{{Skilldesc|[[File:Concentration.png]]|While active, aura increases your and your party's damage and decreases the chance your attack will be interrupted|18| [[Offensive_Auras#Might|Might]], [[Offensive_Auras#Blessed_Aim|Blessed Aim]] }}
'''Skill description:''' While active, aura increases your and your party's damage and decreases the chance your attack will be interrupted.'''
'''Required Level:''' 18
'''Prerequisites:''' Might, Blessed Aim
{| class = "wikitable"
!colspan="21"|Radius: 16 yards
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|-
!colspan="21"|Chance Uninterruptable: 20%
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
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!Skill level
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!1
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
* Shows the hidden bonus it gives to Blessed Hammer
'''Patch Notes:'''
|-
::Shows the hidden bonus it gives to Blessed Hammer. (Graphite #15)
| Older Versions
::''Compared with Vanilla D2: damage scaling reduced greatly, adds more flat attack rating and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)''
* Compared with Vanilla D2: damage scaling reduced greatly, adds more flat attack rating and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)
Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)
Holy Fire
Description: While active, aura damages nearby enemies with heavenly flames
Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
Precision
Description: While active, increases your chance to attack, pierce and deal double damage
Compared with Vanilla D2: damage scaling reduced greatly, adds more flat attack rating and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)
Holy Freeze
Skill description: While active, aura chills nearby monsters.
Required Level: 18
Prerequisites: Might, Holy Fire
Radius: 13.3 yards
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cold Damage to Attack:
20-40
30-50
40-60
50-70
60-80
70-90
80-100
90-110
110-140
130-170
150-200
170-230
190-260
210-290
230-320
250-350
290-410
330-470
370-530
410-590
Cold Damage:
4-8
6-10
8-12
10-14
12-16
14-18
16-20
18-22
22-28
26-34
30-40
34-46
38-52
42-58
46-64
50-70
58-82
66-94
74-106
82-118
Enemies Slowed:
14%
18%
20%
23%
25%
26%
27%
28%
29%
30%
31%
31%
32%
33%
33%
34%
34%
34%
34%
35%
Synergies:
Resist Cold: +4% Cold damage per hardpoint
Salvation: +6% Cold damage per hardpoint
Patch Notes:
Compared with Vanilla D2: damage scaling increased greatly but synergies reduced greatly. Slow effect decreased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
Holy Shock
Skill description: While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack.
Required Level: 24
Prerequisites: Might, Holy Fire, Holy Freeze
Radius: 18.6 yards
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Lightning Damage to Attack:
1-50
1-100
1-150
1-200
1-250
1-300
1-350
1-400
1-500
1-600
1-700
1-800
1-900
1-1000
1-1100
1-1200
1-1375
1-1550
1-1725
1-1900
Lightning Damage:
1-10
1-20
1-30
1-40
1-50
1-60
1-70
1-80
1-100
1-120
1-140
1-160
1-180
1-200
1-220
1-240
1-275
1-310
1-345
1-380
Synergies:
Resist Lightning: +4% Lightning damage per hardpoint
Salvation: +6% Lightning damage per hardpoint
Patch Notes:
Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden)
Sanctuary
Skill description: While active, aura deals magic damage to nearby enemies and increases your damage against undead.
Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level. (Graphite #15)
Starting damage against undead decreased from +150% to +50%. (Titanium #13)
Sanctuary no longer causes attacks to ignore undead's physical resistances. (Titanium #13)
Skill reworked as follows: magic damage hits all monsters, not only undead. Knockback removed. (Aventurine #9)
Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
Fanaticism
Skill description: While active, aura increases your and your party's damage, attack speed and attack rating.
Required Level: 30
Prerequisites: Might, Blessed Aim, Concentration
Radius: 12 yards
Skill level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Party Damage:
+25%
+30%
+35%
+40%
+45%
+50%
+55%
+60%
+65%
+70%
+75%
+80%
+85%
+90%
+95%
+100%
+105%
+110%
+115%
+120%
Your Damage:
+50%
+60%
+70%
+80%
+90%
+100%
+110%
+120%
+130%
+140%
+150%
+160%
+170%
+180%
+190%
+200%
+210%
+220%
+230%
+240%
Attack Speed:
+14%
+18%
+20%
+23%
+25%
+26%
+27%
+28%
+29%
+30%
+31%
+31%
+32%
+33%
+33%
+34%
+34%
+34%
+34%
+35%
Attack Rating:
+40%
+45%
+50%
+55%
+60%
+65%
+70%
+75%
+80%
+85%
+90%
+95%
+100%
+105%
+110%
+115%
+120%
+125%
+130%
+135%
Synergies: None
Patch Notes:
Fanaticism +damage% per level increased by 2 for both party and self. (Tourmaline #17)
Fanaticism attack speed bonus reverted to original game values. (Tourmaline #17)
Compared with Vanilla D2, party damage scaling reduced moderately, your damage scaling reduced greatly and has a set radius. (Bedrock #1-hidden)
Conviction
Skill description: While active, aura reduces defense and resistances of nearby enemies.