demon | 0 | 0 | 0 | 120 | 0 | 0 |
Temple Guard | Baboon Demon | 33 | 0 | 33 | 100 | 0 | 0 |
Hierophant | Zakarum Priest | 10 | 25 | 160 | 33 | 20 | 0 |
Zealot | Zakarum Zealot | 10 | 25 | 160 | 100 | 20 | 0 |
Dark Shape | Wraith | 100 | 0 | 80 | 0 | 75 | 50 |
Slinger | Slinger | 25 | 50 | 150 | 15 | 15 | 0 |
Cavader | Mummy | 50 | 0 | 33 | 33 | 110 | 0 |
Forgotten Desert
Resistances and Immunities | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Blood Wing | Giant Mosquito | 0 | 0 | 0 | 33 | 120 | 0 |
Unholy Corpse | Reanimated Horde | 50 | 0 | 0 | 0 | 120 | 50 |
Hell Whip | Overseer | 40 | 33 | 160 | 20 | 0 | 0 |
Hell Spawn | Baal's Minion | 33 | 110 | 50 | 25 | 0 | 0 |
Storm Caster | Finger Mage | 40 | 66 | 25 | 100 | 25 | 0 |
Council Member | Council Member | 50 | 33 | 33 | 100 | 33 | 0 |
Soul Killer | Fetish | 15 | 105 | 25 | 25 | 33 | 0 |
Burning Dead Mage | Skeleton Mage | 33 | 130 | 50 | 0 | 110 | 0 |
Blood Lord | Blood Lord | 100 | 33 | 33 | 33 | 33 | 33 |
Fire Tower | Fire Tower | 40 | 99 | 85 | 50 | 1000 | 50 |
Bush Barb | Spike Fiend | 50 | 0 | 50 | 0 | 0 | 0 |
Burnt Forest
Resistances and Immunities | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Pit Lord | Mega Daemon | 80 | 145 | 100 | 100 | 145 | 100 |
Horror Archer | Skeleton Archer | 33 | 66 | 66 | 66 | 140 | 10 |
Temple Guard | Baboon Demon | 33 | 0 | 33 | 100 | 0 | 0 |
Mauler | Blunderbore | 55 | 50 | 50 | 100 | 0 | 0 |
Horror Mage | Skeleton Mage | 33 | 0 | 0 | 115 | 33 | 0 |
Black Rogue | Corrupt Rogue | 20 | 33 | 140 | 33 | 20 | 20 |
Horadrim Ancient | Greater Mummy | 33 | 50 | 50 | 50 | 50 | 100 |
Infidel | Sand Raider | 25 | 5 | 110 | 0 | 33 | 0 |
Damned | Tainted | 0 | 0 | 0 | 120 | 25 | 0 |
Pleasant Pasture
Resistances | |||||||
---|---|---|---|---|---|---|---|
Monster | Model | Physical | Fire | Cold | Lightning | Poison | Magic |
Hell Bovine | Hell Bovine | 50 | 50 | 50 | 50 | 33 | 33 |
Map Affixes
Higher tier maps have more challenging affixes.
Values aren't full range.
Ingame examples:
+10-80% Experience
+25-2700% Monster Density
Monsters have +0-1465 to Replenish Life
Monsters have +0-100% Defense
Monsters have +1-162% Attack Rating
Monsters have +84% Enhanced Damage
Characters take 0-107 Physical Damage when Attacking
(The chance to cast affixes haven't been implemented yet)
Monsters have 20% chance to cast level 25 Glacial Spike on death
Monsters have 20% chance to cast level 25 Desecrate on death
(Prefix) Monsters have 20% chance to cast level 20 Meteor on death
(Suffix) Monsters have 15% chance to cast level 20 Meteor on death
Monsters have 0-50% Lifesteal
(White maps) Monsters have 10% chance to cast level 5 Amplify Damage on hit
(Yellow maps) Monsters have 25% chance to cast level 8 Amplify Damage on hit
(Red maps) Monsters have 50% chance to cast level 13 Amplify Damage on hit
(White maps) Monsters have 10% chance to cast level 5 Lower Resist on hit
(Yellow maps) Monsters have 25% chance to cast level 8 Lower Resist on hit
(Red maps) Monsters have 50% chance to cast level 13 Lower Resist on hit
(White maps) Monsters have 10% chance to cast level 5 Decrepify on hit
(Yellow maps) Monsters have 25% chance to cast level 8 Decrepify on hit
(Red maps) Monsters have 50% chance to cast level 13 Decrepify on hit
Monsters have 0-100% Reduced Curse Duration
Monsters have 0-278% Fire Resistance
Monsters have +40-232% Cold Resistance
Monsters have +200-339% Lightning Resistance
Monsters have 0-277% Poison Resistance
Monsters Physical and Magic Damage Reduced by 17-63
Monsters have 0-50% Physical Damage Resistance
Monsters do +69-200 physical damage
Monsters do +1-199 Fire damage
Monsters do +0-77% Fire Skill damage
Monsters do -23 to +199 Cold damage
Monsters do +0-83% Cold Skill damage
Monsters do +1-63 Lightning damage
Monsters do +0-183% Lightning Skill damage
Monsters do +0-90% Poison Skill damage
Monsters do +0-199 Magic damage
Monsters can't be Frozen
Monsters have 0-44% Deadly Strike
Monsters have 0-112% Piercing attack
Monsters have level 12-20 Precision aura
Monsters have level 6-10 Blessed Aim aura
Monsters have level 1-3 Vigor aura
Monsters have level 8-12 Cleansing aura
Monsters have level 9-14 Redemption aura
Monsters have level 8-10 Concentration aura
Monsters have level 8-10 Conviction aura
Monsters have 40-105% Faster Walk/Run speed
Characters are 25% slower near monsters
Monsters have 53-115% Increased Attack Speed
+200% Gold and Magic Find
Character's Life reduced 29-88%