Offensive Auras: Difference between revisions

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== Holy Shock ==
== Holy Shock ==
{{Skilldesc|[[File:Holy_Shock.png]]|While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack|24| [[Offensive_Auras#Might|Might]] ,  [[Offensive_Auras#Holy_Fire|Holy Fire]],  [[Offensive_Auras#Holy_Freeze|Holy Freeze]] }}


'''Skill description:''' While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Radius: || 18.6 yards
|}


'''Required Level:''' 24
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 
|-
'''Prerequisites:''' Might, Holy Fire, Holy Freeze
! Synergies !! Bonus to skill
 
{| class = "wikitable"
!colspan="21"|Radius: 18.6 yards
|-
|-
!Skill level
|    [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']]
!1
| +4% Lightning damage per hardpoint
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Lightning Damage to Attack:||1-50||1-100||1-150||1-200||1-250||1-300||1-350||1-400||1-500||1-600||1-700||1-800||1-900||1-1000||1-1100||1-1200||1-1375||1-1550||1-1725||1-1900
|     [[Defensive_Auras#Salvation|'''Salvation''']]
|  +6% Lightning damage per hardpoint
|-
|-
||Lightning Damage:||1-10||1-20||1-30||1-40||1-50||1-60||1-70||1-80||1-100||1-120||1-140||1-160||1-180||1-200||1-220||1-240||1-275||1-310||1-345||1-380
|}
|}


'''Synergies:'''
{{SklTblStart|HolyShock}}
::'''Resist Lightning:''' +4% Lightning damage per hardpoint <br />
{{SklTbl1-20|Lightning Damage to Attack:|  1-50|1-100|1-150|1-200|1-250|1-300|1-350|1-400|1-500|1-600|1-700|1-800|1-900|1-1000|1-1100|1-1200|1-1375|1-1550|1-1725|1-1900 }}
::'''Salvation:''' +6% Lightning damage per hardpoint
{{SklTbl1-20|Lightning Damage| 1-10|1-20|1-30|1-40|1-50|1-60|1-70|1-80|1-100|1-120|1-140|1-160|1-180|1-200|1-220|1-240|1-275|1-310|1-345|1-380  }}
{{SklTbl21-40Start|HolyShock}}
{{SklTbl21-40|Lightning Damage to Attack:| 1-2075|1-2250|1-2500|1-2750|1-3000|1-3250|1-3500|1-3750|1-4050|1-4350|1-4650|1-4950|1-5250|1-5550|1-5850|1-6150|1-6450|1-6750|1-7050|1-7350  }}
{{SklTbl21-40|Lightning Damage | 1-415|1-450|1-500|1-550|1-600|1-650|1-700|1-750|1-810|1-870|1-930|1-990|1-1050|1-1110|1-1170|1-1230|1-1290|1-1350|1-1410|1-1470 }}
{{SklTblEnd|HolyShock}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
*        Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden)


'''Patch Notes:'''
|}
::''Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden)''


== Sanctuary ==
== Sanctuary ==

Revision as of 12:23, 24 September 2023

Might

Description: While active, aura increases the damage done by you and your party
Required Level: 1
Prerequisites: None
Radius: 16 yards
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +50% +58% +66% +74% +82% +90% +98% +106% +114% +122% +130% +138% +146% +154% +162% +170% +178% +186% +194% +202%
More Levels
Version Name Patch Notes
#4 Onyx
  • Starting damage decreased from +80% to +50%
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)

Holy Fire

Description: While active, aura damages nearby enemies with heavenly flames
Required Level: 6
Prerequisites: Might
Radius: 12 yards
Synergies Bonus to skill
Resist Fire +4% Fire damage per hardpoint
Salvation +6% Fire damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Damage to Attack: 5-15 10-25 15-35 20-45 25-55 30-65 35-75 40-85 50-100 60-115 70-130 80-145 90-160 100-175 110-190 120-205 145-240 170-275 195-310 220-345
Fire Damage: 1-3 2-5 3-7 4-9 5-11 6-13 7-15 8-17 10-20 12-23 14-26 16-29 18-32 20-35 22-38 24-41 29-48 34-55 39-62 44-69
More Levels
Version Name Patch Notes
#11 Kyanite
  • Damage scaling reduced
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)

Precision

Description: While active, increases your chance to attack, pierce and deal double damage
Required Level: 6
Prerequisites: None
Radius: 16 yards
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Your Piercing Attack: 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28%
Party Piercing Attack: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Chance to Crit: 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Attack Rating : +50% +70% +90% +110% +130% +150% +170% +190% +210% +230% +250% +270% +290% +310% +330% +350% +370% +390% +410% +430%
More Levels
Version Name Patch Notes
#13 Titanium
  • Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as before
Older Versions
#9 Aventurine
  • New skill added Replaces Thorns

Blessed Aim

Description: While active, aura increases your and your party's attack rating
Required Level: 12
Prerequisites: Might
Radius: 16 yards
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +100% +115% +130% +145% +160% +175% +190% +205% +220% +235% +250% +265% +280% +295% +310% +325% +340% +355% +370% +385%
Blessed Hammer Chance: 1% 3% 5% 7% 9% 11% 13% 15% 17% 19% 21% 23% 25% 27% 29% 31% 33% 35% 37% 39%
More Levels
Version Name Patch Notes
#18 Flint
  • Blessed Aim has a chance to cast a Blessed Hammer on attack (based on the current level of your Blessed Hammer)
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden)

Concentration

Description: While active, aura increases your and your party's damage and decreases the chance your attack will be interrupted
Required Level: 18
Prerequisites: Might, Blessed Aim
Radius: 16 yards
Chance Uninterruptable: 20%
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +300 +400 +500 +600 +700 +800 +900 +1000 +1100 +1200 +1300 +1400 +1500 +1600 +1700 +1800 +1900 +2000 +2100 +2200
Damage: +50% +56% +62% +68% +74% +80% +86% +92% +98% +104% +110% +116% +122% +128% +134% +140% +146% +152% +158% +164%
Blessed Hammer Damage : +50% +56% +62% +68% +74% +80% +86% +92% +98% +104% +110% +116% +122% +128% +134% +140% +146% +152% +158% +164%
More Levels
Version Name Patch Notes
#5 Limestone
  • Shows the hidden bonus it gives to Blessed Hammer
Older Versions
#1 Bedrock
  • Compared with Vanilla D2: damage scaling reduced greatly, adds more flat attack rating and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)

Holy Freeze

Description: While active, aura chills nearby monsters
Required Level: 18
Prerequisites: Might , Holy Fire
Radius: 13.3 yards
Synergies Bonus to skill
Resist Cold +4% Cold damage per hardpoint
Salvation +6% Cold damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cold Damage to Attack: 20-40 30-50 40-60 50-70 60-80 70-90 80-100 90-110 110-140 130-170 150-200 170-230 190-260 210-290 230-320 250-350 290-410 330-470 370-530 410-590
Cold Damage: 4-8 6-10 8-12 10-14 12-16 14-18 16-20 18-22 22-28 26-34 30-40 34-46 38-52 42-58 46-66 50-74 58-82 66-94 74-106 82-118
Enemies Slowed: 14 18 20 23 25 26 27 28 29 30 31 31 32 33 33 34 34 34 34 35
More Levels
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2: damage scaling increased greatly but synergies reduced greatly.
  • Slow effect decreased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)

Holy Shock

Description: While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack
Required Level: 24
Prerequisites: Might , Holy Fire, Holy Freeze
Radius: 18.6 yards
Synergies Bonus to skill
Resist Lightning +4% Lightning damage per hardpoint
Salvation +6% Lightning damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage to Attack:: 1-50 1-100 1-150 1-200 1-250 1-300 1-350 1-400 1-500 1-600 1-700 1-800 1-900 1-1000 1-1100 1-1200 1-1375 1-1550 1-1725 1-1900
Lightning Damage: 1-10 1-20 1-30 1-40 1-50 1-60 1-70 1-80 1-100 1-120 1-140 1-160 1-180 1-200 1-220 1-240 1-275 1-310 1-345 1-380
More Levels
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden)

Sanctuary

Skill description: While active, aura deals magic damage to nearby enemies and increases your damage against undead.

Required Level: 24

Prerequisites: Might, Holy Fire, Precision, Holy Freeze

Radius: 12.6 yards
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage to Undead: +50% +80% +110% +140% +170% +200% +230% +260% +290% +320% +350% +380% +410% +440% +470% +500% +530% +560% +590% +620%
Magic Damage: 12-24 16-30 20-36 24-42 28-48 32-54 36-60 40-66 46-74 52-82 58-90 64-98 70-106 76-114 82-122 88-130 98-142 108-154 118-166 128-178

Synergies:

Cleansing: +18% Magic damage per hardpoint
Dashing Strike: +18% Magic damage per hardpoint

Patch Notes:

Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level. (Graphite #15)
Starting damage against undead decreased from +150% to +50%. (Titanium #13)
Sanctuary no longer causes attacks to ignore undead's physical resistances. (Titanium #13)
Skill reworked as follows: magic damage hits all monsters, not only undead. Knockback removed. (Aventurine #9)
Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)

Fanaticism

  • Skill description: While active, aura increases your and your party's damage, attack speed and attack rating.
  • Required Level: 30
  • Prerequisites: Might, Blessed Aim, Concentration
Radius: 12 yards
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Party Damage: +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120%
Your Damage: +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240%
Attack Speed: +14% +18% +20% +23% +25% +26% +27% +28% +29% +30% +31% +31% +32% +33% +33% +34% +34% +34% +34% +35%
Attack Rating: +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125% +130% +135%
  • Synergies: None
  • Patch Notes:
Fanaticism +damage% per level increased by 2 for both party and self. (Tourmaline #17)
Fanaticism attack speed bonus reverted to original game values. (Tourmaline #17)
Compared with Vanilla D2, party damage scaling reduced moderately, your damage scaling reduced greatly and has a set radius. (Bedrock #1-hidden)

Conviction

Skill description: While active, aura reduces defense and resistances of nearby enemies.

Required Level: 30

Prerequisites: Might, Holy Fire, Precision, Holy Freeze, Sanctuary

Radius: 21.3 yards
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Defense: -32% -38% -43% -47% -50% -52% -54% -56% -58% -59% -60% -61% -62% -63% -64% -65% -65% -66% -66% -67%
Enemy All Resistance: -30% -35% -40% -45% -50% -55% -60% -65% -70% -75% -80% -85% -90% -95% -100% -105% -110% -115% -120% -125%

Synergies: None

Patch Notes:

Compared with Vanilla D2, -enemy defense% scaling decreased slightly and radius lengthened moderately. (Bedrock #1-hidden)
NOTE: Minimum monster resistance is 0%. Monster resistances no longer go below 0%.